THE ASYLUM HAS OPENED!
Thoughts, aftermath, and... What's next?
Hello Steam community!
Have you heard the news? It happened. It's here.
ASYLUM exists.
It's quite surreal to write this update, and it's gonna be days until the moment settles in. I'd like thank everyone for being such cool and supportive people over the years. I
REALLY mean that. Everyone around these parts have been ultra nice, and even now our Steam forums are active and fun. I truly hope you all enjoy the game. It's no secret that development has been a nightmare and, as I write this, I still have Slack notifications popping up all over the place since the Senscape team is doing QA for the patch that we're about to launch.
About that: admittedly, the release had more bugs than I'd have wanted to see. We got a bit optimistic. Two dangerous decisions that we made too close to launch for comfort were to rework the main character's voice and translate
ASYLUM to 10 more languages. Tackling this feat with a publisher would've been a crazy, now imagine self-publishing the game...
I think these were the right decisions, though — the new VO is being praised, and more people have been able to enjoy
ASYLUM at launch. Of course, we are actively working on the bug fixing, and I'm perusing the forums to hear from you. ALL your reports and feedback are very much appreciated. Please, keep them coming! We want to ensure
ASYLUM stands the test of time in pristine shape.
Launch has been successful, we're seeing positive reviews dropping in, and people are really enjoying the story, characters, and atmosphere. It's what we set out to do all this time: a love letter to the adventure genre, both a nostalgic trip, but featuring modern touches across the board. We can't wait to hear your thoughts and impressions when you're done with the game. About this: Steam reviews are
extremely helpful at this stage! If you've already finished the game (quite a few of you did), feel free to leave a review, positive or negative, it doesn't matter. Even early reviews help too, and you can always change your rating if you loved/hated the game when you're done. Thank you for considering this, it's just that these days we are forced to fight against obscure algorithms. The machines are winning the war
ALSO, be sure to discuss theories and thoughts about the ending in the forums
What's next?
Oh, the story of
ASYLUM doesn't end here. There's another story to be told, about how this crazy project came to be. Like
The NeverEnding Story, everyone is part of it.
YOU are part of this story too! Next steps are to release a special bundle in which you'll be able to acquire an
Art Book featuring a glimpse into the early days of production,
Soundtrack with variations on the music that you hear in the game, as well as the anticipated
A Tour of Hanwell documentary, detailing the wild journey that was required to get to this point (all discounted for current customers, of course). And there's more too... more amazing adventures before we finally return to the ordinary world. But that's another story for another update.
Oh, and look at that. I finish writing the update and the patch is
live! Check out the release notes, as surely a number of bugs that were annoying you have been fixed. Have a fun weekend playing
ASYLUM, peeps!
—Agustín