Life of the Party
Arcane
- Joined
- May 8, 2018
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No, it probably isn't. Having some lite rpg elements doesn't make a game an rpg.
You're just jealous of it because it's more of an RPG game than you'll ever be.
No, it probably isn't. Having some lite rpg elements doesn't make a game an rpg.
choices and consequencesIf this discussion is to continue, we should agree upon a clear definition of what is a crpg.
Even if AC Origins is an RPG it's not a very good one.
The other issue is the weaksauce abilities you unlock which include such scintillating high-level skills like "start combat with adrenaline bar 1/2 full"
No New Assassin's Creed Coming In 2019
A two year odyssey.
Ubisoft has revealed that it will not launch a new Assassin’s Creed title in 2019, and instead will support this year’s entry, Assassin’s Creed Odyssey, with additional content designed to keep players engaged in the game. Speaking at GamesCom, Ubisoft CEO Yves Guillemot explained that Assassin's Creed Odyssey's 2018 release was enabled because both 2017's Assassin's Creed Origins and Odyssey were being developed at the same time, and Odyssey will not be immediately followed by another game.
"On Assassin's, we had a game [in 2018] and we have one this year, but we are not going to have a full-fledged Assassin's next year," said Guillemot. "It's just because the team were working separately, so we have two games now, one year after the other. But next year you're not going to have a fully fledged one."
Asked whether this meant there would be a spin-off title or something smaller instead of a brand new, fully fledged entry in the Assassin's Creed series, Guillemot confirmed that this would not be the case either.
"What you'll have is lots of content coming on [Assassin's Creed Odyssey]. The team really want to give, on a regular basis, some new possibilities for play, so when you get [Odyssey] this year, you're going to get in for a couple of years, actually."
Reflecting on the decision to stop Assassin's Creed's yearly launch schedule and give Ubisoft's developers the time to reinvent the series for Assassin's Creed Origins, Guillemot said it was ultimately worth it.
"[The time] gave the team the possibility to really bring what they wanted to. The community has been responding very well to it and when I see what we are bringing with Odyssey I know that the community that got back in with Origins will be amazed."
Assassin's Creed Odyssey launches on October 5 for PlayStation 4, Xbox One, and PC. Set in Ancient Greece, and you can choose to play as a man or a woman. GameSpot has had the opportunity to play the game at length, and you can read our Assassin's Creed Odyssey preview here for more on it.
Assassin's Creed Odyssey might have the best combat of the entire series
Spears, swords, shields and awe.
Odyssey is finally an Assassin's Creed game where I might end up loving the combat. It takes what Origins did—a much friendlier version of Dark Souls—and layers a load of new abilities on top of that. I went into how this works around E3 time: you map them to the face buttons of a controller then activate them while holding down a bumper (I haven't played a PC version yet, but hopefully you'll be able to freely map them). These include setting your sword on fire, shield breaking, throwing your spear for a stealth kill and the trailer-friendly Spartan kick, as well as a quick heal move and powerful arrow attacks.
The demo I play at Gamescom takes place later in the game, and centres on helping a girl called Bryce find her missing partner, Ligeia. All of my abilities are levelled up several tiers, meaning I'm pretty much at endgame levels of power. I pick Alexios, the male main character, and I'm started at level 50 on the island of Lesbos on the east of the map.
The first objective is to protect Bryce from enemies that blame her for Ligeia's disappearance. It's here I sample the fully upgraded version of Odyssey's shield break move, and reader, it is some Dragon Ball Z shit. As well as taking the shield away, it sends an enemy flying. Likewise, Alexios's Spartan Kick is now absurdly powerful. The result is a system that intersperses familiar melee combat with what feel like superpowers.
Both the dodging and parrying windows feel way more generous in this demo than they did at E3, and that feels like a good choice. It keeps the flow of the combat going, and if you mistime using either of them, you'll still sustain heavy damage and have to use the dedicated healing ability.
I die three times in this demo, adjusting back to using the various abilities. I like this, because in Assassin's Creed, before Origins, there wasn't much combat worth learning, besides counterattacking (naval combat aside). Here, there's such a range of moves in your repertoire that you have to memorise the mapping of up to 12 extra abilities at any one time—four ranged, eight melee.
Once I've got the hang of it, fighting feels great in Odyssey. Playing without a shield, as in Origins, felt like a risky move during my first hands-on, but in this build I get why parrying with the sword and spear gives the combat a different, exciting rhythm. It's still not quite a best-in-class melee combat system, but it's beautifully animated, exciting and challenging.
I don't remember enjoying a good fight this much in Assassin's Creed before, and the increased levels of combat abilities means this late part of the game feels meaningfully different to the E3 demo; set earlier on. If Odyssey is indeed going to be longer than Origins, reflecting that progress is important.
Hit and myth
It transpires that Bryce's story is actually about Medusa, who seems to be responsible for her partner's disappearance. Alexios and Bryce enter the Petrified Forest, a grey, spooky location full of bodies turned to stone. Upon reaching Medusa's temple, I'm tasked with finding a special spear from a mercenary who claims to have slain her. The game gives me a rough location, that he's on top of a mountain, and I beat him in battle to take it.
Upon entering the temple, I follow Bryce's voice to find Medusa. My mission giver, unfortunately, is turned into stone before Alexios can do anything about. After two deaths, I work out how to beat Medusa, who primarily attacks with her extremely on-brand stone gaze and by bringing petrified soldiers to life to attack. It's not the best part of the demo, even though Medusa is a cool-looking, strange enemy, but the logic of the boss fight isn't bad, really, and there is a healthy bit of trial-and-error in figuring it out.
If you're wondering how Medusa crept into mainline Assassin's Creed lore, there is a neat explanation here that I won't spoil—it's not a bit of Animus weirdness like the superbosses in Origins. Average boss battle aside, though, in this demo Odyssey feels like an effective extension of what last year's Assassin's Creed set out to do in a location that clearly has loads of potential.
Minimum Requirements
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: AMD FX 6300 @ 3.8 GHz, Intel Core i5 2400 @ 3.1 GHz, Ryzen 3 - 1200
Video: AMD Radeon R9 285 (2GB VRAM with Shader Model 5.0) or NVIDIA GeForce GTX 660
Memory: 8GB RAM
Resolution: 720p
Targeted framerate: 30 FPS
Video Preset: Low
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers
Recommended Specification
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: AMD FX-8350 @ 4.0 GHz, Intel Core i7-3770 @ 3.5 GHz, Ryzen 5 - 1400
Video: AMD Radeon R9 290X (4GB VRAM or more with Shader Model 5.0) or better or NVIDIA GeForce GTX 970 (4GB) – See supported list*
Memory: 8GB RAM
Resolution: 1080p
Targeted framerate: 30 FPS
Video Preset: High
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers
Recommended 4K Configuration
OS: Windows 10 (64-bit versions only)
Processor: AMD Ryzen 1700X @ 3.8 GHz, Intel Core i7 7700 @ 4.2 GHz
Video: AMD Vega 64, NVIDIA GeForce GTX 1080 (8GB VRAM with Shader Model 5.0)
Memory: 16GB RAM
Resolution: 4K
Targeted framerate: 30 FPS
Video Preset: High
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers
*Supported video cards at time of release:
AMD Radeon R9 285/R9 380/RX 460/RX 560 or better, AMD Radeon 200/300/Fury X/400/500 series, Radeon Vega series: RX Vega 56 or better, NVIDIA GeForce® GTX 660/760/950/1050 or better, GeForce® GTX 600/700/900/10-Series series.