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Baldur's Gate Baldur's Gate 3 by Larian Studios - now available on Early Access

Discussion in 'Larian Studios' started by Infinitron, Oct 6, 2020.

  1. rusty_shackleford Arcane

    rusty_shackleford
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    People who enjoy something are far less likely to leave a review or comment.
     
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  2. Poseidon00 Erudite

    Poseidon00
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    During Early Access? I dunno
     
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  3. Shinros Learned

    Shinros
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    Why are you taking the steam forums seriously? They screech all the time over the slightest issue.
     
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  4. rusty_shackleford Arcane

    rusty_shackleford
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    All of this reminded me of that time Sven was blown away realizing that women simply don't play (real) video games.
    http://www.lar.net/2015/09/07/where-are-the-women/

    It's easy to be led to believing the opposite thanks to media and a human's bias towards believing their own experiences are universal.
     
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  5. taviow Magister

    taviow
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    Not that different from the Codex.
     
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  6. Shadenuat Arcane

    Shadenuat
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    And? Why choose nowhere instead of somewhere? They have all the power and all the locations of the Coast. They have setting and all of it on their hands.
     
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  7. rusty_shackleford Arcane

    rusty_shackleford
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    If you're asking whether I like to see parts of FR that haven't been part of 10 separate video games already, the answer is yes.
    [​IMG]
     
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  8. Poseidon00 Erudite

    Poseidon00
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  9. Shadenuat Arcane

    Shadenuat
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    technically there was Amn and Tethyr tho, even in BG.
    in NWN aside from it, in MoTB was Rashemen afaik.

    But what I mean, even if it's SC, it looks more like a theme park than actual traveling in a world.
     
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  10. Shinros Learned

    Shinros
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    See I don't care what they do, but when they start changing the things I like I get annoyed. Also, I'm a xeno player. Tyranids are my thing. Space marines are eh... If I had to pick a chapter it would be the Black Templars.
     
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  11. Lambach Arcane

    Lambach
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    There was also Chult in Storm of Zehir.
     
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  12. taviow Magister

    taviow
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    Larian is the Bethesda of top down turn based games, what with the theme park world design.
     
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  13. Poseidon00 Erudite

    Poseidon00
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    And Inshula was a total waifu.
     
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  14. I would almost think he was being surreptitious and trying to redpill people about target audiences had he not gone so far in this article.

    It’s never a “problem” when your market is half the population on earth and your marketing is on point and working, you nutcase.

    I bet maxi pads have an EXTREMELY small share of the male demographic in their user base and the companies that make them don’t see that as a problem.
     
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  15. Nabuchodonozor Barely Literate

    Nabuchodonozor
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    [​IMG]
     
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  16. Slightly different:
    https://steamcommunity.com/app/1086940/discussions/0/2971771480488739943/
    [​IMG]
     
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  17. Pretty much all BG games have theme park world design, just broken up into various areas due to engine limitations. There was an entire area of BG1 that was literally just a carnival...

    If you look at the way they designed the map, it's like they took BG1 map design and then glued all the maps together, which you can technically do in BG1 since most of the maps do fit together and roads and paths flow from one map into another.
     
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  18. Shadenuat Arcane

    Shadenuat
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    oy steam forums.

    huh

    at first I thought I was in Pathfinder forum by accident:

    casters are pathetic
    Miss miss miss CRITICAL MISS miss miss miss!
    I spend more time reloading the game because of unfair dice rolls than playing the game
    way to many dice rolls

    Funny how they grabbed BG and DND name, and not only alienate BG fans, but their own fans who are used to magic being well very OP even early.
     
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  19. Maculo Prophet

    Maculo
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    A few hours in and the game has me intrigued, but absent the title, I wouldn’t immediately connect it to the Baldurs Gate series.

    The game needs polish (optimization, glitches), the load times are longer than I would expect, and I find the camera frustrating at times. Despite the issues, I think it has potential.
     
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  20. rusty_shackleford Arcane

    rusty_shackleford
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    Popped open the main campaign file
    Show Spoiler

    Potential companions/camp followers:
    Daisy
    Helia
    Minsc
    Sylvira(? This guy?)
    Karlach(That's the wounded tiefling, right?)
    "Unnamed Drow"
    "Den Leader"

    I think the gnome you can save may come to your camp("Unfortunate Gnome")

    Confirmed classes:
    Barbarian
    Bard
    Druid
    Monk
    Paladin
    Sorcerer

    Confirmed races:
    Gnome/Deep gnome
    Dragonborn
    Half-orc(? is this ingame already?)
    Duergar, same as above

    There's also a lot of references to alignment so it's something that WotC must have told them to remove late in development.

    Show Spoiler
    Also, I was correct. There's a lot of flags related to time passing/events happening on certain days.

    Show Spoiler
    Shadowheart gets captured and tortured
     
    Last edited: Oct 11, 2020
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  21. Terenty Savant

    Terenty
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    The level design and the overall scale in BG3 is how i imagined those beautiful and atmospheric BG, BG2 and Icewind Dale backgrounds would look like in 3d.

    You can say whatever you like about other aspects of the game, but when it comes to presentation they nailed it
     
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  22. Shadenuat Arcane

    Shadenuat
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    yeah this game needs a Paladin to cut on the growing population of tieflings even in your own ranks.
     
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  23. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    ^ It's not like we didn't expect it.
     
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  24. Shrimp Learned

    Shrimp
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    Well, I made it to the end of the Early Access version. I overlooked some things and outright missed some other stuff that I've seen mentioned here, but I'm just going to leave those for later. I think I'm going to leave the game alone for a couple of months and just wait for them to gradually add more stuff and fix bugs.
    The game feels very rough in some areas. Inventory and hotbar management is a total mess like in both Original Sin games. The camera becomes very clunky whenever you're around tall scenery like cliffs or towers, having to manually target every character one by one when you want to jump across a chasm is tedious busywork that you end up doing far too much. Basically loads of tiny annoyances that aren't really a big deal but still end up becoming aggravating because you frequently run into them.
    If these things can get fixed I genuinely believe the game can become something huge - in a good way. Refusing to touch it until its full official release is completely understandable, but I think the people who choose to scorn the game because of superficial things like the dialogue cutscenes, 5E ruleset and turn based are doing themselves a disservice. The current EA build doesn't have a great number of long quests, but from what I've seen they do seem to actually offer branching paths and solutions that actually result in different outcomes. Here's hoping the rest of the game will be the same.
     
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  25. Thac0 Hopeless Optimist Patron

    Thac0
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    That makes all 12, no surprises here.

    Maybe the Doomsayers are right? Those aren't very many and if some are relegated to pure camp followers that's not a lot.
    That or they trickle them in.

    About that alignment thing, WOTC told them to "tone the alignment stuff down" since it is not a big thing in 5e. Seems like they took that as cut everything before release, if any word of alignment is still in there our heads will roll.
     
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