Delterius
Arcane
i miss infravision too
Basically for now every change they make is a closer rule application.But that's coherent with how short rests work in D&D 5. In general, you are supposed to benefit from two short rests during each day.They said short rests are going to be every stretch of time between encounters. Now they changed that, as if nothing ever changes during development.
Basically for now every change they make is a closer rule application.But that's coherent with how short rests work in D&D 5. In general, you are supposed to benefit from two short rests during each day.They said short rests are going to be every stretch of time between encounters. Now they changed that, as if nothing ever changes during development.
also apparently the level cap is no more lvl 10 (but still not 20 we don’t know)
and maybe party size is changing?
Look at that screen:
Is clearly a party of 5 origin characters.
So it appears that larian is extremely conservative in what they announce.
Basically for now every change they make is a closer rule application.But that's coherent with how short rests work in D&D 5. In general, you are supposed to benefit from two short rests during each day.They said short rests are going to be every stretch of time between encounters. Now they changed that, as if nothing ever changes during development.
also apparently the level cap is no more lvl 10 (but still not 20 we don’t know)
and maybe party size is changing?
Look at that screen:
Is clearly a party of 5 origin characters.
So it appears that larian is extremely conservative in what they announce.
"I..It's NoT ReAl BaLdUUUurRRsss GaaTTe, shh..SHHHUT IT DOWNNN!!"wow but look we can light puddles of oil or gas clouds on fire, and use jumping magic ability. GOTY for sure!
wait wrong year.
I hope this game flops hard for Larian. They deserve it for taking that Publisher money and having the audacity to call this Baldurs Gate 3. This is not Baldur's Gate 3. This is Baldur's Gate: Larian Edition. This has as much to do with the original series as Dark Alliance did, but at least DA didn't try to market itself otherwise.
Shut it all down.
Why are you upset? Did I make the baby cry?"I..It's NoT ReAl BaLdUUUurRRsss GaaTTe, shh..SHHHUT IT DOWNNN!!"wow but look we can light puddles of oil or gas clouds on fire, and use jumping magic ability. GOTY for sure!
wait wrong year.
I hope this game flops hard for Larian. They deserve it for taking that Publisher money and having the audacity to call this Baldurs Gate 3. This is not Baldur's Gate 3. This is Baldur's Gate: Larian Edition. This has as much to do with the original series as Dark Alliance did, but at least DA didn't try to market itself otherwise.
Shut it all down.
Yeah,he is quite the cunt. Every time someone writes something bad about the game,there are waves of ass juice squirting trough the thread.Why are you upset? Did I make the baby cry?"I..It's NoT ReAl BaLdUUUurRRsss GaaTTe, shh..SHHHUT IT DOWNNN!!"wow but look we can light puddles of oil or gas clouds on fire, and use jumping magic ability. GOTY for sure!
wait wrong year.
I hope this game flops hard for Larian. They deserve it for taking that Publisher money and having the audacity to call this Baldurs Gate 3. This is not Baldur's Gate 3. This is Baldur's Gate: Larian Edition. This has as much to do with the original series as Dark Alliance did, but at least DA didn't try to market itself otherwise.
Shut it all down.
So you're thinking Larian will do it right no matter what, huh.If they go for a party size of 5, that means Josh was right all along so I'm still happy.
- Take Publisher Money
- Make Same Game for the 3rd time
- ???????
- Profit
That's exactly what's going on over there at Larian right now. Recycle old content and mechanics, throw in Baldur's Gate references in the writing and reducing color saturation by 50% on the graphics and then calling it a different game.
The reason Day/Night cycles aren't in is because DOS2 didn't have them, which only proves they are serving us the same slop again for the 3rd time. They don't see the point in spending the resources to develop anything new because gamers will buy this crap day 1 anyway and Youtubers will shill it hard. Tell me I'm wrong.
- Take Publisher Money
- Make Same Game for the 3rd time
- ???????
- Profit
That's exactly what's going on over there at Larian right now. Recycle old content and mechanics, throw in Baldur's Gate references in the writing and reducing color saturation by 50% on the graphics and then calling it a different game.
The reason Day/Night cycles aren't in is because DOS2 didn't have them, which only proves they are serving us the same slop again for the 3rd time. They don't see the point in spending the resources to develop anything new because gamers will buy this crap day 1 anyway and Youtubers will shill it hard. Tell me I'm wrong.
The first two points on your list are literally included in Larian's most recent game (Original Sin 2). Not exactly an in-depth system in that game as I recall it, but it was a system that was implemented in the game none the less.I was playing Pathfinder just now, and I got to Pitax, and summoned a Deva. Anyway, things that I have noticed that even Kingmaker trails off behind the BG series is minutae that made BG a superior game even 20 years after its release.
... when you summoned a dryad (or any summon that could cast spells), you could use her spells. Which influenced gameplay. Which influenced how you approached spell casting and informed the world. Which increased immersion.
... when you wanted to place a trap, you could place a trap, and you could lure your oponents into an ambush (if you saw them coming)
... there were spells in your repertoire that were flat-out there just for information
And many other things, that when compounded result in a much more complex experience.
Meaning, my hopes are that this title while improving on verticality, will not forget about the other 2 axes. There is a standard set on those that devs keep forgetting about.
ngl its p solid business sense- Take Publisher Money
- Make Same Game for the 3rd time
- ???????
- Profit
If I have to choose between a day/night cycle and the D:OS 2 engine, I'll take the engine every single day of my life. Honestly, I would let the D:OS 2 engine fuck me in the ass without protection. Come on, Swen, I'm ready.The reason Day/Night cycles aren't in is because DOS2 didn't have them, which only proves they are serving us the same slop again for the 3rd time. They don't see the point in spending the resources to develop anything new because gamers will buy this crap day 1 anyway and Youtubers will shill it hard. Tell me I'm wrong.
No, they can go for a party size of 4 and ruin my life forever.So you're thinking Larian will do it right no matter what, huh.If they go for a party size of 5, that means Josh was right all along so I'm still happy.
A true delight for all RPG enthusiasts. Fans will hear the world live premiere of music from Baldur’s Gate III, the upcoming continuation of cult classic games set in the Dungeons & Dragons universe. Furthermore, the other main ingredient of this event is the soundtrack of Divinity: Original Sin II – the critically acclaimed flagship title by Larian Studios. Both of these were composed by Borislav Slavov and will be performed live by the seasoned NFM Philharmonic
I think people just want a good imitation instead of a pale one ?It's funny when someone complains about Larian adding immersive, system-driven stuff into their game because BG two dimensional gameplay which had very little interactions with the gameworld outside combat and dialogue is now considered peak game design. Seems like we deserved POE because we apparently want the pale imitation.
wtf mantf are you talking about, nigger?
For game like BG3 people want the game exactly like they imagined it.I think people just want a good imitation instead of a pale one ?It's funny when someone complains about Larian adding immersive, system-driven stuff into their game because BG two dimensional gameplay which had very little interactions with the gameworld outside combat and dialogue is now considered peak game design. Seems like we deserved POE because we apparently want the pale imitation.
wtf mantf are you talking about, nigger?
Only a thing that i need to ADDRESS. I've said that i could't imagine a campaign where you fight mindflayers dragons and other powerful creatures with lv cap = 10 and i was wrong. I was judging 5e with my past editions experience. A lot of high level monsters and NPC's one previous editions are now mid level. The Dark Lord of Barovia, who owns his own demiplane was a lv 16 necromancer back on 2e. On 5e? He is a lv 9 caster. Mindflayers which forced me to use slayer form on my first BG2 RUN are now just mid level enemies CR = 8. Elder Brain is CR = 14 BUT a party of lv 10 guys with some powers gave by story reasons and good equipment + NPC's help can probably take down one elder brain.
Here is my character when I reached chapter 5 on my new run with The Artisan’s Kitpack.
And as other people mentioned, underdark is divided in may layers, the upper layers aren't dominated by epic level dracoliches like Vix'thra.
So I here is. My apologizes to larian fansboys cultistsfor saying that Larian is destroying the story behind Mindflayers and underdark. I said things without reading basic things about 5e and was my fault. I still believe that having 3d10 eldritch blast and fighters with 3 attacks/round will be great, but i was wrong when i bitched about lv cap on BG3.
Like they did with the last 3-4 games?Yeah they're going to milk that shit. Extra class? DLC want to hit 15lvl or 17? DLC, want some specific race? DLC.