1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Avadon - Getting It Done

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Jan 28, 2011.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,463
    Location:
    Deutschland
    Tags: Avadon: The Black Fortress; Jeff Vogel; Spiderweb Software

    <p>Seems that <strong>Avadon: The Black Fortress</strong> is nearing its release date, <a href="http://jeff-vogel.blogspot.com/2011/01/avadon-developer-diary-5-getting-it.html" target="_blank">according to Jeff Vogel</a>, who's aiming for a late February release on Mac.</p>
    <blockquote>
    <p><strong>Games Are Like Giant Cubes of Jello</strong><br /> <br /> One of my <a href="http://www.amazon.com/Dynamics-Software-Development-Michele-McCarthy/dp/1556158238">favorite books</a> on software development describes an unshipped piece of software as a ten by ten by ten foot cube of jello. When you finish it, it is wobbling and shaking. Then, slowly, the vibrations stop and it becomes stable. However, whenever you poke the jello, it starts to wobble again and it takes a long time to become still.<br /> <br /> Avadon is a huge cube of jello that is wobbling like mad. As testers play it and don't find serious problems, it stops wobbling. When I make a change, any change at all, I poke it. When the jello is almost still, I go, "OK, I will release the game ... NOW!" and hope it isn't broken. This is how the process works at its best.<br /> <br /> So fixing bugs now is a process of triage. When I get a bug report, I think, "Is this serious enough to risk fixing it, bearing in mind that my fix might completely mess up the game?" As we get closer and closer to the ship date, more and more minor issues get kicked off to the v1.0.1 release. <br /> <br /> If you've ever wondered why games ship with bugs, this is part of the answer. There is no excuse for releasing a broken game. However, small flaws are always tolerated in order to avoid disaster. Perfection is for v1.0.4.</p>
    </blockquote>
    <p>But when will the windows version be ready?</p>
    <p>Spotted at: <a href="http://www.rpgwatch.com/#16631">RPGWatch</a></p>
     
    ^ Top  
  2. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
    1,868,608
    :lol: Vogel rocks.
     
    ^ Top  
  3. denizsi Arcane

    denizsi
    Joined:
    Nov 24, 2005
    Messages:
    9,927
    Location:
    bosphorus
    When mactards beta-test it for us, the superior PC race.
     
    ^ Top  
  4. Jim Cojones Prophet

    Jim Cojones
    Joined:
    Nov 2, 2008
    Messages:
    2,099
    Location:
    Przenajswietsza Rzeczpospolita
    Can't wait to get 24th century on his ass. :D

    Weren't both version supposed to be published simultaneously this time? Or did I get it wrong and he just promised to deliver them the same year instead of releasing it for Mac at the end of one year and for Windows at the beginning of the next one, like he used to?
     
    ^ Top  
  5. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    14,105
    Location:
    New Vegas
    When you think primary gaming platforms, you think Mac.

    Surely.
     
    ^ Top  
  6. torpid Liturgist

    torpid
    Joined:
    Aug 2, 2010
    Messages:
    1,099
    Location:
    Isma's Grove
    Encounter design was continually improved in the Avernum series, with 5 and 6 having really nice set pieces and very little filler. Battle disciplines were also an interesting new feature. A big advantage of making basically the same game over and over again with incremental changes is that Vogel has really mastered the formula. Looking forward to this.
     
    ^ Top  
  7. obediah Erudite

    obediah
    Joined:
    Jan 31, 2005
    Messages:
    5,051
    Vogel has been making mac games since before most of you idiots were born. So sit down, shut the fuck up, and wait your turn.

    Luckilly, the 13" mac book pro happens to be the portable machine from heaven, so I have one for conferences, meetings, and general travel. I'll still probably wait for the mactards to bug test it before buying the mac version though.
     
    ^ Top  
  8. 7hm Scholar

    7hm
    Joined:
    Oct 29, 2010
    Messages:
    644
    Except this is a completely new game and new system.

    It's going to have some issues.

    I'll buy it anyway of course. Gotta support one of the only developers out there who produce western turn based RPGs.
     
    ^ Top  
  9. Hobo Elf Arcane

    Hobo Elf
    Joined:
    Feb 17, 2009
    Messages:
    12,588
    Location:
    Mournhold dumpster
    Are Spiderweb games usually buggy as shit on release?
     
    ^ Top  
  10. FrancoTAU Cipher

    FrancoTAU
    Joined:
    Oct 21, 2005
    Messages:
    2,507
    Location:
    Brooklyn, NY
    Nah, the biggest bug I ever saw was the occasional typo.
     
    ^ Top  
  11. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,029
    Location:
    In quarantine
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    No bugs for me either.
     
    ^ Top  
  12. Stygian Lurker Liturgist

    Stygian Lurker
    Joined:
    Jan 28, 2011
    Messages:
    577
     
    ^ Top  
  13. Brother None inXile Entertainment Developer

    Brother None
    Joined:
    Jul 11, 2004
    Messages:
    5,621
    Maybe on the Mac. Dunno, any Mac players here?

    Polished as hell on Windows.

    Presumably three months later because that's how he works.
     
    ^ Top  
  14. clockradiospeakers Educated

    clockradiospeakers
    Joined:
    Apr 5, 2009
    Messages:
    91
    Looking forward to this. The last Geneforge and Avernum games were the best in their respective series -- he only seems to be improving at this point (after the misstep of Exile -> Avernum, anyways), if ever so slowly.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.