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Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
People are especially bitter about this game. Why don't they have the same reactions to Bioware's abortions? At least SoD is a better game because of the IE engine. Maybe because it's easier to criticize (read: slobber at the mouth) political opinions rather than game design, writing outside of political views, level design, music etc. etc.
Baldur's Gate is a classic for lots of people and they changed a lot with the expansion. You also have people getting more and more angry at the SJW stuff as it continues to become more and more prevalent in society and people who criticize it are ostracized through censorship and being called racists, sexists, etc. It's going to continue to get worse and worse from controversy to controversy because SJWs are in general taking over media and trying to control what everyone says and thinks. Think 1984 except instead of nationalism used to control people, it's social issues like race, gender, sexuality, diversity, multiculturism. All used to control and manipulate the masses. Anyone who disagrees is a bigot and should be ostracized from society.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,153
Pathfinder: Wrath
Baldur's Gate is a classic for lots of people and they changed a lot with the expansion. You also have people getting more and more angry at the SJW stuff as it continues to become more and more prevalent in society and people who criticize it are ostracized through censorship and being called racists, sexists, etc. It's going to continue to get worse and worse from controversy to controversy because SJWs are in general taking over media and trying to control what everyone says and thinks. Think 1984 except instead of nationalism used to control people, it's social issues like race, gender, sexuality, diversity, multiculturism. All used to control and manipulate the masses. Anyone who disagrees is a bigot and should be ostracized from society.

Oh, they are totally in their right, I just want them to give Bioware the same treatment :p
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Justice is justice, and it has to start somewhere.
Somehow I don't think that Faerûn is the best place to conduct this experiment.

Uhm, what is Justice then?
aEjvZyO.png
 

Xzar

Augur
Joined
Mar 31, 2011
Messages
250
Location
Ukraine
Actually, globalist corporations are winning, SJWs are just this era's version of useful idiots and established regime bootlickers, nothing more.
I think 10 years from now the generational shift among young educated consumers will have happened again and SJWs will no longer be trendy. And 20 years from now today's SJWs will look to young people the same way as hippies from the 70s look to us today - dated, out of touch, old and ugly. Those of them who haven't yet died from obesity-caused CVDs.

No idea what the fashionable hype will be then, probably something even worse...
Hippies were far more successful and important as a subculture. Even USSR and Socialist Bloc countries had them. SJWs are mostly UK, USA, Germany, Nordic countries and thats it. Non-protestant background and/or southern temperament make it hard to like that message even if youre overeducated specialist. Lumpens dont like it either. I'm a former leftist activist and I saw feminists trying to convert here - its a sad picture, believe me. Women walk out of their lectures during the first break, red and furious.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Google: No results found for "Siege of Dragonspear sales figures".
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,752
Location
Core City
People are especially bitter about this game. Why don't they have the same reactions to Bioware's abortions? At least SoD is a better game because of the IE engine.
Different fanbase.

Mostly, but not just that. In fact, just look at the Codex: many here are still fans of Baldur's Gate, but most hate almost all Bioware games (well, the first Dragon Age is still controversial here).

But not only that. BioWare was "preparing" its audience for years, and has been doing so in a more subtle way. Just compare the transgender characters in both games: Dragonspear and Inquisition. In inquisition, the "SJW" themes are displayed in a more smoothly and slowly way, even if the game remains terribly badly written. And Bioware has never been so "in your face" with its description of the topics, which also reduces the reaction of the fans, as being confrontational is not their profile. And more than that, they didn't make a new expansion of a classic game, but, are making new games for their new series (Dragon Age or Mass Effect).
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,365
In inquisition, the "SJW" themes are displayed in a more smoothly and slowly way, even if the game remains terribly badly written. And Bioware has never been so "in your face" with its description of the topics, which also reduces the reaction of the fans, as being confrontational is not their profile. And more than that, they didn't make a new expansion of a classic game, but, are making new games for their new series (Dragon Age or Mass Effect).

Patrick Weekes said:
A minor character like a shopkeeper would have no reason to explain that she is trans, so either the conversation would never come up or it would come up because her voice was clearly masculine, at which point it would look like a joke to most players, no matter how we tried to write it. Second, the character had to serve a purpose beyond “being there to be a genderqueer person.” Every character in our game serves a purpose—reinforcing the theme of a plot, character, or area—and we do not have the budget for someone who is just there to tick off a box.

will always be funny as a point of comparison. When writing is actually too hamfisted for Bioware
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
People are especially bitter about this game. Why don't they have the same reactions to Bioware's abortions? At least SoD is a better game because of the IE engine. Maybe because it's easier to criticize (read: slobber at the mouth) political opinions rather than game design, writing outside of political views, level design, music etc. etc.
There are reactions like that to Bioware games too but on the case of Bioware as they appeal to mass market "I want to play some offline MMO or some thid person shooter to shoot aliens in the face, maybe have an waifu too." audience, the millions of casuals that don't give a shit, dilute those sort of reactions. BeamDog though, depends of a core RPG audience that actually like RPGs enough to play an expansion of a 15 year old game. It is funny that the people who would probably buy this game and actually support BeamDog with real money aren't the same people that "support" Beamdog with twitters and through Tumblr. Problem is that Twitter and Tumblr don't pay your bills and SJW are a fan of using other people's money to support their cause, not their own. Maybe this is a lesson to the future, support those that actually support you with real money Beamdog.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,200
Location
where east is west
Amber Scott hasn't been online for almost a week now. There are posts everywhere about her, there are something like 40+ youtube videos that talk about her. Most people are painting her up as the scapegoat, even though she isn't the only one at fault.

She's also in charge of Beamdog's marketing and customer service department, so she's basically charged with handling the corporate messaging on her own "scandal". Must be a hell of a job.

It's a case for more amusing drama down the line (and more "fuck yous" to those criticizing them).
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Dem comments on youtube.



"LOL Leave it to SJWs to ruin a classic pushing their agenda, nice job idiots."
"I just came here to say FUCK YOU BEAMDOG"
"you can change your gender with magic in this world... why tf would there be a trans person..."
"Maybe you guys should make your own game, instead of screwing up classics."
"for anyone wanting to buy this, i'll save you the trouble: this is Tumblr SJW: the Game"
"Screw you guys not wasting my money on this game. Screw SJW's."
"Well, here's a game I won't play. Fuck you, sjw motherfuckers."
"Game is a bug-filled piece of trash. Money not well spent but I was a Baldur's Gate fanboi so I got suckered into buying this crap.
The preachy, feminist, SJW dialogue makes it almost unplayable, then you get the bugs and it is an unplayable piece of derivative trash.
There is a silver-lining though, I will never buy anything Beamdog is shoveling in the future."
"Wow. I don't hate Gay people, but they made a character gay to please a certain demographic? Screw them. It's your fans that matter, not politics. Tired of game companys being cowards like this. It's your game don't let someone discourage you to make your own personal vision."
"Baldur's Gate: Siege of Trannyspear amirite???"
"thanks for runing the franchise with your SJW fanfiction bullshit"


:abyssgazer:

When Youtube comments bomb you on your own video, you know you are on deep shit.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,153
Pathfinder: Wrath
At least they are sticking to their guns and not disabling comments, though I wish they had done it - that would've been doubly hilarious.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,254
Location
Azores Islands
Let's see what their next project is, if it's a new ip, and if so how hard they will promote their sjw agenda.... 50 choices St character creating just for the character gender bit.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,200
Location
where east is west
After listening to Shanes podcast im not so sure if Amber is the source of all evil in this abomination. She doesnt come across as too bright or capable of leading the troops or imposing a vision on the team. And when she tells about her "promotion" to marketing i could swear i heard some regret in her voice. Anyway. Daigle mentions that being a small team meant that a lot of the employees wore several hats during the process, i think he even mentions being responsible for some of the writing. Of course this makes the situation even worse, since there is no easy identifiable source of evil. Lastly, actually calling 1 million sales within the realms of the possible is of course a sign of living in a slightly disconnected reality.

Also telling for the situation at Beamdog was the fact that Amber says they dont do crunchtime there, it is all easy going happy go lucky relaxed as shit all the time. I dont think such a company mentality works in current year, in any sector.

You mean there are people who thought this was more than a bunch of rank amateurs getting their hands on a work too far above them and proceeded to piss off its fanbase with their piss poor, pretentious shit?

I guess the other side of this little war does have its retards.

Show us on the doll where the modder bad touched you.

Show us on the doll where Red Hook Studios bad touched you.

Interesting, thank you for the information.

I can't see what anti-racism have in common with 'SJW'.

Other than, SJW'S are strongly anti-racist?

Also, that wasn't the contention. Point was, creators have been talking about the politics of their work since forever, and acting like Amber Scott is the first one to do so is bizarre.

(That doesn't have anything to do with the merits of the work btw, which is a different topic.)

Yes, shoving everyone into their own camps based on skin colour, ethnicity and sexual orientation and then expecting them to behave as their camps are expected to behave totally is anti-racist. :salute:

SionIV Ultima VII is full of intentional liberal political references. But they're of an older, pre-SJW form of liberalism that seems pretty innocuous today. First and second wave feminism, class conflict, environmental pollution, drugs, etc. No trannies and gay stuff.

The game also ultimately takes a somewhat ambivalent attitude towards these developments ("you know, this liberalism stuff might not be all that great if it almost allowed a cult that worships an interdimensional conqueror to take over the world unopposed")

Fellowship too is an interesting take where, even if you know later on that the man modeled them after Scientology, it's still hard to pick that out in the way they act and talk. It's the completely opposite of shoving something in your face.
 
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DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Man, I would love to BeamDog to double down and make a game where you have to marry a tranny. "Wot? You don't want to marry a tranny? I suspect this is a microagression and you are a bigot."
 

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
Man, I would love to BeamDog to double down and make a game where you have to marry a tranny. "Wot? You don't want to marry a tranny? I suspect this is a microagression and you are a bigot."

A pure sjw propaganda game might actually be good for a few laughs.
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,632
PCness is the perfect camouflage foir biggots, control freaks and xenophobes. It's not that paradoxal since PCness is the new inquisition.
Actually, globalist corporations are winning, SJWs are just this era's version of useful idiots and established regime bootlickers, nothing more.
I think 10 years from now the generational shift among young educated consumers will have happened again and SJWs will no longer be trendy. And 20 years from now today's SJWs will look to young people the same way as hippies from the 70s look to us today - dated, out of touch, old and ugly. Those of them who haven't yet died from obesity-caused CVDs.

No idea what the fashionable hype will be then, probably something even worse...
Hippies were far more successful and important as a subculture. Even USSR and Socialist Bloc countries had them. SJWs are mostly UK, USA, Germany, Nordic countries and thats it. Non-protestant background and/or southern temperament make it hard to like that message even if youre overeducated specialist. Lumpens dont like it either. I'm a former leftist activist and I saw feminists trying to convert here - its a sad picture, believe me. Women walk out of their lectures during the first break, red and furious.


Interesting that you talk about Ukraine, I was there in the 90's before this so called revolution and I remember meeting an american student who was there for a feminist GNO (on surface, because it was just a western propaganda machine undercover). My gf was russian/ukrainian and I remember she told him " who exactly are you going to teach feminism here, this society is full of strong women who had to rebuild the country without men after WW2 since a revolution, a starvation and 2 world war lkilled most of them ; go teach your stuff in the mediteranean's countries, or even in France, you'll find machos and sub women more easily over there ! And start to pay US women as their men counterparts !"
Maybe she was wrong, but hat was a funny conversation, the kind of long talk you had in russian train travels while drinking and eating
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.destructoid.com/review-baldur-s-gate-siege-of-dragonspear-352947.phtml

Review: Baldur's Gate: Siege of Dragonspear

Fifteen years. Fifteen years! She got one of your kids, got you for -- wait, no. That's how long it's been since we've seen a new Baldur's Gate game. The Enhanced Editions have been kind enough to grace our presence recently, giving us a strong reason to revisit the series, but there's never really been a big draw to playing those editions over the modded originals.

Until now!

place-noscale.jpg


[Note: This review contains spoilers for Baldur's Gate and assumes you have played the original game as it is required to play this expansion.]

The life of a hero is never dull. Siege of Dragonspear fills the gap between Baldur's Gate and its sequel,Shadows of Amn. A new threat has entered the realm, this time in the form of a crusade led by Caelar Argent, the Shining Lady. The character herself is easily one of the biggest draws of the writing. From the very first conversation with her I was hooked -- I wanted to meet up with her again, just to talk more! She never came off as easy to hate for me, except for the fact that she tried to kill me very early on. Otherwise, she's almost...relateable, which makes this villain much more dynamic than I was expecting.

The game starts the party off at level seven, which is wonderful. It's a great compromise between starting with nothing, which makes no sense given the context, and beginning as overpowered, which would make progress feel worthless. After creating a character, you'll quickly wrap up some loose ends with Sarevok's cronies, and then the true adventure begins. It's also possible to import a character from the first Enhanced Edition,, and the final save can be imported into Baldur's Gate 2: Enhanced Edition.

The writing of the classic characters is on par with what fans should expect, for the most part. I genuinely enjoyed hanging around old friends like Minsc again. It certainly helps that many of the same voice actors from almost twenty years ago have come back to reprise their original roles. While I'm sure plenty of people out there could imitate Minsc or Imoen's voices, there's nothing quite like the real thing. Unless you're Jaheira, whose voice actress does not return, in which case it seems as if you don't have much to say at all. I can't say I'm a fan of Safana's reworked personality, but since it's easy enough to simply not use her, I didn't lost any sleep over it.

Then there's Mizhena. Somehow, this incredibly minor character has become the most well known in the entire game. She's a non-playable trans character that travels with the player's troop and offers up potions when asked. I had already interacted with this character before the Internet hub-bub, and my first reaction was "alright then" and I proceeded to never think anything of it, and I still don't. So there's that.

The new playable characters are a bit of a mixed bag, though I'd venture a guess to say that depends on what type of characters you prefer. I thought Corwin was all-around boring, but always kept Glint hanging around. I'm going to guess that most people don't like him, but I enjoy his sarcastic "can we stop now" mentality about things.

Actually, the game as a whole is quite sassy, perhaps a little too much. I normally like to play my character as a wise-cracking lovebug who doesn't take any guff from anyone. That being said, the amount of wise-cracks available in the dialogue options is a little absurd, even for my tastes. Still, there's nothing forcing me to pick them (I still did).

What did strike me as odd was how convenient it was meeting up with EVERYONE again. Walking through the woods, I didn't expect Rasaad to be standing around and simply...waiting. Oh, Edwin! Fancy meeting you in the same exact place I happen to be. The speed at which the old gang is introduced was far too rapid and felt incredibly forced. I think I would have rather had them all traveling in a wagon together on their way home from a bar when a bump knocked Boo out of the wagon and so everyone, with a sincere love for Boo, jumps out to save him and oh at the same time they bump into my character. At least this way, it all happens at once.

out%20of%20bounds-noscale.jpg


Gameplay is classic Baldur's Gate, which is a mixed bag at this point. I still find it impossible to click on something I want, especially when trying to loot something. Often I feel as if there's about two pixels of leeway when finding the one spot on the dead body that I need to click on to loot it. I'd zoom in, but everything looks awful when up close and it hardly helps. The UI continues to baffle me, because there are countless better ways to display the same information.

I've also had some strange bugs occur. Once, I was able to walk through anything and everything on a map, even being able to walk out into the black abyss. Luckily I had an auto-save from right before, since it was in a scripted scene, so I never lost any progress. I've also seen NPC characters completely disappear, seemingly never to return. It's never broken my game or impeded progress, but it sure is jarring.

A great addition comes in the way of difficulty. A new "Story Mode" is available, which makes the combat pretty mindless since characters can't die. You could have a group of mages and bruteforce your way through any interaction with just physical auto-attacks. It's a nice addition, even if no one ends up using it. I did encounter quite the interesting bug while testing it out though -- one of my party members died. Well, okay then, that sort of defeated the purpose. I'll assume it was a bug, since the description of the mode specifically mentions that it should not happen. The polar opposite, a "Legacy of Bhaal" difficulty, is also available, but screw that! I don't love the thrill of combat that much.

other-noscale.jpg


There's a ton of content here, though it's much more linear than what Baldur's Gate fans are used to. Don't take this, however, as a downside. Personally, I enjoyed the structure. There are still areas to explore and plenty of secrets to find, but the core plot has a stricter path. It makes sense, since they have a definitive starting and ending point, and allowed for some tighter writing overall. Plus, if you want some more open story lines, you can always enjoy the originals!

Chances are, if you're curious about Siege of Dragonspear, there is one question you need answered: how is the writing? The short answer is that it is good. There are some high points and certainly some low points, but overall it's just fine. If you are going to spend your days analyzing and cross-referencing it then you will likely find more things to hate than me. But as a long-time fan who has fond memories of spending afternoons with the spiral-bound manual of Baldur's Gate 2, it's an enjoyable romp.

It's a different sort of game when compared to its brothers, but it works very well in the space it occupies. It's unfortunate that there are quite a handful of technical issues, because otherwise this is a great excuse to head back to the Sword Coast.


Baldur's Gate: Siege of Dragonspear reviewed by Patrick Hancock

7
GOOD
A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.
 

Shammy

Learned
Joined
Aug 21, 2015
Messages
200
Location
California
I agree almost completely with this, save for the writing. Overall it's meh, teetering between "good" and "god awful" But it's manageable and doesn't hinder anything whatsoever. Also lots of exploration too, but sadly its linearity makes a second playthrough definitely seem less attractive. If anything it's a high budget mod, which I expected anyway.

If anything the biggest issue lies in the mechanics, specifically the UI changes. Not only did it obviously break a lot of mods, but a lot of the changes (new journal page, new records page, spell book, etc.) are not optional, which is lame as tits since I'm not a fan of most of them. I'm worried that all my BG2 mods will just cease to exist as a result of 2.0, and that would be a real damn travesty. At least the original games exist eh?
 

pippin

Guest
Google: No results found for "Siege of Dragonspear sales figures".


Few companies do this. It wouldn't surprise me at all if Beamdog never talked about sales figures. But it's a sign when people don't boast about sales figures, or thank the people following them and buying their product. If they feel the attacks against the trans character is something worth talking about, the it can only mean two things, in my perspective: they feel like they are obligated to, considering the people they have on board, and it's also very likely that they *are* feeling the low sales. They could've easily ignored everything, but this and the fact that the DLC is actually quite expensive for what it is (20 bucks, really?!), Beamdog is set to be yet another n-space.
What worries me is that they now have control to sell the older games at least via gog. They shoudln't be able to bundle them with the EEs. Sadly not many people care bout this, though, and it's more important to me than the fate of Beamdog.
 

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