Grunker said:octavius said:Grunker said:LOL @ anyone who defends AD&D and rages against 4th ed. I don't particularly like 4th ed., but at least it doesn't contain an almost auto-level-up system with next to no choice or modularity.
2nd ed. was good because it was what we had back then, but character customization is about choice; about customizing your character in different ways. For this purpose, 4th ed. beats AD&D with ease.
I dunno. For me AD&D, at least the computer version, is about a party of highly different characters with specific roles combining their strengths to overcome their problems.
While the later editions make for more customization of the individual characters it seems they tend to end up more generic and less specialized then the characters of earlier versions.
I actually like the restrictions and unique abilitites of the classes in earlier versions. For me that was what made it AD&D and not som generic RPG.
Wat
How is limiting each class to being standard (that is, a fighter is a fighter and a mage is a mage) more fun? If it's just different tactical roles you want there's no need to play an RPG - different units with different abilities is the core of most strategy games.
Character customization is fun, I can't see why you'd want less of it on purpose.
For single character games - yes.
But AD&D is (or was) at heart a party based tactical combat game, which is more fun if the different "pieces" are really distinct. If one character can do everything, then you need only one character.
I thought BG2 had the right balance. The classes were distinct, but there was still quite a bit of customization possible. In IW2 the different classes felt less distinct and more generic.
But maybe you have a point. I'm definitely more into tactical combat than story.