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Game News Baldur's Gate - Ten Years After

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
The Baldurs Gate series may not be brilliant but it still beats everything D&D related that was done before and after it. I'm talking about the game as a whole because if you separate a D&D into it's components then you have ToEE combat and Planescape story telling. Now if you could combine these two into a single game it would be awesome.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
elander_ said:
The Baldurs Gate series may not be brilliant but it still beats everything D&D related that was done before and after it.
MOTB never happened or what?
And if we're talking about pure D&D adaptation then I heard something about a game called... Temple of Elemental Evil or something.
 

DriacKin

Arbiter
Joined
Oct 9, 2008
Messages
2,588
Location
Inanescape
Volourn said:
BG was a great game...10 years ago. LET IT DIE, CODEXERS!

I really wish that Bioware would let BG2 die off, and actually start doing something new with their games instead of just copying the BG2 formula over and over again
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
DriacKin said:
Volourn said:
BG was a great game...10 years ago. LET IT DIE, CODEXERS!

I really wish that Bioware would let BG2 die off, and actually start doing something new with their games instead of just copying the BG2 formula over and over again

Well, they did something new.
And Mass Effect came out.
Maybe they should just stop making games
 

fastpunk

Arbiter
Joined
Mar 31, 2007
Messages
1,798
Location
under the sun
Hey, no matter your opinion on Bioware games, Baldur's Gate 2 is a must play. If you take it apart and judge it piece by piece you'll definitely end up unimpressed, but as a whole it's really good. There's so much stuff to do and the city of Athkatla is awesome. Anyone who hasn't tried BG2 should definitely consider it.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
DriacKin said:
I really wish that Bioware would let BG2 die off, and actually start doing something new with their games instead of just copying the BG2 formula over and over again

They can do much worse than copying an old successful formula. They can dumb it down and then sell it as the next great thing in gaming. Before you wish that people don't copy old games be careful with what you wish.
 

Smarts

Scholar
Joined
Oct 1, 2008
Messages
111
Darth Roxor said:
You mean like that Sarevok's two-hander +2 that you get from the trapped djinn in the first dungeon of BG2?

Yeah, Gorion totally gave that to you.

Because Spellhold never happened. No sir.

Good thing you got her out before she told the Empire where the Rebel Base was.

I'm sorry, I can't discuss this seriously with someone whose forum name begins with 'Darth'. I'm pretty sure you see the Star Wars story in news broadcasts and on the back of cereal packets.
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
The story clearly has intended Star Wars overtones. Boo, the giant space hamster (ie Chewy) was obviously a nod to this. Even throw in Khalid as C-3PO if you like. No surprise they went on to make KOTOR and Mass Effect.
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
ixg said:
aries202 said:
also because of the phase based combat.

what?

also known as the round based combat or the real time with pause combat that has become Bioware's trademark through the years. In BG1 a round is 6 seconds, a turn is 60 seconds, I think? You pause the game, decide what that characters are going to do; the unpause, and the action happen in real time, but delayed because each character is on their own individual 6 seconds rounds...
 

Redeye

Arcane
Joined
Jun 27, 2006
Messages
8,247
Location
filth
aries202 said:
ixg said:
aries202 said:
also because of the phase based combat.

what?

also known as the round based combat or the real time with pause combat that has become Bioware's trademark through the years. In BG1 a round is 6 seconds, a turn is 60 seconds, I think? You pause the game, decide what that characters are going to do; the unpause, and the action happen in real time, but delayed because each character is on their own individual 6 seconds rounds...

AD&D 1e Segment is 6 seconds, Round is 10 segments, Turn is 10 Rounds.
I'm not sure how they sped it up for BG, but I'm sure it was more than 1 round per 6 seconds because then the combat would be super slow. Count it out: 1-2-3-...
Maybe it was 1 round every 2-3 seconds.


@thread: Noober is Jar Jar
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"AD&D 1e Segment is 6 seconds, Round is 10 segments, Turn is 10 Rounds."

What a fuckin' tool. Don't speak if ignorant.

In AD&D 2E 9ie. BG's rules), a round is 60 seconds. A turn is 10 rounds. Segment? You must be referring to initivave which determines when someone actually takes their turn.

BG (and, most of BIO's games) shortend it to 6 seconds because who the fuck would wnat to wait an entire 60 seconds for their turn in a video game? LMAO

In 3E, a round was achanged to 6 seconds, and a turn was still 10 rounds.

Fuckin' n00bs.
 

Jeff Graw

StarChart Interactive
Developer
Joined
Nov 27, 2006
Messages
803
Location
Frigid Wasteland
Wyrmlord said:
Funny thing, though:

I still have not played any of the BG games. At all. Ever.

Don't plan on it now, after seeing Lumpy's LP thread where he completely trashed it.

Well, you're missing out. The Infinity engine is beautiful and just "feels" right, there's some C&C with characters being able to disapprove and leave your party and/or kill one another. and while Bioware's mannerisms are present, they don't retarded enough to notice too much (unless you're really looking) until the BG2 Throne of Bhaal expansion.
 

Redeye

Arcane
Joined
Jun 27, 2006
Messages
8,247
Location
filth
Volourn said:
"AD&D 1e Segment is 6 seconds, Round is 10 segments, Turn is 10 Rounds."

What a fuckin' tool. Don't speak if ignorant.

In AD&D 2E 9ie. BG's rules), a round is 60 seconds. A turn is 10 rounds. Segment? You must be referring to initivave which determines when someone actually takes their turn.

BG (and, most of BIO's games) shortend it to 6 seconds because who the fuck would wnat to wait an entire 60 seconds for their turn in a video game? LMAO

In 3E, a round was achanged to 6 seconds, and a turn was still 10 rounds.

Fuckin' n00bs.

Read the Whole Post.
The second line and after implicitly indicated that BG rules were different. I negected to mention possible 2E variations because I though the educated folks here would fill in the details for themselves.
Also: 1 segment of 6 seconds x 10 = 60 seconds. (1 Round)

Also: "don't speak if ignorant" - segments were used to count how long it takes to cast a spell. A spell with a 1 segment casting time like Magic Missile would launch 6 seconds (1 segment) after beginning of a round in PnP (if it were cast at the very beginning of a round) , a 9-segment (generally a 9th level spell) would occur 54 seconds after the beginning of a round.

As noted in the original post, it was sped up for BG.
 

Occam

Novice
Joined
Nov 7, 2008
Messages
9
Redeye said:
Volourn said:
"AD&D 1e Segment is 6 seconds, Round is 10 segments, Turn is 10 Rounds."

What a fuckin' tool. Don't speak if ignorant.

In AD&D 2E 9ie. BG's rules), a round is 60 seconds. A turn is 10 rounds. Segment? You must be referring to initivave which determines when someone actually takes their turn.

BG (and, most of BIO's games) shortend it to 6 seconds because who the fuck would wnat to wait an entire 60 seconds for their turn in a video game? LMAO

In 3E, a round was achanged to 6 seconds, and a turn was still 10 rounds.

Fuckin' n00bs.

Read the Whole Post.
The second line and after implicitly indicated that BG rules were different. I negected to mention possible 2E variations because I though the educated folks here would fill in the details for themselves.
Also: 1 segment of 6 seconds x 10 = 60 seconds. (1 Round)

Also: "don't speak if ignorant" - segments were used to count how long it takes to cast a spell. A spell with a 1 segment casting time like Magic Missile would launch 6 seconds (1 segment) after beginning of a round in PnP (if it were cast at the very beginning of a round) , a 9-segment (generally a 9th level spell) would occur 54 seconds after the beginning of a round.

As noted in the original post, it was sped up for BG.

Owned.
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
Drakron said:
Except not, the giant space hamster is a Spelljammer joke.
I believe it serves both purposes nicely. Not that I knew a thing about Spelljammer before you mentioned it :wink:.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Black said:
elander_ said:
The Baldurs Gate series may not be brilliant but it still beats everything D&D related that was done before and after it.
MOTB never happened or what?
And if we're talking about pure D&D adaptation then I heard something about a game called... Temple of Elemental Evil or something.
PS:T
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Longshanks said:
I believe it serves both purposes nicely. Not that I knew a thing about Spelljammer before you mentioned it :wink:.

Spelljammer was a short lived setting that was one of the two settings that connected the different D&D settings (the other was Planescape), even if Ravenloft was "disconnected" from it due to Ravenloft being a planar setting and not a "world".

Its a real obscure reference, someone on BioWare did knew their stuff (example, in BG2 the Githyanki board thge ship after Spellhold and the ship they use is a Spelljammer ship) also the text of most of the books on the game(s) was directly lifted from the Forgotten Realms 2nd Ed. AD&D Campaign Setting Box.
 

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