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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Shrimp

Arbiter
Joined
Jun 7, 2019
Messages
1,051
Does anyone every saunter over to Larian's forums? There are a few BG fans in attendance but mostly it's a lot of people hoping that it becomes DOS3. Given that Larian has said that they pay attention to what fans want in their forums that's pretty damn discouraging.
Based on my experience with DOS2 and its Kickstarter I can safely say most of the feedback/comments on their official forums will fall on deaf ears.
It's quite funny since Swen Vincke frequently mentioned player feedback when he did a DOS2 Retrospective speech at some video game convention. Almost every time he referred to some aspect of the game that he admitted could've been handled better (armour system, companions, crafting et cetera) it was usually one of the things there were endless threads about during the game's kickstarter period.

I think when they say they use player feedback a lot they're mostly talking about hidden data collected behind the scenes such as encounter TPK rates, amount of players who find/interact with a certain NPC, locate a certain treasure or something else.
 
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Goose

Learned
Joined
Oct 13, 2019
Messages
122
Location
The Crucible
DOS2 was so shallow and vapid, I couldn't stand the Disney/Warcraft style humour or the dull writing. I got bored and quit shortly after getting out of the prison, it didn't help that the PTSD Ranger bro turned out to be a homo and I didn't want to restart.

This game's gonna be completely devoid of soul. Larian is the McDonald's of RPG game developers.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,172
Most forums scare me. I had a brief run on the Larian forums when D:OS2 was announced, however, but I (very) quickly left.
It's true, most online forums aren't as chill and welcoming as the Codex.

Based on my experience with DOS2 and its Kickstarter I can safely say most of the feedback/comments on their official forums will fall on deaf ears.
It's quite funny since Swen Vincke frequently mentioned player feedback when he did a DOS2 Retrospective speech at some video game convention. Almost every time he referred to some aspect of the game that he admitted could've been handled better (armour system, companions, crafting et cetera) it was usually one of the things there were endless threads about during the game's kickstarter period.

I think when they say they use player feedback a lot they're mostly talking about hidden data collected behind the scenes such as encounter TPK rates, amount of players who find/interact with a certain NPC, locate a certain treasure or something else.
Oh, dear... Does that mean Swen might not be reading Codex feedback either?
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,708
So, they added porn scenes to the game.
Strange advertising choice to get porn-addicts to watch clips of the scenes on pornhub so they end up buying the game.
It won't be normal porn as well but some cuck and femdom shit. Very immodest.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
2,993
Location
Fairy land
I'm glad you guys are starting to realize how bad and damaging this game will be. It's just unfortunate there wasn't enough push back right when they announced it. I tried to warn everybody but they kept saying things like "You haven't played it" and "It's too early to tell, stop jumping to conclusions" but everything I said from the beginning has turned out to be true. You didn't believe me back then and you'll probably make the same mistake of not believing me on release day when you buy this. Listen to me this time, don't buy it.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,154
Location
Bulgaria
Dunno about you people but I approve of the normalization of porn. Everyone likes porn, it's time we stop being prudish about it.
It normalise sexual deviance and fucks up the typical family construct.....and leads to fucked up society like kwanza. I do like to polish the bastard sword with some porn,like any normal man in here. That said i do recognize the negative impact of it and would prefer to be shunned and persecuted in some aspect than to be free and accepted as it is now.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,007
Location
Northern wastes
Dunno about you people but I approve of the normalization of porn. Everyone likes porn, it's time we stop being prudish about it.
I only wish they would "normalise" party-based RPGs first. Porn industry doesn't need any help from anyone especially not from video game developers.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
It's true, most online forums aren't as chill and welcoming as the Codex.
:what:
It really is true. The Codex is very welcoming to people with non-conforming opinions. Most other forums are very hostile to those who criticize whatever that forum's dedicated to. To the point of getting you banned if you don't respond extremely kindly to the inevitable dogpile. In the Codex everyone is completely free to voice his opinion. And, more importantly, you're free to call a retard a retard. Only the thin-skinned take issue with this freedom.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,159
Location
Germany
Does anyone every saunter over to Larian's forums? There are a few BG fans in attendance but mostly it's a lot of people hoping that it becomes DOS3. Given that Larian has said that they pay attention to what fans want in their forums that's pretty damn discouraging.
Based on my experience with DOS2 and its Kickstarter I can safely say most of the feedback/comments on their official forums will fall on deaf ears.
It's quite funny since Swen Vincke frequently mentioned player feedback when he did a DOS2 Retrospective speech at some video game convention. Almost every time he referred to some aspect of the game that he admitted could've been handled better (armour system, companions, crafting et cetera) it was usually one of the things there were endless threads about during the game's kickstarter period.

I think when they say they use player feedback a lot they're mostly talking about hidden data collected behind the scenes such as encounter TPK rates, amount of players who find/interact with a certain NPC, locate a certain treasure or something else.


What Larian is interested is primarily User experience and UI stuff + content that people want. But Larian made already bigger changes to BG3 than to DOS 2 during all of the early access since they changed every single line of player dialogue from past to present (everyone hated it already in DOS2 already btw) + changed from first-person narration to narrative + Change from team-based initiative to character-based initiative. So who knows what they really want this time.

The things you mention from were part of Larian/Swen's core design and would have never be changed:
The companions in DOS 2 were never intended to be a big aspect since Swen is convinced that everyone plays this game in Coop. Therefore if you have a problem with the singleplayer Swen will probably ignore you just get used to that. Probably the biggest change from DOS 2 to BG3 narrative-wise is that companions actually matter and can be interacted it's almost like Swen found out that not everyone wants or can play this game in Coop or something.

About crafting it's the same Swen is convinced everyone likes collecting junk and experiment with the crafting system though of course even he got bored of it rather quickly and crafting becomes useless extremely fast in the game. I'm kinda shocked at there seemingly is no crafting system in BG3 since he was so insistent that garbage collecting was such an important and popular thing in the DOS games.

About armour: Swen dumb strawman argument for it was always "people don't understand percentage-based spell system" , therefore, everything has to be in numbers" Of course no one has ever heard of this complaint ever before. So it cracks me up a lot that the game they make next purely completely built around percentage chances. :)

BG3 is a game unlike any other he made, which makes it so fascinating to me who has been playing his stuff since Divine Divinity. So much of D&D 5e goes against Swen's gameplay design like his love for randomly generated items.

It should be obvious to anyone but .... No Larian is not going to change core aspects of the game no matter how many people complain about it.
He is not going to remove Coop or feature that require coop, he will not increase party size and certainly no RTWP combat or whatever. Larian isn't interested in your vision for the game they are interested in adding stuff to improve their vision of the game.

Also, it's really funny that some people act like Larian is making a playable movie because of the last two updates when we already have more than to 2h of combat and exploration footage. Some have been complaining about the lack of dialogue in the gameplay streams which is why they made two videos about it. The next one is probably going to be more popular here since it will be about character creation.
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,708
Most other forums are very hostile to those who criticize whatever that forum's dedicated to. To the point of getting you banned if you don't respond extremely kindly to the inevitable dogpile.
I'll try this and see what happens.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
2,993
Location
Fairy land
and leads to fucked up society like kwanza.
Is Kwanza known for its porn? Weird example to use.
Yet you're locked into a party after act 1 and you're not allowed to change your party after that. Pretty fuckin shallow.
Most people can't even pick what class they use and constantly restart the game to change it up, I think I retarded kingmaker 4 times. How does Swen expect people to pick a whole team of 4 and stick with it for any amount of time? Maybe it worked in DOS2 where there was barely any 'class' diversity anyways but here? Swen just likes to make you commit to 3 companions so that you have to replay the game to see the other companions so that his cultists can tote how much replayability the game has and how each playthrough is so different.
 

Goose

Learned
Joined
Oct 13, 2019
Messages
122
Location
The Crucible
and leads to fucked up society like kwanza.
Is Kwanza known for its porn? Weird example to use.
Yet you're locked into a party after act 1 and you're not allowed to change your party after that. Pretty fuckin shallow.
Most people can't even pick what class they use and constantly restart the game to change it up, I think I retarded kingmaker 4 times. How does Swen expect people to pick a whole team of 4 and stick with it for any amount of time? Maybe it worked in DOS2 where there was barely any 'class' diversity anyways but here? Swen just likes to make you commit to 3 companions so that you have to replay the game to see the other companions so that his cultists can tote how much replayability the game has and how each playthrough is so different.

Yeah, that...

Plus the surprise buttsecks attempt shortly after locking in your decision. Remember to make several saves before finalising your party.

It's sad that Dragon Age: Origins did it better. You could kill the people you didn't like and recruit someone else. Where's this mythical incline again?
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,899
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Also, it's really funny that some people act like Larian is making a playable movie because of the last two updates when we already have more than to 2h of combat and exploration footage. Some have been complaining about the lack of dialogue in the gameplay streams which is why they made two videos about it. The next one is probably going to be more popular here since it will be about character creation.
You're somewhat contradicting yourself. Of course Larian is making a playable movie. It's D&D for the Twitch generation. Dialogue only forces a pause on a stream, and so it has to be done tactfully. This game is the new form RPGs are taking in 2020 to appeal to the idea of "I'm having 2k friends over to play BG" which is what streaming essentially is.

From this perspective BG will be a complete and utter failure, not even holding a candle to the classics.
BG3 is a game unlike any other he made, which makes it so fascinating to me who has been playing his stuff since Divine Divinity. So much of D&D 5e goes against Swen's gameplay design like his love for randomly generated items.
And here is where I think you're wrong. I think Swen has always been trying to make a D&D game, and the various crappy weapons he threw on screen were always just: "Think that this could be... a (insert weapon here) that a D&D player would use." DOS 1 and 2 were him adding to the resume he was eventually push to get the license.



I think, as we saw some of the first footage of the gameplay, we said "It looks good". That doesn't change the potential of it ending up shit.
 
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fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,154
Location
Bulgaria
and leads to fucked up society like kwanza.
Is Kwanza known for its porn? Weird example to use.
Yet you're locked into a party after act 1 and you're not allowed to change your party after that. Pretty fuckin shallow.
Most people can't even pick what class they use and constantly restart the game to change it up, I think I retarded kingmaker 4 times. How does Swen expect people to pick a whole team of 4 and stick with it for any amount of time? Maybe it worked in DOS2 where there was barely any 'class' diversity anyways but here? Swen just likes to make you commit to 3 companions so that you have to replay the game to see the other companions so that his cultists can tote how much replayability the game has and how each playthrough is so different.

Yeah, that...

Plus the surprise buttsecks attempt shortly after locking in your decision. Remember to make several saves before finalising your party.

It's sad that Dragon Age: Origins did it better. You could kill the people you didn't like and recruit someone else. Where's this mythical incline again?
Generally is retarded decision,the same way it was retarded in dos2. In dos2 the whole party shit was a mess,it fucked up the pacing,the game lore and the story. Those games do need a good hub area where you increase some general stat/resource and have your passive party stay. The whole chose your party shit doesn't make sense. Oh i will let this guys die because there is a room for only tree people in me party....sure it is just pure logic.

That said,come on fagz,a codexers should be knowledgable enough to make a good party after playing for half an hour. It is not like he is breaking brave new grounds and macing an alien new system to use. We all know what wizards do,what rogues do and what a fucking clerics do lol. The people that you pick will entirely depend on which one you liked and which you didn't.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,769
About armour: Swen dumb strawman argument for it was always "people don't understand percentage-based spell system" , therefore, everything has to be in numbers" Of course no one has ever heard of this complaint ever before. So it cracks me up a lot that the game they make next purely completely built around percentage chances.
People have a problem with understanding probabilities, but they will also whine about pretty much anything. If the game features the RNG, they will complain about missing (ALL THE TIME, because the dice are weighted against the player, obviously) or enemies hitting them (ALWAYS, because the AI cheats). If the game has a deterministic system, they will complain about enemies always hitting them (including hitting through walls). So no matter what you will do, nothing will be good enough.
 

Shrimp

Arbiter
Joined
Jun 7, 2019
Messages
1,051
I don't know when this was changed, but the system reqs now lists the game's size as 150 GB instead of the previous 70 or so GB.

DFSMups.png
 

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