I think we're kinda forced to port levels, because some players who grinded just to be stronger in Trudograd are known to us, and they're gonna kill us to death. But otherwise I totally agree. Items of value and world states are the main priority. But also levels. There are a few ways we balance the game for new and transferred players alike, the main thing being that new characters start on level 15, not level 1, because even if you're making a new character, this character is supposed to be the cadet from the first game, now a major of Atom. Not at all a level 1 character. And level 15 is also the level 80% of players finished Atom RPG, according to inaccurate and biased polls we did. And if that fails, there are some other methods for balancing stuff out, but we're still playing with that.