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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

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Feb 8, 2020
Messages
387
An interview with lead designer Eduard Imbert. Warning: French
https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3

Interesting part:

  • Can we avoid fighting by using social skills? Yes. All the fighting that Sven did, could have been avoided. None of that was mandatory. This is a big improvement over DOS 1, where you had monsters, that attacked as soon as they saw you. That won't be the case here. Without exaggerating, you have unique solution for every encounter. You can persuade, lie or just sneak by. There is no fight that you will be forced to take part in directly.
  • He vaguely says that OG BG's combat sucks and so does combat in both Pillars .
If the first point is actually true- that's fantastic.
 

TwoEdge

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Elex

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It seems arbitrary to me if centaurs are classified as monstrosities. And are all yuan-ti considered monstrosities? Are purebloods immune to the tadpoles then?
yuan-ti pureblood are humanoid (both playable and monsters).
Other yuan-ti are mounstruosity(shapechanger).
 

Elex

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Here's the problem with this: There aren't enough people who play D&D for it to be worth targeting. The tabletop RPG market is pretty small, way smaller than people on the codex seem to realize.
In 2017, the US/Canada tabletop RPG market was about $45 million. Not D&D — the entire tabletop RPG market.
2017 happens to be the same year Larian released D:OS2… which sold a million copies in about two months.


And just to really hammer it home: How much do you think a self-identified communist that wants to "eat the rich" is willing to spend on a digital entertainment product?
the grow of D&D and tabletop in recent year is insane. D&D and magic are carryng habro in the recent years.
3 years old numbers are pointless in a market that grow 30-75% each year.
 

a cut of domestic sheep prime

Guest
According to this article ( https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3 )

will be no short rests. So why pick warlock if you can't use short rests in the game?
Removing the short rest mechanics is retarded, a lot of features in the game are linked to short rests

They'll probably change abilities that recover on short rest to 'per encounter' only.
Which would suck even more because then you could only use the same spell once per battle rather than memorizing multiples of the same spell.

No, I think it will al be cool down timers and warlocks will merely have a faster one. That seems more like Larian in terms of general popamole faggotry.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
According to this article ( https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3 )

will be no short rests. So why pick warlock if you can't use short rests in the game?
Removing the short rest mechanics is retarded, a lot of features in the game are linked to short rests

They'll probably change abilities that recover on short rest to 'per encounter' only.
Which would suck even more because then you could only use the same spell once per battle rather than memorizing multiples of the same spell.

No, I think it will al be cool down timers and warlocks will merely have a faster one. That seems more like Larian in terms of general popamole faggotry.
There will be no cooldowns, come on.
 

a cut of domestic sheep prime

Guest
According to this article ( https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3 )

will be no short rests. So why pick warlock if you can't use short rests in the game?
Removing the short rest mechanics is retarded, a lot of features in the game are linked to short rests

They'll probably change abilities that recover on short rest to 'per encounter' only.
Which would suck even more because then you could only use the same spell once per battle rather than memorizing multiples of the same spell.

No, I think it will al be cool down timers and warlocks will merely have a faster one. That seems more like Larian in terms of general popamole faggotry.
There will be no cooldowns, come on.
It’s all in development. Anything is possible.

Fire bolt ability seemed like it was on some sort of timer in the demo. He used it before combat and then couldn’t use it when he needed it.
 
Last edited by a moderator:

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
According to this article ( https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3 )

will be no short rests. So why pick warlock if you can't use short rests in the game?
maybe short rest abilities just recharge after a fight or a certain timer? (like after 1 hour so you can just skip time 1 hour= short rest)
If you can just skip one hour, than the game has short rests. It would be the easiest solution to implement and it would also be the closest thing to how it works in PnP.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
According to this article ( https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3 )

will be no short rests. So why pick warlock if you can't use short rests in the game?
maybe short rest abilities just recharge after a fight or a certain timer? (like after 1 hour so you can just skip time 1 hour= short rest)
If you can just skip one hour, than the game has short rests. It would be the easiest solution to implement and it would also be the closest thing to how it works in PnP.
"we fix the game with mods before early access release"
the new frontier of Early access.
 

Ontopoly

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Fairy land
Wait, I remember that conversation. That's the conversation where I made an innocent mistake; I misspelled an acronym. It's also the conversation where you went on a rant about how nobody even tried to understand you, cried, threatened to put me in your ignore list, then decided you were going to stalk my page and rate every single post I've made ever since as retarded. And people rate me as butthurt...

Oookay then..

But there is also someone else in this thread trying to engage with you... more convenient to respond to my easy to understand shitpost then someone's sincere but slightly complex post, huh?
She literally said she's hasn't read the thread and she's not going to get into a discussion here. She's not interested in having a discussion, she's got better things to do. Why would I respond. I considered her opinion like she asked and moved on. Why wouldn't I respond to the idiot who actually wants some attention and is trying to call me out?
 

luj1

You're all shills
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Eastern block
According to this article ( https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3 )

will be no short rests. So why pick warlock if you can't use short rests in the game?
Removing the short rest mechanics is retarded, a lot of features in the game are linked to short rests

They'll probably change abilities that recover on short rest to 'per encounter' only.


Massive decline. Don't take the path of PoE.
 

Cryomancer

Arcane
Glory to Ukraine
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Messages
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Frostfell
Massive decline. Don't take the path of PoE.

PoE 2 did it because spells was EXTREMELY weak on PoE 1... I mean, having 2 casts per rest when your wail of the banshee can kill a army of high level creature is one thing. Having 2 casts per rest when no spell can take 1/4 of enemy hp, is a no no....

No, I think it will al be cool down timers and warlocks will merely have a faster one. That seems more like Larian in terms of general popamole faggotry.

If they announce cooldowns in ANYTHING, i will insta remove from my wishlist. Despite all problems, i still believe that BG3 worth be played(but will not be good aas PF wotr or PF:KM or IE games)

We don't need another game with boring cooldowns. This mechanic makes no sense.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,487
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
New issue of the Larian Gazette:

VQVsGTGKdQRXUs5MjL9qb_RQXeI8RW46vUyb1E8GVQm5_k_RwTH29vNBPxdCEVdrDVD_8huZlQKt3JZ-sj7DUB43Zbwd9_3MdbPr8jGccnDQ_HUfYAY6b7JwFBOAIiEvFfVi-xU4K83mG7yQWczTo9igQe13tw=s0-d-e1-ft

Though this journey began now years ago when we visited Wizards of the Coast for the first time in 2017, these past few weeks have been momentous and emotional, since this was the first time we were able to share Baldur’s Gate 3 with all of you, the people for whom the game is being made.

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We will soon embark on an epic adventure as Baldur’s Gate 3 enters Early Access, and we couldn’t possibly venture forth without first gathering you, our party. One thousand of you gathered with us as we streamed the game live for the first time at PAX East in an auditorium filled to the brim, and an extra thousand of you were sadly turned away because there was no more space. Hundreds of thousands of you gathered online which - we’re told in confidence - broke some records. Thousands of you each waited three hours to gather with us at our PAX East booth, to see what would have happened if the dice rolls weren’t against us. It has been humbling and exciting to gather together as we start this new journey, venturing forth, going the way of the dice.

What you will eventually play has been in the planning at Larian and closely with Wizards of the Coast for over 4 years now, with their key creative people colliding with our key creative people in ways that we will eventually talk about in greater length. Our task is to create the ultimate Dungeons & Dragons game; a loving and modern sequel to Baldur’s Gate 2. Oozing with 5e D&D greatness, set in the world that you know and love. You will explore Baldur’s Gate 100 years after Baldur’s Gate 2. The Bhaalspawn saga has ended, and a new threat is converging on the city of Baldur's Gate. But the gods do not forget, and the shadows and scars of the past will not stay silent. You will meet and get to know many new characters, and encounter some of the legendary characters you know and love.

Most importantly, you’ll learn how their stories have evolved. And as you play, you will heavily influence their fate. Over the course of the past 3 weeks, the final missing ingredient has been added into our new development pipeline: you.

Let’s look at how we’ve evolved since the release of Divinity: Original Sin 2 in 2017. Firstly, we finished Divinity: Original Sin 2 with 120 people. DOS2 was shipped on the second version of the Divinity engine (we still haven’t found a cool name for it yet), and our Producer David Walgrave said recently in an interview with TechRaptor that in BG3 "there’s about 20-30% of the Original Sin engine left and we rewrote so many systems and so many things." We’ve been colloquially calling this 4.0 engine the “Baldur’s Gate Engine”, and it’s designed from the ground up for Baldur’s Gate.

But how does this happen? Between 2017 and the announcement of BG3 we’ve grown to 250 people + we have over 100 outsourcers working on this. Still independent. Funded entirely by yourselves who dived so eagerly into Divinity: Original Sin 2. We were quiet since the announcement just before E3 of the previous year. But internally, kinetic energy has propelled us forward with new systems, pipelines, and people who when not playing D&D were all helping us to put together what you saw at PAX East, 2020. There’s quite the adventure ahead.

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We’ve built an engine that allows all 250 people at Larian collaborate to become the ultimate DM. Allowing for near-limitless reactivity, responsiveness, and a memory that never forgets who you are, or what you’ve done. No matter who you roll, dice-rolls, modifiers, and physical simulation have all been designed to simulate a D&D experience that feels as though it’s straight from the imagination, where no matter the dice roll the story will continue. It’s also a game that is intended to span the entire range of human emotion. It is in equal parts a dark and a light game. “We always want to make failure as interesting as it possibly can,” said Senior Writer Adam Smith. “We don’t put everything that’s cool and interesting behind success.”

g6CKUfWQW4kmdR0XPrETUp1Ki03ytL34uaBhZ-jrPlk2PuW9SewKeZYCdEX7WgdE85Nk51jfsnM35dM4s43urci9GVV9f-uCUGOZsetxVh3ousuSe3iWWcuRstr8fEueD0FMXG_5XNHbTCgbMnuXQWib-mJDTQ=s0-d-e1-ft

“Light and dark are really good sources of advantage,” noted Swen in a recent GameSpot interview. The philosophies that define the rules in D&D 5e also define the narrative, where you’ll often make difficult decisions through initiative or through the roll of the dice. The Baldur’s Gate games were dark - sometimes darker than many people remember. Baldur’s Gate 3 is no exception, though in 2020 we’re able to take the gamut of emotion and experience and stretch it further due to systems, simulation, and of course also our cinematics team. Unfortunately we did not make it to the end of our PAX East 2020 live demo due to a feature (see: bug), but those in the hall witnessed a scene where Astarion’s hunger got the better of him, and through a series of dice rolls (and often audience choice), Astarion sank his teeth into Shadowheart to varying degrees of mortality. Astarion was happy (systemically), but Shadowheart often ended up dead (also without irony, systemically).

Baldur’s Gate 3 is on course to be a ‘Mature’ game, which is publishing language for “if you go any further the ratings board is going to be extremely annoying”. We want to push the limits of every theme within the game, which should allow you to play exactly how you’d like to play. Astarion may be a Vampire Spawn, but that doesn’t mean he has to be evil - if hungry. Though you saw one path at PAX East, there were many possibilities for good, and evil -- note also, everything in between. It has always been Larian’s plan to create games that allow you to play however you wish. This larger team, and this new engine, allow us to push this further than ever before. Much further than Divinity: Original Sin 2.

OXgNtKdMATC5D3jGyI4TihYvHPn16eW-ObbLPbTx2WMVDlxgXVP6Wk5O6BIbrdnd82s9kRqmAGYe9YGBbfrcCJ6rUEqHrZMikoV2AHL2PaespDwkSZ0AA_NzCpqXKohdfmYXSXmlYzXs5OjsCR-u4QEkclMlUA=s0-d-e1-ft

As you delve into an epic adventure that subverts the binary morality found in many RPGs, and explore Baldur’s Gate with new and existing characters, 100 years after the story of the first two games, dice roll by dice roll, we hope that together we can reignite that great sense of discovery you felt as you dived for the first time into Baldur’s Gate 1 & 2, bringing the experience of an open-ended D&D game to photo-realistic realisation, albeit with 5e rules in place of 2nd edition rules. Things have come a long way in 20 years, but what’s important to us is that you’re along for the ride.

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You have many questions, and we have answers. We’ll be hosting a Reddit AMA where you can ask Swen (Creative Director), David (Producer), Adam (Senior Writer), Nick (Lead Systems Designer), and Jiji (Writing Director) your questions. 11:00 PT on March 12, over on Reddit!

See you all in Early Access.
 
Last edited:

Elex

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Messages
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Massive decline. Don't take the path of PoE.

PoE 2 did it because spells was EXTREMELY weak on PoE 1... I mean, having 2 casts per rest when your wail of the banshee can kill a army of high level creature is one thing. Having 2 casts per rest when no spell can take 1/4 of enemy hp, is a no no....

No, I think it will al be cool down timers and warlocks will merely have a faster one. That seems more like Larian in terms of general popamole faggotry.

If they announce cooldowns in ANYTHING, i will insta remove from my wishlist. Despite all problems, i still believe that BG3 worth be played(but will not be good aas PF wotr or PF:KM or IE games)

We don't need another game with boring cooldowns. This mechanic makes no sense.
short rest in 5e tabletop is just "we sit for one hour and heal our wounds"
ability that recharge on short rest are supposed to be "spammable" each fight.

a warlock have 2-4 spell slots in total but the spells rechage on a short rest.
Full caster have x5-6 the number of spell slots but rechage on long rest.
 

DalekFlay

Arcane
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Messages
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Location
New Vegas
short rest in 5e tabletop is just "we sit for one hour and heal our wounds"
ability that recharge on short rest are supposed to be "spammable" each fight.

Resting for a day after every few fights in a dungeon was always retarded. I like the idea of more stopping to rest for a short while, healing wounds with magic, then moving on. You can assume longer overnight rests on the world map.
 

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