Vaarna_Aarne
Notorious Internet Vandal
Though I do consider Frank Quitely's Superman in ASS better than Ross'.
God yes, if they change the boss fights it will be glorious.Felix said:Now they just need to improve the combat, make it more complex. Game was fun, but rinse and repeat boss fights were disappointing.
Reject_666_6 said:You guys know this means sex scenes, right?
Edward_R_Murrow said:I played it while on super-sabbatical from the Codex.
I enjoyed playing it, but I can't really find much to praise heavily. It isn't a particularly deep game, nor is it terribly creative throughout. That doesn't make it bad, just nothing special.
The adventure elements seem ripped straight from the Metroid series, namely Prime (why Detective Mode, you aren't the scan visor/x-ray visor?) basically encouraging exploring every nook and cranny whenever you acquire a new bat-toy in order to either receive upgrades, collectibles, or to circumvent an impassable blockade...one that likely leads to the next thread in the adventure. This isn't bad...but it really doesn't feel too much like Batman, wandering around, pulling down cracked-walls to grab goodies with your bat-tools. And besides flavor concerns, it's not particularly stimulating gameplay...especially seeing as the way it is implemented is rather lackluster. For example, in Metroid Prime, finding items often requires using the new item to solve a tricky puzzle with it, adding some gameplay value to the experience. In Arkham Asylum, this often is not the case, with the game merely giving you a USE ITEM X HERE notice in Detective Mode, you going through the motions of selecting and using the item, and then grabbing the item. And as a final couple of notes on adventuring, not only does Detective Mode ruin any challenge of exploration, but it looks terrible, and washes over the games' great aesthetic style.
Combat is a mixed bag. They went for simplicity, and most certainly succeeded in that, as the combat feels more like a QTE sequence crossed with some sort of rhythm game. It does have it's moments though. Essentially the combat is mostly geared towards Batman diving into combat with a group of melee thugs, punching, blocking or dodging when prompted (either by a impossible to not notice cue on Normal mode, or rather forgiving telegraphing on Hard, where the glowy cue is not there), and using bat-tools and super moves occasionally. Bat tools are limited by your inventory and super moves can be purchased on level up, and are usable when you have achieved enough of a combo, like one that allows you to use a instant KO technique every 10 combo you pull off.
The combat isn't bad, but it does get stale after awhile, and there isn't much depth to it. It's easy to learn, but you can't really improve heavily through knowledge of the game because of the lack of freedom and/or true control in it. This isn't Ninja Gaiden or DMC, where learning the system and the properties of all the different moves allows you to better utilize them...once you've got Arkham Asylum's combat down, you only can really get better at reflexive stuff; essentially why I likened it somewhat more to a QTE/rhythm game affair. And the variety of encounters, or relative lackthereof, gives rise to a real feeling of sameness after numerous combat sorties. It feels as though the combat was designed only for one encounter type...though it does do it well enough. The average gamer will probably have many moments of fun, possibly shouting "I'M THE GODDAMN BATMAN!" while pulling off spectacular looking combos on a bunch of goons. I even had some fun with it, though, again, it's no DMC3, Ninja Gaiden 2, or Bayonetta in terms of free-form combat bliss.
Bosses...were rather banal. Let no more be said. I actually quit the game on finding tthe last boss was the same as almost every other boss beforehand and sent it back to Gamefly. Yes...real ragequit. I wish I would have the notion to do this with stuff like Bethesda games...
Now what the game does well is the visual aesthetics, which are gorgeous, the audio, with a great voice cast, and the stealth sections. Stealth sections in this game put you in a dark room, with a bunch of gun-toting goons looking for you, and give you the full range of the Caped Crusader's abilities to take them down one by one. This Predator-esque setup works well, and the fact that the rooms are designed full of all sorts of ledges, windows, grates, crawlspaces, and gargoyles to hang on makes for a veritable playground of sneakery. I'd have liked to see more optional stealth throughout the game, as stealth handled a lot better than combat, and fit much more in with the tone of the Batman.
All in all, decent game. Probably the best action game of 2009, though that isn't saying much. Madworld and Sigma 2 were both pretty terrible and they were the only real competition.
For the record, it does get better latter on. It gets difficult like hell, I'd say. Some of the challenges seem almost unbeatable, if you'd like to get the third tier bat. I-want-to-chew-my-keyboard unbeatable. And I'm plaing on normal. Since I got over the ridicules Batman's attire, it is fun game.Gordon Freeman said:I have started to play it because it supposedly has a great combat mechanics. So far (got to that Scarecrow dude, before geting terminally bored) I do not see it. I just mash buttons and am able to kick (almost) anybody's ass. Does it get any better?