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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Ibn Sina

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Strap Yourselves In
Is it me or in all the videos they have shown enemies are incredibly damage spongy.
 

Zed Duke of Banville

Dungeon Master
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Dragon's Dogma (2012), Dark Souls (2012), The Witcher 3 (2015) and many more, none of these games had problems with programming melee fights against multiple opponents that don't immediately throw you off by how unrealistic they look
Fights against multiple opponents in those games degenerate into dodgerolling in plate armor. Hardly more realistic.
Dragon's Dogma did not have any sort of rolling for most of the vocations, including fighter and warrior. Instead, the fighter was intended to block attacks with a shield, while the warrior was expected to tank hits. Similarly, the sequel does not depend on dodge-rolling either.
 

kapisi

Educated
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Nov 28, 2022
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Dragon's Dogma did not have any sort of rolling for most of the vocations, including fighter and warrior. Instead, the fighter was intended to block attacks with a shield, while the warrior was expected to tank hits. Similarly, the sequel does not depend on dodge-rolling either.
I concede on this, but you had a party of 4 there.
 

DKunit

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Aug 2, 2024
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I brought it up in the other thread but it's worth repeating, I suppose.

The game will have pronouns, which of course is an excellent sign that it'll be infested with other subversive nonsense.

Source: https://x.com/Pirat_Nation/status/1859986344006815787
I have not watched any of the videos Infinitron is linking. I would bet real money that they are all avoiding the woke nonsense because the point is to sell this game in the wake of Failguard. "You have to buy the game to find out how much woke is in the game."
If they actually wanted the game to sell, they wouldn't have agreed to make it Day-one Gamepass.
 

Harthwain

Magister
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Dec 13, 2019
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I brought it up in the other thread but it's worth repeating, I suppose.

The game will have pronouns, which of course is an excellent sign that it'll be infested with other subversive nonsense.

Source: https://x.com/Pirat_Nation/status/1859986344006815787
I have not watched any of the videos Infinitron is linking. I would bet real money that they are all avoiding the woke nonsense because the point is to sell this game in the wake of Failguard. "You have to buy the game to find out how much woke is in the game."
If they actually wanted the game to sell, they wouldn't have agreed to make it Day-one Gamepass.
I heard an interesting theory that making the game so pricey is a calculated move to sell more gamepasses (because it is cheaper than buying the game for yourself).
 

sebas

Am I the baddie?
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Strap Yourselves In Codex Year of the Donut


"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"

This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?
 

cioran

33° Inspector General
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land of a few educated gypsies
Enjoy the Revolution! Another revolution around the sun that is.
"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"

This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?
rofl.jpg


The great Jesse Babcuck
 
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Riddler

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Bubbles In Memoria


"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"

This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?

The man unironically hasn't found slop he didn't enjoy.

I don't think he has had a net negative opinion on a single game he's ever covered.

That he happens to like tactical games doesn't make his opinion valuable or interesting since there is nothing he doesn't like.
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar


"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"

This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?

The man unironically hasn't found slop he didn't enjoy.

I don't think he has had a net negative opinion on a single game he's ever covered.

That he happens to like tactical games doesn't make his opinion valuable or interesting since there is nothing he doesn't like.




He didn't enjoy Dragon's Doggy 2, a Codex darling and the very definition of slop.
 

Riddler

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Bubbles In Memoria


"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"

This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?

The man unironically hasn't found slop he didn't enjoy.

I don't think he has had a net negative opinion on a single game he's ever covered.

That he happens to like tactical games doesn't make his opinion valuable or interesting since there is nothing he doesn't like.




He didn't enjoy Dragon's Doggy 2, a Codex darling and the very definition of slop.

In that very video he calls the game fine but finds it worse than the original.
 

Nikanuur

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Sometimes, the combat in this game doesn't seem half-bad, and sometimes I can't help but feel that it was designed by someone with the talent and creativity to craft intricate animations but who never bothered to play first-person RPGs or action games much. It’s puzzling. If that's the case, how difficult would it have been for someone with such intellectual capacity to take a moment, switch on their self-awareness, and watch a few well-crafted examples to gain some insight? There aren't a lot, but games like Dark Messiah, Arx Fatalis, Dishonored, and Elderborn could have offered valuable inspiration.

Two: I agree that some things can't translate well just by looking at them. The control, the feedback, the actual "feel" is what gameplay is mostly about, after all. I suppose, it all stands to be seen felt yet. But whatever the outcome with this game, one thing's already clear for me: in the very least, overall, the game doesn't seem to be sinking to the same rock-bottom depths of moronism as Veilguard.
 
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Readher

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AAA companies don't want to spend money on developing internal engines anymore because they can save upfront cost using Unity/Unreal instead. It's a shame because there are a lot of internally developed engines that have great optimization. Case in point: the Fox Engine used for MGS V. That game released in a buttery smooth state. Budget rigs could run that game at a high framerate without stutters, and it still looked incredible.

At this point in AAA game development I imagine a lot of devs don't even know how to program fluently, and can get by just tinkering with their basic knowledge in the third party engines. Gun to head I doubt most of these companies would be able to assemble a team to develop an engine with immediate talent. They would probably have to hire a brand new group for that sole purpose. The people that can develop engines aren't working at game companies, there isn't money in it for them.
The reason why AAA companies aren't developing their own engines anymore is because:

1. You need experienced, well-paid software engineers to do that. They used to work in game dev, because they were nerds and mostly had creative freedom, so they stomached the crunch and shit pay to pursue their dreams. Now there's no creative freedom, a lot of programmers don't even know how to assemble a PC (I have Master's in Comp Sci and know this first-hand, there were people who were absolutely better programmers than me, but were clueless about PCs) and the pay is still shit, and the crunch is still there. No reason for competent programmers to be in game dev anymore.

2. Every time you brought someone new, you had to teach them about the internal tools. I imagine there were numerous times when someone left due to shit pay/environment before they even did any work - lost time and money for the dev and publisher. Compare that to Unreal/Unity, which are publicly available and a lot of schools teach at least the basics on how to use them. Easy to get cheap fresh grads to grind until they have enough and then replace with new ones.

3. Developing an engine is only one part, maintaining it, updating it and documenting it is a never ending, constant cost, while Epic/Unity does all that for you.

The onboarding is the biggest advantage, I believe. With the ever insufficient deadlines and ballooning budgets, it seems like a good thing for the dev and publisher that they can easily replace anyone with cheap labor at a moment's notice, and they can get to work immediately, quality notwithstanding. Sweatshop mentality basically.

An additional reason why games run worse now is DX12 and Vulkan adoption. The reason they were introduced was the devs wanted more control over low-level stuff. Turns out, however, that most of the devs are too incompetent to handle low-level stuff. DX11 and earlier and OpenGL were more obfuscated, but that in turn allowed Nvidia and AMD to optimize to a greater extent with drivers, and they have much better engineers than any AAA dev. Now it's almost all on the dev side, and we're seeing the effects of this.
 

Nifft Batuff

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Joined
Nov 14, 2018
Messages
3,577


"[combat] while it definitely has a little jank and awkward animation here and there, combat feels more impactful than it looks which is hard thing to convey over video"

This guy is fucking retarded. If it's hard to convey over video, how the fuck will I feel it differently in a VIDEO game you fucking soap muncher? Is the game shipping with a full suit of armor you gotta play it dressed in?

The man unironically hasn't found slop he didn't enjoy.

I don't think he has had a net negative opinion on a single game he's ever covered.

That he happens to like tactical games doesn't make his opinion valuable or interesting since there is nothing he doesn't like.

He didn't like too much Dragon Age Origin.
 

thesecret1

Arcane
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Jun 30, 2019
Messages
6,682
Every time you brought someone new, you had to teach them about the internal tools. I imagine there were numerous times when someone left due to shit pay/environment before they even did any work - lost time and money for the dev and publisher. Compare that to Unreal/Unity, which are publicly available and a lot of schools teach at least the basics on how to use them. Easy to get cheap fresh grads to grind until they have enough and then replace with new ones.
Nobody gives a shit about fresh grads because they know fuck all anyway - every time a company hires a junior coder, it knows it'll need to spend time mentoring him regardless what school he's finished. The actual issue are seniors - it's much, MUCH easier to find a senior Unreal or Unity developer than it is for some in-house engine (logically), and a large chunk of knowledge that you get from working with one engine is non-transferrable to another. It's normal for game dev studios to ask for years of experience with a specific engine in job ads as a result. "Hiring Senior Game Programmer, 3+ years of experience with Unreal minimum". If you come in with 6 years of experience with Unity they'll tell you to kindly fuck off.
 

Readher

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Poland
Nobody gives a shit about fresh grads because they know fuck all anyway - every time a company hires a junior coder, it knows it'll need to spend time mentoring him regardless what school he's finished.
Tell that to CDPR lol. You clearly don't know the mentality at some of the companies, or perhaps even countries. They expect senior-level competency at a junior-level pay.
 

thesecret1

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Jun 30, 2019
Messages
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Nobody gives a shit about fresh grads because they know fuck all anyway - every time a company hires a junior coder, it knows it'll need to spend time mentoring him regardless what school he's finished.
Tell that to CDPR lol. You clearly don't know the mentality at some of the companies, or perhaps even countries. They expect senior-level competency at a junior-level pay.
They're free to expect it, but they won't get it unless they spend time mentoring them. I expect CDPR and similar to have some manner of a bootcamp during the trial period to bring their juniors up to speed, because to let an unsupervised junior, fresh from school, start making submits to your project is downright suicidal. Adopting Unreal or Unity does not remove the need to train juniors. The advantage comes from having a labor pool of seniors.
 

Artyoan

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Jan 16, 2017
Messages
733

He didn't enjoy Dragon's Doggy 2, a Codex darling and the very definition of slop.
It is my game of the year.

Mortismal is speed running and achievement hunting every game he plays. Having to rush through games to get a video out for a review is an awful way to play a video game and a detrimental way to play DD2.

That is also the reason I don't put much stock in his opinion. His only role is to make me aware that a game exists to begin with.
 

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