And all such games should be avoided, unless you want this garbage to get even worse.All RPGs with character creation for the past few years have had some form of modern gender shit. Of course this wouldn't be any different.
that could be several different factors, like using outdated weapons.Is it me or in all the videos they have shown enemies are incredibly damage spongy.
Dragon's Dogma did not have any sort of rolling for most of the vocations, including fighter and warrior. Instead, the fighter was intended to block attacks with a shield, while the warrior was expected to tank hits. Similarly, the sequel does not depend on dodge-rolling either.Fights against multiple opponents in those games degenerate into dodgerolling in plate armor. Hardly more realistic.Dragon's Dogma (2012), Dark Souls (2012), The Witcher 3 (2015) and many more, none of these games had problems with programming melee fights against multiple opponents that don't immediately throw you off by how unrealistic they look
Baldur's Gate 3 sold tens of millions. If it's entertaining, most people don't care.And all such games should be avoided, unless you want this garbage to get even worse.
I concede on this, but you had a party of 4 there.Dragon's Dogma did not have any sort of rolling for most of the vocations, including fighter and warrior. Instead, the fighter was intended to block attacks with a shield, while the warrior was expected to tank hits. Similarly, the sequel does not depend on dodge-rolling either.
If they actually wanted the game to sell, they wouldn't have agreed to make it Day-one Gamepass.I have not watched any of the videos Infinitron is linking. I would bet real money that they are all avoiding the woke nonsense because the point is to sell this game in the wake of Failguard. "You have to buy the game to find out how much woke is in the game."I brought it up in the other thread but it's worth repeating, I suppose.
The game will have pronouns, which of course is an excellent sign that it'll be infested with other subversive nonsense.
Source: https://x.com/Pirat_Nation/status/1859986344006815787
Agreed? Microsoft owns Obsidian.If they actually wanted the game to sell, they wouldn't have agreed to make it Day-one Gamepass.
I heard an interesting theory that making the game so pricey is a calculated move to sell more gamepasses (because it is cheaper than buying the game for yourself).If they actually wanted the game to sell, they wouldn't have agreed to make it Day-one Gamepass.I have not watched any of the videos Infinitron is linking. I would bet real money that they are all avoiding the woke nonsense because the point is to sell this game in the wake of Failguard. "You have to buy the game to find out how much woke is in the game."I brought it up in the other thread but it's worth repeating, I suppose.
The game will have pronouns, which of course is an excellent sign that it'll be infested with other subversive nonsense.
Source: https://x.com/Pirat_Nation/status/1859986344006815787
Fair point.Agreed? Microsoft owns Obsidian.If they actually wanted the game to sell, they wouldn't have agreed to make it Day-one Gamepass.
"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"
This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?
"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"
This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?
"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"
This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?
The man unironically hasn't found slop he didn't enjoy.
I don't think he has had a net negative opinion on a single game he's ever covered.
That he happens to like tactical games doesn't make his opinion valuable or interesting since there is nothing he doesn't like.
I didn't realise there would be a dumbass nigger on these forums lower than H. P. Lovecraft's Cat yet here we are.He didn't enjoy Dragon's Doggy 2, the very definition of slop.
"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"
This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?
The man unironically hasn't found slop he didn't enjoy.
I don't think he has had a net negative opinion on a single game he's ever covered.
That he happens to like tactical games doesn't make his opinion valuable or interesting since there is nothing he doesn't like.
He didn't enjoy Dragon's Doggy 2, a Codex darling and the very definition of slop.
The reason why AAA companies aren't developing their own engines anymore is because:AAA companies don't want to spend money on developing internal engines anymore because they can save upfront cost using Unity/Unreal instead. It's a shame because there are a lot of internally developed engines that have great optimization. Case in point: the Fox Engine used for MGS V. That game released in a buttery smooth state. Budget rigs could run that game at a high framerate without stutters, and it still looked incredible.
At this point in AAA game development I imagine a lot of devs don't even know how to program fluently, and can get by just tinkering with their basic knowledge in the third party engines. Gun to head I doubt most of these companies would be able to assemble a team to develop an engine with immediate talent. They would probably have to hire a brand new group for that sole purpose. The people that can develop engines aren't working at game companies, there isn't money in it for them.
"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"
This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?
The man unironically hasn't found slop he didn't enjoy.
I don't think he has had a net negative opinion on a single game he's ever covered.
That he happens to like tactical games doesn't make his opinion valuable or interesting since there is nothing he doesn't like.
Nobody gives a shit about fresh grads because they know fuck all anyway - every time a company hires a junior coder, it knows it'll need to spend time mentoring him regardless what school he's finished. The actual issue are seniors - it's much, MUCH easier to find a senior Unreal or Unity developer than it is for some in-house engine (logically), and a large chunk of knowledge that you get from working with one engine is non-transferrable to another. It's normal for game dev studios to ask for years of experience with a specific engine in job ads as a result. "Hiring Senior Game Programmer, 3+ years of experience with Unreal minimum". If you come in with 6 years of experience with Unity they'll tell you to kindly fuck off.Every time you brought someone new, you had to teach them about the internal tools. I imagine there were numerous times when someone left due to shit pay/environment before they even did any work - lost time and money for the dev and publisher. Compare that to Unreal/Unity, which are publicly available and a lot of schools teach at least the basics on how to use them. Easy to get cheap fresh grads to grind until they have enough and then replace with new ones.
Tell that to CDPR lol. You clearly don't know the mentality at some of the companies, or perhaps even countries. They expect senior-level competency at a junior-level pay.Nobody gives a shit about fresh grads because they know fuck all anyway - every time a company hires a junior coder, it knows it'll need to spend time mentoring him regardless what school he's finished.
They're free to expect it, but they won't get it unless they spend time mentoring them. I expect CDPR and similar to have some manner of a bootcamp during the trial period to bring their juniors up to speed, because to let an unsupervised junior, fresh from school, start making submits to your project is downright suicidal. Adopting Unreal or Unity does not remove the need to train juniors. The advantage comes from having a labor pool of seniors.Tell that to CDPR lol. You clearly don't know the mentality at some of the companies, or perhaps even countries. They expect senior-level competency at a junior-level pay.Nobody gives a shit about fresh grads because they know fuck all anyway - every time a company hires a junior coder, it knows it'll need to spend time mentoring him regardless what school he's finished.
It is my game of the year.
He didn't enjoy Dragon's Doggy 2, a Codex darling and the very definition of slop.