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Game News Banquet for Fools Early Access Update 2.0

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Banquet for Fools; Hannah and Joseph Games

https://store.steampowered.com/news/app/3172700/view/512957645996426893



Update 2.0 features an expanded map to explore, featuring the farming village of Rozafir and the surrounding rocky terrain, new creatures and quests.

Also available on GoG

Going forward we’ll be releasing these main integer updates with map additions on Fridays.

This update includes two additional maps, a settlement and some more shops (as well as a couple secret shops for the upstanding and less upstanding guards.

Rozafir and Lazure Falls are the last of the ‘early-game’ areas, and is, according to Mihal’s provided map, potentially the first maps on route to Din Varens for new players. Gathering some power and supplies in surrounding maps wouldn’t be the worst idea before venturing offroad here, though the roads themselves are typically clear of any riffraff for traveling.

Next​

The next couple weeks we're primarily working on some additional fixes for 2.0 and putting the finishing touches on the sailing maps for 3.0, scheduled for later this month.

Thanks everyone. Have a nice weekend
<3​
 

frajaq

Prophet
Joined
Oct 5, 2017
Messages
2,841
Location
Brazil
I have no idea what this game is about but this old style inventory, HUD and skills, plus the very Diablo-like perspective is making this very enticing

V42lem8.png

I might actually buy this at some point
 
Developer
Joined
Oct 26, 2016
Messages
2,976
The combat, its sort of tactical turn based I guess? It was very tiresome. Overall underwhelming and did not want to play further than a few minutes.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,843
Location
Nottingham
The combat, its sort of tactical turn based I guess? It was very tiresome. Overall underwhelming and did not want to play further than a few minutes.
I'm not sure what they're trying to achieve tbh.

It's like they're going through some weird 00's Bioware beta testing to try and meld turn-based with action.

This studio really has gone to shit since it showed such incredible early potential with the original Serpent in The Staglands. All they needed to do was take all what they had already, and give it some more combat depth & a better world to explore.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,585
This studio really has gone to shit since it showed such incredible early potential with the original Serpent in The Staglands. All they needed to do was take all what they had already, and give it some more combat depth & a better world to explore.
I don't know why it is, but this seems to be an incredibly common problem in gamedev. People just cannot iterate. They throw the baby out with the bathwater, and it seems this is more common in the indie space than in AAA.

Which is ironic, because AAA are the ones who have the capital to roll the dice on radical changes while indies are the ones who should be playing it safe.
 
Joined
Sep 7, 2013
Messages
6,406
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
This studio really has gone to shit since it showed such incredible early potential with the original Serpent in The Staglands. All they needed to do was take all what they had already, and give it some more combat depth & a better world to explore.
I don't know why it is, but this seems to be an incredibly common problem in gamedev. People just cannot iterate. They throw the baby out with the bathwater, and it seems this is more common in the indie space than in AAA.

Which is ironic, because AAA are the ones who have the capital to roll the dice on radical changes while indies are the ones who should be playing it safe.

Artists are driven towards unattainable perfection and can indulge (for better or worse) this tendency freely when they are their own bosses.
 

Gibson

Arbiter
Joined
Jun 23, 2019
Messages
606
This studio really has gone to shit since it showed such incredible early potential with the original Serpent in The Staglands. All they needed to do was take all what they had already, and give it some more combat depth & a better world to explore.

they're doing the standard "rock band" thing: you have lots of time at the beginning to deliver a good product (album); for the second album you start to "explore different ways of creativity" where you basically have to do everything from scratch but you lack the time to develop it properly since the fanbase is expecting something. it usually flops. then, if you survive the flop, you go "back to the original form".

it's got good visual vibes, tho.
 

Blaine

Cis-Het Oppressor
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Joined
Oct 6, 2012
Messages
1,874,959
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Roanoke, VA
Grab the Codex by the pussy
I actually appreciate the dark, chaotic, bio-organic, Dark Crystal-esque, Morrowind-esque aesthetic of the game's visual design (which includes the general UI aesthetics). The UI layout and design sensibilities remind me of Disciples II in particular, and old-school cRPGs/strategy games in general. Whatever the fuck this game's supposed to be, it's surely a lot more adventurous and experimental than Generic AAA Fantasy Slop #254 (or Indie Roguelite Deckbuilder Metroidvania #3,657), and at least in that sense is much more reminiscent of 90s games than most these days.

Does that mean it's going to be a good game? Hell no. Additionally, I can completely understand some people not appreciating the "rusty tree stump and curly serif font" bizarro aesthetic.
 

Crayll

Augur
Joined
Sep 5, 2014
Messages
238
I actually appreciate the dark, chaotic, bio-organic, Dark Crystal-esque, Morrowind-esque aesthetic of the game's visual design (which includes the general UI aesthetics). The UI layout and design sensibilities remind me of Disciples II in particular
Was trying to think of what the visual style reminded me of and that's it exactly. I love the look of it and the descriptions of the various systems. If it was proper turn-based rather than some sort of weird RTwP abomination I'd try the early access.
 

Hag

Arcane
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Joined
Nov 25, 2020
Messages
2,850
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Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I like the UI and character design.

Screenshot 2025-05-22 105557.png


However if you want to sell me the idea of an old world closer to nature then you better remove those bras, in particular if the character is trying to relax.
 

havelock

Educated
Joined
Mar 24, 2025
Messages
117
Commenting to remind myself to look at this later. I like the art style and classic feel. But what is combat like over the whole game?
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,802
Location
Russia atchoum!
I found yesterday No Rest For The Wicked, and like, it's grafically satisfies all my needs (reminded me this game), gameplay (from streams) is goysope, sadly.
 

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