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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Discussion in 'Larian Studios' started by Belegarsson, May 30, 2019.

  1. Elex Arbiter

    Elex
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    if the players want to throw apple at a dragon i will allow them to roll for it. imagine if he crit i will describe the dragon chocking after shallowing the apple.

    then the dragon will grab the player fly up 120 feet and let it go.
     
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  2. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/

    Swen "You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit."



    Larian and swen can't control themselves. Just like they promised two "funny" Larian joke responses in every conversation choice, they will implement environmental damage exploding barrels/puddles in every single encounter. he will tell his designers there must be at least "X" number of exploding puddles or barrels or whatever, and "X" number of ledges to jump up on, and "X" number of boxes to stack in every encounter, because Swen does not know how to limit himself once he has what to him is a good idea. He just has a nerdgasm and spazes out, spittle flying everywhere.

    He thinks the more times you use the idea the better it becomes. The more times you say "cheese" the funnier it is. The more exploding barrels, the more fun it creates. That is how things work. If something is "Fun" then you can assign it a number like lets say "6" and then each time you implement it you can multiply the fun by that factor. Thats how fun and humor work to swen.

    So if dipping his balls in fire is '6' on the fun scale, then doing it 800 times means he had 6(800)=4800 fun. That is how you design games and that is how you design magic items and humor.... or anything really. He trademarked and patented it.
     
    Last edited: Mar 7, 2020
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  3. rusty_shackleford Arcane

    rusty_shackleford
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    retarded rpgcodex doomer interpretation: "OMG YOU CAN NEVER MISS!"
    likely reality: easy mode will make it easier to hit
     
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  4. Elex Arbiter

    Elex
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    They house rule in stuff like advantage from elevation.

    probably they also add flaking variant rule.

    so both ranged and melee attack are easier to hit.
     
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  5. Ontopoly Hater of Larian

    Ontopoly
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    That's not what I said at all. This is historical revisionism.
     
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  6. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    dude asked a question, I answered. All that extra shit you added, I said nothing about the choice at all.
     
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  7. rusty_shackleford Arcane

    rusty_shackleford
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    Swen dabbing on BG boomers
     
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  8. Harthwain Magister

    Harthwain
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    Reminder: Swen was missing a lot during the gameplay reveal... Just saying.
     
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  9. FranticDistortion Learned

    FranticDistortion
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    I like how it became important, the moment we learned it won't be featured.
     
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  10. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    if any item of random clothing or anything u pick up off the ground can do 1d4 damage, the same as a dagger, what is the point of having a throwing dagger or knife or any of that shit at all? Just throw random shit for 1d4 damage. Why throw both boots anyway? Throw 1 at a time. Throw a sock, then a boot, then the other sock, then the other boot, then the other sock. And since it takes less time than an attack, you can do it all in one round. Take out a umber hulk in a single round with just your footwear. Then move on to your pants and underwear.

    Better than actually fucking around with a bastard sword, which takes a full round to use... Just start throwing clothes and pine cones, a dead cat, who needs weapon smiths, or sharpened edges or balanced throwing axes..just start flinging random shit all around. Maybe make feat out of it, "Tantrum Thrower" "Table Tosser" "Clothes Tornado", fire chicken wings for 1d4+1 damage, don't even fuck around with Blacksmiths, they are a Gnome conspiracy anyway. Anything is better than steel, just grab and throw bro. Grab and throw.
     
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  11. rusty_shackleford Arcane

    rusty_shackleford
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    these are good ideas
     
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  12. FranticDistortion Learned

    FranticDistortion
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    No it shouldn't be realistic. Monk fisting dragon to death is not realistic. Warrior's swings doing more damage than giant stones and fireballs is not realistic. 4 adventurers wiping hundreds of monsters is not realistic. Go play survival game if you want realism. There is not a single RPG that pulled it well and i hope they stop trying, because it's boring as fuck. And he already stated that item throws do 1d4 max, learn to read.
     
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  13. FranticDistortion Learned

    FranticDistortion
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    Your answer was retarded thou.
     
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  14. Elex Arbiter

    Elex
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    A good question to ask is what kind of rng use bg3 seed based? Save scumming a fight will be possible?
     
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  15. rusty_shackleford Arcane

    rusty_shackleford
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    savescummers deserve the death penalty
     
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  16. Elex Arbiter

    Elex
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    The point is proficiency.
    You don’t have proficiency with improvised weapons.
    Unless you have the tavern brawler feat.
     
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  17. Anonona Learned

    Anonona
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    .
    And yet as we have seen on the presentation, it still follows PnP rules. Not only that is quite an old interview, it doesn't match up with the actual footage. The only thing that they added is, as Elex said, the height advantage, which I think they did because in PnP certain actions gain advantage if the GM decided so, and height is good as a factor to decide ranged attack advantage.

    But in the rules, a throwing knife does more damage than an improvised weapon, and so does any other real weapon. You won't kill much by just throwing random shit at the enemy, it is more a desperate tactic or a low level one when HP is still low and you don't have many weapons at your disposal. And if it still bothers you, it is a D&D e5 issue, not a Larian one, so it is understandable. Also, correct me if I'm wrong, but didn't 3.5 also has rules for improvised weapons? I think you took attack roll penalties but could use anything as weapon and it was up to the GM to determine the damage, but it actually did more damage as you just took the damage value of a weapon comparable in size and shape. I just cannot agree on this been an issue
     
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  18. Naveen Arcane Patron

    Naveen
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    RE: day/night cycle

    A day/night cycle is like one of the easiest things to pull off, you just need to know how colors work; it's literally just a dark blue-violet glaze on top. And it's the same both for 2d and 3d, although I guess it would be more complicated with modern graphics and many sources of light. But really, I made this in 5 minutes:

    1. Random BG internet picture:

    [​IMG]

    2. My own lazy, cheap night version:

    [​IMG]

    3. How it's done:

    Show Spoiler
    [​IMG]


    Same with BG3:

    Show Spoiler


    [​IMG]

    [​IMG]


    And if you want this to affect the shadow mechanics in some way, just add a multiplier to whatever bonus you got from the daylight shadow, like 1.5, and that's it.
     
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  19. rusty_shackleford Arcane

    rusty_shackleford
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    And what's the point of it if nothing actually changes?
    I guarantee if BG3 had a cosmetic-only day/night cycle you fags would be crying that it's cosmetic only.
     
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  20. Mazisky Magister

    Mazisky
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    Stop trying to get Swen attention constantly, please. It's unrequited love. Give up and go on, there are plenty of men in this world.
     
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  21. Naveen Arcane Patron

    Naveen
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    I said you could add a multiplier to the current value (whatever it may be) of the daylight shadows if you want it to be relevant (so instead of +3 shadow or whatever, it's a +5 when at night.) It's an if-then argument; I'm not a coder, but I suspect that may take just a few lines and minutes of work. Remove NPCs routines when at night, and make most of them stay at home. Close some doors. Add some nightlife sound effects, remove the daylight background chatter, and that's it. You have created an easy illusion of night with gameplay effects. These are not some deep changes to the source code. If they don't want to add them because, for whatever reason, this interferes with something else (some people have mentioned multiplayer), then alright, but it's not because it's hard work or difficult as some posters have implied.
     
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  22. Kirkpatrick Arbiter

    Kirkpatrick
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    To be worth of bother, that guy in the top right should have sex or something in the bushes in the bottom screen.
     
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  23. Nortar Prophet Patron

    Nortar
    Joined:
    Sep 5, 2017
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    646
    Pathfinder: Kingmaker
    Why, thank you for proving my point that the only reason for such a retarded implementation of day-night cycle is to make player's eyes bleed by forcing them to squint half of the time.
     
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  24. DraQ Prestigious Gentleman Arcane

    DraQ
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    Damage from throwing random objects should be pretty low and modified by target's size and of course object thrown, its weight, etc. Throwing normal boot at medium rare sized humanoid should IMO only deal actual damage on crit, but it should still confer some disadvantages to the target on hit and might be worthwhile in some situations.

    I don't know how it is handled in PnP DnD TBH.
     
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  25. vortex Fabulous Optimist

    vortex
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    Not having a RTWP is really dumb/lazy.
    My favorite feature in dnd crpg is the RTWP.


    I'm very butthurt not having it in BG3. I like to express my opiniouns.
     
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