Cryomancer
Arcane

The most is the most popular total conversion mod on Steam Workshop and on Nexus Mods. I suggest that everyone who didn't try to try it.
The documentation about careers is here: https://docs.google.com/document/d/1hARAlm3EfUIu3giGik_kzca6_38B5Y4wkf0P99wnigI/edit?tab=t.h9dgv37c5
The generic one is mercenary, can learn a bit of magic, a bit of martial arts, can get a vampire kiss, and can change its career later but is the most generic career. There are 3 vampiric bloodlines: Von Carstein, Blood Knight, and Necrach. Necrach are great wizards with an insane high WoM (Winds of Magic). Blood Knights are tankish brutes. Von Carstein are incredibly powerful battlemages, capable of wreaking spell destruction and, at the same time, being extremely powerful at melee. Necromancers are the unique non-vampires that can raise the undead.
Then, there is the Empire. Imperial College Wizard is like a sanctioned psyker but less grimdark. Instead of living in a cage, they live in a gilded cage. Warrior priest of Sigmar is the typical cleric and/or paladin. Warrior Priest of Ulric is the same but for another deity and can't heal. Witch Hunter is the guy that goes to hunt unsanctioned casters.
And Bretonnia. Damsel of the Lady, Knight of Bretonnia, Knight of Mousillon, Mousillon is the typical haunted region of Bretonnia. Think of them as Dark Paladins. The elves have Spellslinger, Grey Lord Wizards, and Waywatcher.
Each faction is unique. Vampires have hordes and hordes of undead serving them. Bretonnia has crazy powerful cavalry. Empire has the artillery. Elves have magic (humans are limited to only one Lore of Magic).
I'm limiting the answers to a few weeks because I believe that they are working on Dwarfs for the next update.
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I only played as a Celestial Imperial Wizard, as a Necromancer, and as a Von Carstein. I would say that by far Von Carstein is the most ridiculous OP career so far. Almost as much magic as my Celestial Wizard. And almost as many melee powers as my best companions. Self-heal fly, which allows you to destroy enemy siege weapons during sieges. And you can use the heaviest weapons and armor with zero penalty to WoM regen. There is a perk that makes headshot kills (yes, it includes melee head kills) recover WoM. And getting hits on the head is crazy easy during sieges. However, my favorite class is the Celestial Wizard.
Most Warhammer games that feature Imperial College Wizards restrict you to the Bright Order. I'm glad that in this mod, I can be a celestial wizard. Celestial Wizards rocks. If a Bright Wizard can get a lot of tactical gains by burning stuff on the battlefield, a single Celestial Wizard can by using divination to locate enemy logistical hubs and decision-making centers, followed by wings of heaven spells and lightning strikes into enemy logistical hubs and conjuring hailstorms into enemy crops could win a war before the war even starts(and invest in agriculture before doing it)
The documentation about careers is here: https://docs.google.com/document/d/1hARAlm3EfUIu3giGik_kzca6_38B5Y4wkf0P99wnigI/edit?tab=t.h9dgv37c5
The generic one is mercenary, can learn a bit of magic, a bit of martial arts, can get a vampire kiss, and can change its career later but is the most generic career. There are 3 vampiric bloodlines: Von Carstein, Blood Knight, and Necrach. Necrach are great wizards with an insane high WoM (Winds of Magic). Blood Knights are tankish brutes. Von Carstein are incredibly powerful battlemages, capable of wreaking spell destruction and, at the same time, being extremely powerful at melee. Necromancers are the unique non-vampires that can raise the undead.
Then, there is the Empire. Imperial College Wizard is like a sanctioned psyker but less grimdark. Instead of living in a cage, they live in a gilded cage. Warrior priest of Sigmar is the typical cleric and/or paladin. Warrior Priest of Ulric is the same but for another deity and can't heal. Witch Hunter is the guy that goes to hunt unsanctioned casters.
And Bretonnia. Damsel of the Lady, Knight of Bretonnia, Knight of Mousillon, Mousillon is the typical haunted region of Bretonnia. Think of them as Dark Paladins. The elves have Spellslinger, Grey Lord Wizards, and Waywatcher.
Each faction is unique. Vampires have hordes and hordes of undead serving them. Bretonnia has crazy powerful cavalry. Empire has the artillery. Elves have magic (humans are limited to only one Lore of Magic).
I'm limiting the answers to a few weeks because I believe that they are working on Dwarfs for the next update.
________________________
I only played as a Celestial Imperial Wizard, as a Necromancer, and as a Von Carstein. I would say that by far Von Carstein is the most ridiculous OP career so far. Almost as much magic as my Celestial Wizard. And almost as many melee powers as my best companions. Self-heal fly, which allows you to destroy enemy siege weapons during sieges. And you can use the heaviest weapons and armor with zero penalty to WoM regen. There is a perk that makes headshot kills (yes, it includes melee head kills) recover WoM. And getting hits on the head is crazy easy during sieges. However, my favorite class is the Celestial Wizard.
Most Warhammer games that feature Imperial College Wizards restrict you to the Bright Order. I'm glad that in this mod, I can be a celestial wizard. Celestial Wizards rocks. If a Bright Wizard can get a lot of tactical gains by burning stuff on the battlefield, a single Celestial Wizard can by using divination to locate enemy logistical hubs and decision-making centers, followed by wings of heaven spells and lightning strikes into enemy logistical hubs and conjuring hailstorms into enemy crops could win a war before the war even starts(and invest in agriculture before doing it)