Ok lilura, we get it, jesus.
Previous pic was better, btw.
that is a rule. That is complicated. More so than press button, magic explosion shoot. Blow up. That is what we are dealing with.
I know, i dont need to be told how the dumbest part of the gaming market thinks.
Thats not the issue here anyway.
The issue is that a director/owner of a company which makes RPGs - and whose last two games also have a version of slots for magic - thinks there is something unintuitive about spell slots.
Despite both DoS games selling very well.
Thats a very familiar type of garbage talk where false excuses are given to change something that doesnt need changing. And the new system doesnt really achieve anything in any way, including making things more intuitive.
The point of the spell slot system in DnD is to limit which spells and how many times you can use them during a specific time period of gameplay, which in that case is a regular day.
If such limits are kept, the slot system is one of the easiest imaginable approaches to do it. And limits must be there because in DnD and many other similar games you simply have too many different spells to let player have all of them all the time.
Not to mention that limits imposed by character stats that the player cannot override with his own skills are what really makes an RPG.
The question here is, does he want to remove the limits entirely by packaging spells into something else?
Or just repackage the presentation?
What a dumb way to handle PR for BG3... he just leaves these mines around that blow up into completely negative reactions.