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Incline ATOM RPG: Trudograd - standalone expansion sequel to ATOM RPG

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,689
Location
Perched on a tree
It WON"T BE GAY! It will be like Conan the Barbarian, semi-naked bronzed muscular alpha males fighting for dominance in a strange land. Okay I get your point

Nah, you're fine...

Unless they're all oiled up with mustaches and leather peaked caps.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,477
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/1139940/announcements/detail/5409361998452274344

April Update ver. 0.8.1
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Greetings, friends!


Today we would like to introduce you to ATOM RPG: Trudograd’s 4th content update!

We have added unique missions for both factions, the police and the revolutionaries; we have added new side quests and characters to already existing locations; as well as new maps and even secrets.

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Based on your feedback, we are also continuing to work on combat mechanics. For example, depending on the type of encounter, your opponents will now coordinate their actions more often, creating problems for the player character not only using their overwhelming numbers or high skills and stats, but also through the ability to work in teams.

In addition, we have revised the difficulty of some story-related battles and we hope that this will have a positive impact on the gaming experience of our community.

Also, we want to show you the ballistics mechanics which are currently under development and were announced earlier. The main idea of this mechanic is that bullets and projectiles fired from firearms and crossbows can now pierce through not only the first target, but also the one behind it.

For us, this mechanic is a big step forward, so we really want to get your opinion on this innovation. And don't forget that your opponents can do everything you can! ;)

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In general there are a number of additions to improve the gaming experience:

  1. Now you can safely move from point to point on the Global Map, because to enter any location you will now need to confirm your choice with the "Enter" button.
  2. Some temporary locations like the Cult Lair, etc. will receive an approximate difficulty level marker, ranging from 1 to 5 stars. The more stars, the more difficult the location and the battle on it will be. At the moment this system is static, but in the future it will hopefully be directly tied to the level of your character.
  3. We have moved the shortcut keys for the actions "Information", "Steal", "Lockpick", "Repair" and so on, following the example of the original ATOM. These actions are available on the numeric keypad using keys 1 through 4.

A complete list of changes included in the update is available below:

  • Continued storylines for the Revolutionaries and the Police;
  • Added 5 new locations;
  • Added characters and quests for existing locations (Police, Docks, Factory, Grey Corner, Mikhalych's Tavern);
  • Added several new weapon modifications;
  • Added ballistics mechanics for firearms and crossbows;
  • Fixed a number of errors that caused the console to pop out;
  • Fixed behavior of special armor in cases when it runs out of fuel;
  • Fixed a bug with transferring Hexogen’s characteristics when transferring progress from ATOM;
  • Fixed a bug that made it impossible to interact with the radio on leaving the location;
  • Fixed a bug where the player could kill Francis Liao without consequence;
  • Fixed a logic error when companions healed spiders during battle at the "Underground testing area" location;
  • Fixed a bug where companions changed their location after reloading a save;
  • Opening videos now play correctly on Windows 7;
  • Fixed a number of minor bugs.


Also, this saturday (24 of April) at 5:00 pm EST we will host a QnA stream. We hope to see you there! :)

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We are grateful for your support and feedback on the game. Share with us your thoughts, ideas and wishes, because this is the only way we will make Trudograd better.

Thank you for being with us… And let there be ATOM!
 

CoronerZg

Augur
Joined
Apr 15, 2015
Messages
131
im wondering about the overall difficulty of the expansion, hope its not as the orignal.
Indeed. I hope it will be much much harder and encounters will be more diverse with some interesting tactical challenges. For me first one started to feel too trivial after first half, cause there was no challenge at all. Beginning was great tho!
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,544
My guess is that for challenge to exist there you'll have to restrict yourself somehow. There's no way it'll be tough given the fact that you can recruit companions and what's more important - use a min-maxed character from OG. Something like solo fresh char playthrough on highest difficulty - maybe.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,856
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I forget, do you make new character for this game or continue from where the main game left off?
I believe you can import your character if you were at the end in the original.

Sent from my Mi A3 using Tapatalk

You need a save from last dungeon to do so, but yes you can't make the game to difficult for those few who do so cause the normies will whine that game is too hard and demand refund.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
8,894
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
yeah, given that atom rpg was in early access and still needed some patching after full release I'll just wait. I've always been meaning to replay ATOM anyways since I only played at launch w/o all the fixes/changes and dead city update. Will probably just do it then and wait for Trudograd to get updates, unless people say it is polished out of the gate.
 

GrafvonMoltke

Shoutbox Purity League
Shitposter
Joined
Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
yeah, given that atom rpg was in early access and still needed some patching after full release I'll just wait. I've always been meaning to replay ATOM anyways since I only played at launch w/o all the fixes/changes and dead city update. Will probably just do it then and wait for Trudograd to get updates, unless people say it is polished out of the gate.

It has a much higher quality feel than that of the original, especially narratively. The problem right now is not a lack of polish or bugs just that it’s unfinished.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,544
Update v.0.9

Greetings, friends!

As promised, today we present to you the fifth major content update for ATOM RPG: Trudograd.

In accordance with the previously published roadmap, v.0.9 gives you the ability to finish the main storyline and thus fully complete the game. Since save files will only be wiped when version 1.0 is released in autumn, you can complete your current playthrough now and see what the finale holds, without the need to start a new game.

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Nevertheless, we really want to draw your attention to the fact that v.0.9 is far from the end of development, it’s still Early Access.
By the time of the official release planned for autumn, the entire game, including the main storyline, will receive new editorial changes, sounds, 2D design elements, improvements to combat balance and much more. Not to mention the side content that will also be added to the rest of the game before the final release.

You can play and finish the game right now for curiosity’s sake and to see the ending, but to those of you who would like to avoid end-game spoilers and wish to enjoy the finalized, carefully crafted release version of the game, we recommend you wait for version 1.0 instead and take a bit of rest from Trudograd for the time being.

Now, some more details about the current update v.0.9: The completion of the main storyline entailed the appearance of new characters, quests, text adventures and locations, such as: Trudograd Dam, the Seventh Heaven district, the Razdor village. And, of course, we have not forgotten the existing locations, adding new quests and characters to them as well.

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In addition, our team continues to work on completing and debugging game mechanics, as well as making changes to improve the gameplay. Many of them were inspired by your feedback and ideas:

  • Work was carried out to optimize and improve the interface, the character's personal file, the window for modifying special armor and weapons;
  • The system for displaying statuses has been redesigned;
  • Improved inventory filter system;
  • The quality of sounds and music has been significantly improved;
  • Skill books now work for the whole party;
  • The skill perk system (the new perks you get as you increase certain skills) has been finalized.

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A complete list of changes included in the update is available below:

  • The storylines for the Revolutionaries and the Police were continued and completed;
  • Added 7 new locations (so far only with story missions);
  • Added characters and quests for existing locations (Police Station, Grey Corner, Mikhalych’s Tavern);
  • Added new types of random encounters;
  • The existing random encounters have been improved;
  • The amount of money and stock updates merchants get per day were increased;
  • Added 10 new weapon modifications;
  • Added 8 modifications for special armor;
  • Changed the balance of firearms and melee weapons;
  • Added a new unique melee weapon, available only to those with special armor;
  • Improved ballistics mechanics for firearms and crossbows;
  • Added ammunition causing the following effects: "Stun", "Burning", "Poison";
  • Fixed a number of errors that caused a system message to appear;
  • Fixed a number of bugs that caused the game to freeze;
  • Fixed bugs related to special armor;
  • Fixed a bug where the enemy could get between cells and not receive damage;
  • Now markers of temporary locations disappear after you leave the location;
  • Fixed many minor typos and bugs.


In conclusion, we would like to say that our team is very grateful to you for your support, trust, feedback, criticism, advice and recommendations. Together we have come a very long way and we are sure that there are many more interesting things ahead of us! :)

Thank you for being with us! And let there be... ATOM!
 

Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
717
Skål!
I got beaten again and the post I wanted to share is already posted, thank you jackofshadows!
Work is pretty crazy, most of us haven't stepped away from our computers for more than a few hours per day, but the results are pretty satisfying. Since I no longer have 1000000000000 lines of text to write and translate, I'm gonna try to appear here more until it's time to lay the finishing touches on the release version. Gotta warm the codex up for the autumn release and all that. I hope those of you who play us in Early Access will like the finale.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,544
Why did you decide to let players finish the game in EA? Seems pretty crazy, can't recall similiar EA project with the ability to run it through.
 

Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
717
Why did you decide to let players finish the game in EA? Seems pretty crazy, can't recall similiar EA project with the ability to run it through.
When we discussed this everyone provided their own reasons. My reasons to approve of this decision were personal. When I back an EA project and it turns out to be so good, that I actually invest time into it despite constantly working, there's always a voice in my head that's saying lol you loser, you really like that game don't you? well it's not coming out, you'll never finish it!! it's vaporware you dumbass!! all the time you invested into this world will turn into sadness and regret when they turn it into a multiplayer only battle royale!
If those EA titles had endings in their EA state I wouldn't worry about them never coming out, because I mean it already has an ending, how hard is it gonna be to finish the rest of it now that it has an ending? I bet some of our EA backers feel the same about EA, and I really wanted them to have this peace of mind.
Also, many of my all time favorite games have rushed endings, because endings were the last thing their teams had to make and they were completely sucked dry of creativity, money, etc when the time to make an ending came. So I always pestered everyone to start working on the ending starting in Jan 2021. That doesn't guarantee that some side-quest or dungeon won't be rushed, but at least it won't have a rushed ending. Rushed endings are very disheartening to me.
Also minecraft did it
 

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