HoboForEternity
LIBERAL PROPAGANDIST
is the sales enough to make ATOM 2: Radioactive Decay Bugaloo?
Together with what we had saved up before launch, we'll exist for at least half a year now! A year even, maybe. We'll throw everything we have at making a player suggested free dlc now, and then a $$ca$h$$ dlc and only then make a roadmap for the future. But unless we can't help it, we won't make ATOM 2 our next proper game, we'll do something different between TG and ATOM 2. Displaying ability to change is worth the risk in our minds, even though we do not feel post-apoc fatigue yet.is the sales enough to make ATOM 2: Radioactive Decay Bugaloo?
I'm so pissed off I forgot to mention it as a feature in all release posts (( I just forgot about it. But that's okay, I'm gonna compensate for it now. Did you know Bombagun was also soft launched on Android and iOS????? With updated graphics and rules???? And multiplayer??? Wow!lol
this game also has a nicely drawn card game.
I got the feels of Might & Magic 7 again, when I played Arcomage
God damn it! I'll send the typo report to the language authority right now, but trust me, the overall English is much more improved. Scott Hamm did 90% of the game at least, instead of around 75% of the original game. It's much more polished in TG.The fights and exploration look awesome in the trailer. Unfortunately the writing looks as weird as the first one, and I even paused the video to read those text boxes. Sounds as unnatural as the first, even spotted a typo "hear the old man" instead of "near the old man". God damn it just hire professionals to fix the translations, I can't handle that potato English.
I can never find an opponent though.And multiplayer?
That's because nobody plays it! We'll do a proper launch as soon as there less work. I'm planning to add a card battle single player roguelike mode, and I'll buy google ads when I get my salary, it's gonna be wicked!I can never find an opponent though.And multiplayer?
Never mind, found one and he got lucky both times.That's because nobody plays it! We'll do a proper launch as soon as there less work. I'm planning to add a card battle single player roguelike mode, and I'll buy google ads when I get my salary, it's gonna be wicked!I can never find an opponent though.And multiplayer?
Damn, that's like meeting a unicorn or something. You're both lucky... Gotta add more players to it ASAP!Never mind, found one and he got lucky both times.That's because nobody plays it! We'll do a proper launch as soon as there less work. I'm planning to add a card battle single player roguelike mode, and I'll buy google ads when I get my salary, it's gonna be wicked!I can never find an opponent though.And multiplayer?
I hope Putin tracks your IP, piracy is wrong comradeYeah, I think I'm going topiratedelve into it at next week, hehe. Will buy later.
Hope you'll like it!!!Yeah, I think I'm going topiratedelve into it at next week, hehe. Will buy later.
Nowadays skills go upto 299, and you get special perks for certain amounts of skill including getting a whole point of personality for having a large speechcraft. There are checks for 260, even 290 of some skill but these are very few and they always have alternatives to them. If a choice with the skill of 290 is presented in the dialogue, there will also be a str or luk check in the other options. Most stay in the 80-230 range.Played around with character creation last night. Don’t have a save that meets import requirements but I could fix that if I want to do some fights again. I was leaning towards making a new character anyway. Question is: Are skill checks geared towards an end game Atom character or a the 230 skill points new characters are capped at? Don’t want to spread points too thin and end up not being able to do anything….
piracy is wrong
Hope you'll like it!!!
I really hope it shows, I really do!piracy is wrong
...and thre should be peace in the whole world, and negroes in Africa should be fed, all capitalists must hangs etc, I know.
Life full of wrong things, deal with it.
Hope you'll like it!!!
You know, people could not like your game, not like writing or something, but they genuinely accept that you at least made it with soul, sincerely.
That's counts.
Played around with character creation last night. Don’t have a save that meets import requirements but I could fix that if I want to do some fights again. I was leaning towards making a new character anyway. Question is: Are skill checks geared towards an end game Atom character or a the 230 skill points new characters are capped at? Don’t want to spread points too thin and end up not being able to do anything….
I played around a bit in both ways. My char from last round was level 22 when I finished it and it definitely makes passing skill checks easier, but when I made a fresh character I was able to still pass a few provided I actually prioritized getting a high skill score in speechcraft or survival or what have you.
There're so many alternatives that skill checks are almost redundant/seems as a different sort of flavour. As an extreme example: you see some skill check that you cannot pass but the alternative is the END check and you can buff that stat temporarily by 8, so you pass it after a reload.Question is: Are skill checks geared towards an end game Atom character or a the 230 skill points new characters are capped at? Don’t want to spread points too thin and end up not being able to do anything….
With that attitude every RPG system is "banal shit boring" and all combat is "piss-easy". Your pathological self-hatred displayed via hatred of all and any Russian RPGs shows its ugly head. Againso you pass it after a reload.
Not every. Besides, like I said, it's an extreme example. Anyway, often you can just say "I should go" and buff yourself. Whatever. Play as you want and fuck off.With that attitude every RPG system is "banal shit boring" and all combat is "piss-easy". Your pathological self-hatred displayed via hatred of all and any Russian RPGs shows its ugly head. Againso you pass it after a reload.
Slavic urban intelligentzia. Smug & smart retards