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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Archer, crossbowman or Fencer if you can't find anything better.
When i don't know, i gear them up heavily with a shield or a pike and put them in the back-row to level up until i know what i want to do with them.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
He’ll average 84 m.atk if you put points in every level which isn’t great, but not bad for a pike bro either.

I’ve used hybrids a bit and they can be nice for a couple of reasons. With quick hands they can both shoot a crossbow and swing with a weapon in a single round. Usually melee is better once the lines clash, so even if he fires off a few shots to weaken and then keeps a pike out for the rest of the battle I find it better generally than a dedicated crossbow guy. And if everything he can stab is dead, can always switch back to the crossbow again.

Throwing hybrid with swift hands and extra bags is fun but I think not really viable. 53 r.atk on 2 stars gets you 93 r.atk which is decent. With a rank of gifted can probably function as dedicated sniper of orc berserkers until you find someone better. Just slap a warbow on and give him +25% damage on kill and berserker. He high rolled fat. and got +10 from trait on top of it, should be able to launch many arrows.

I would probably either dismiss him or make him a sniper and bring him out only for battles in which that is useful.

Edit- hybrid is better against orc warriors than dedicated crossbow/handgonne, for example, but I think there I would rather bring 12 dedicated melee brothers who can bait the warriors in and then swift hands to hammers and break his resolve in two hits.
 

Drew

Savant
Joined
Feb 7, 2014
Messages
338
Location
Syracuse, New York
I love the dialogue and won't ever get tired of it.
hYRMBkM.png
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
He’ll average 84 m.atk if you put points in every level which isn’t great, but not bad for a pike bro either.

I’ve used hybrids a bit and they can be nice for a couple of reasons. With quick hands they can both shoot a crossbow and swing with a weapon in a single round. Usually melee is better once the lines clash, so even if he fires off a few shots to weaken and then keeps a pike out for the rest of the battle I find it better generally than a dedicated crossbow guy. And if everything he can stab is dead, can always switch back to the crossbow again.

Throwing hybrid with swift hands and extra bags is fun but I think not really viable. 53 r.atk on 2 stars gets you 93 r.atk which is decent. With a rank of gifted can probably function as dedicated sniper of orc berserkers until you find someone better. Just slap a warbow on and give him +25% damage on kill and berserker. He high rolled fat. and got +10 from trait on top of it, should be able to launch many arrows.

I would probably either dismiss him or make him a sniper and bring him out only for battles in which that is useful.

Edit- hybrid is better against orc warriors than dedicated crossbow/handgonne, for example, but I think there I would rather bring 12 dedicated melee brothers who can bait the warriors in and then swift hands to hammers and break his resolve in two hits.
But that's the thing. You can attain mostly the same with archer/crossbow + throwing. Throwing is good against about anything. The main downside is that in case enemy gets personal you can't attack - but that's what footwork is for, it doesn't happen that often*. Otoh it is much easier to level up only ranged attack which also makes it much easier to find good candidates.
Still i decided to try this guy as a hybrid. For a dedicated bow sniper i want a 100+ and if i won't find one, no harm done.
*Damn you necrosavants.
 

Drew

Savant
Joined
Feb 7, 2014
Messages
338
Location
Syracuse, New York
What's the idea for camp followers?
I haven't played much seriously since they've been added. What should I try to get first and what lineup should I aim for overall?
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
What's the idea for camp followers?
I haven't played much seriously since they've been added. What should I try to get first and what lineup should I aim for overall?
I really like the scout and lookout for being able to find and clear more camps, that is who I have been taking first.
The recruiter is really nice mid game when you're trying to build your company up. Drill sergeant seems good for this, too.
I took the scavenger this run and during greenskin invasion I'm getting 30-40 tools per fight because of all the orc warriors.
 

Eastwood

Educated
Joined
Jun 21, 2020
Messages
78
What's the idea for camp followers?
I haven't played much seriously since they've been added. What should I try to get first and what lineup should I aim for overall?
Scout and Surgeon are essential in my opinion. Cartographer and Drill Sergeant for early/mid game. Late game Bounty Hunter and Agent (if you can unlock her) are great. Cook is also good for extended trips in the wilds and faster heals.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
What's the idea for camp followers?
I haven't played much seriously since they've been added. What should I try to get first and what lineup should I aim for overall?
The ones i tried:

Scout
is in my opinion (and in opinion of many people) the best overall from the start to the end.
:5/5:

Scavenger
is good starting mid game - especially on maps with only 1 (or 2) workshops. Probably the best of the money makers and in addition helps with lack of tools in some situations.
:4/5:

Recruiter
is a must once you can afford something more than cheapest bros. He adds tons of additional available recruits and even pays for himself fast if you recruit a lot.
:4/5: (if you like to look for the "perfect" recruits like me, otherwise :3/5:)

I am trying the Lookout now, seems to save a lot of time and/or allow finding locations you'd miss otherwise . He is good but scout is much better and goes first.
:4/5: (maybe 3/5, not sure yet)

Drill Sergeant is ok when you level a lot of new recruits after the early game, goes well with recruiter. The additional effect is a smal QoL thing.
:3/5:

Negotiator is one of the money makers and that's all he does. Probably not the best one and certainly not when you mostly raid camps instead of doing contracts. In addition he only gets you a lot of money once your contracts are in thousands (he usually adds 10-20%) but by then there are better things to do with those slots.
:1/5:

Bounty Hunter seems almost worthless, a tiny increase chance that you might not even notice.
:1/5:

Trader, Paymaster, Cartographer (and Negotiator) - they are all moneymakers, haven't played with most of them, supposedly cartographer is the best. Probably :1/5:.


I seem to be in agreement with Kaivokz again. Are you sure you aren't my long lost alt? Or maybe i am yours?
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Congratulations Reinhardt, it is very constructive, very mature. I am impressed how much of those qualities you can squeeze into a single post.
On topic, if you want to use your slots to hire money makers, be my guest. I think bonuses (boni?) that can't be replicated are much more valuable.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Perhaps the paymaster is a must but how much "longer" a campaign must be? I would get bored to tears playing a single campaign for several hundreds of days anyway. Better start a new one. So maybe there really is something to Paymaster's ability that i don't know because i don't play or plan to play a single campaign so long. I only know that money, starting from certain point in campaign, stops being a big problem for me.
 
Joined
Dec 17, 2013
Messages
5,392
How many of you completed BB on the hardest difficulty: Expert/Expert/Low/Ironman/Hidden Map? I completed on Veteran/Veteran/Ironman so far, after about 70 hours, and the achievement said only 5% of players managed that, so E/E/I I am guessing is pretty damn rare.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
All of the above with legendary difficulty but ironman.
For some reason, Legends drops some death stars every 50 days or so, sometimes, you can manage them, sometimes you can't, also, some 4* missions are just insane, like more rock unholds than bros on the battlefield, or twice as much white werewolves where half that number is hardly manageable.

And then, there's the enemy swordman perk which, among other things, send master swordmen after you and they challenge your bro to a duel (and they're insanely tough so RNG can fuck you over quick) every now and then and you don't want to lose your best swordman this way.

Anyway, i only play with expert combat and easy economy settings since forever, it's grindy enough.
 

Drew

Savant
Joined
Feb 7, 2014
Messages
338
Location
Syracuse, New York
Feel like I finally have a handle on the mid game. Day 40 and I have a really solid company, though I could use some more back-up bros. Only lost one guy who I cared about (my initial hybrid companion) to a OHKO 10% chance headshot from a crossbow at level 6 (almost to nimble :negative:).
osnUuDr.jpg

I have fewer brothers alive with worse gear than whats in your stash, ignoring what's actually equipped, at day 70 on beginner/beginner/high starting funds and it's not particularly close
Think I'd like to see one of you guys play for six hours to try and understand just how differently we must be playing.
 
Joined
Dec 17, 2013
Messages
5,392
Part of "getting gud" at BB is learning game mechanics, tactics, etc, but you know, BY FAAAAR the single most important skill is "running away". I was getting wrecked on Beginner level by everything until I learned this, and then was able to progress to Veteran and now Expert. You really have to run away from all sorts of dangerous shit, especially at the beginning, when your bros are weak. It's very frustrating, annoying and ungame-like, but you gotta do it. Stick to Bandit Thugs at the start, then slowly to Natzenburgers (spelling?), slowly progress to dire wolves and raiders and basic undead. See something unusual? Run away. A necromancer or orcs show up? Run away. And so on.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Just finished greenskin crisis on expert ironman for the first time. Think I'll probably try to take on a second crisis with this save as I still haven't fully explored the map or tried any legendary locations.

Found a pretty sweet famed shield.
qvVXXbb.png


Drew I'll write up some advice to help you out.

There are two distinct parts of battle brothers, both equally important: the strategic layer and the tactical layer. I'll define strategy as anything which happens off the battle grid and tactics as anything which happens on the battle grid.

Strategic Layer

(1) Choosing Contracts
You can "accept" a contract after negotiating pay and then say "I'll need to think about this" in order to delay taking the contract. You can use this to look at all contracts at a location before choosing, or to leave a contract up which you intend to come back later and accept.
At the beginning of the game you should look for missing items and brigand contracts. Try to avoid monsters early on unless you're very confident; you can't get armor from them and you generally make less money from their loot. Your primary goal at the beginning of the game should be to use contracts (and any roving bands of brigands that you see) to get enough armor to outfit 10-12 bros. If you find a camp early on, you can likely take it out, too; their difficulty scales with time.

(2) Finding Camps
Once you have some basic armor and weapons you want to plot a course through the unexplored wilderness and take on as many camps as you can before returning to civilization. Use mountains to your advantage; during the daytime stepping onto a mountain will reveal a large sight area around you. Once you've got raider gear on most bros, you'll be hunting brigand leaders and fallen heroes: always try to get their armor and weapons.

(3) Wooden Clubs, Daggers, Flails
Wooden clubs do very little damage but they can stun like any other mace. Use this early on to incapacitate dangerous targets or to pry good armor off of enemies.
Armor and weapons drop based on current durability. Dagger's second ability ignores all armor and only damages health. It has reduced hit chance, so usually my strategy early on is: pick one or two enemies whose armor you want, save them until last, and then surround them with daggers.
Flails are very strong early on because many brigand raiders do not wear head gear. The flail's second ability has a 100% chance to hit head, so you if you dual grip (no shield) a flail, you can often one or two shot a brigand raider in mail armor, accomplishing two things: no damage to his armor, and no more brigand!

(4) Choosing Battles / Battle Preparation
Pick battles you are almost sure you can win with acceptable losses and run from the rest (preferably on the world map as fleeing from battles causes a renown hit, but if you scout out a bad battle at an unknown location, don't hesitate to run; better to lose a few renown than die to a fight you have no hope in). Acceptable losses will vary by campaign time. At the beginning of the game if you can trade a bro without much potential for a suit of chain mail, that is an acceptable loss. If you project losing a veteran later in the game, you should at least be getting a guaranteed famed item (from a rumor or a champion), but even then I would mark the location in my head and come back when you think you can win without RNG (this you mostly have to learn by trying different enemies and either winning or dying, but be conservative if you're on ironman).

Change your load-out based on the enemy composition. For example:
If you're fighting a camp of brigands with many archers on a hill, put kite shields on your front bros, leave behind bros vulnerable to OHKO from x-bows behind.
If you're fighting alps, leave behind archers and low resolve bros, bring nets and maces to stun or 2h axes to OHKO them.
If you're fighting an orc camp w/ berserkers and warriors, bring hammers, axes and an archer bro.
These will all change based on what bros and gear you have available, but you shouldn't feel stuck to a specific gear set or lineup of bros. Say you have four 2h bros in your party, one each of mace, sword, axe and hammer. If you're fighting a small band of orc warriors, it is not a bad idea to swap out the sword for a hammer even if they are not specialized in it. Always pick a load out that will give you the advantage. If you're fighting weidergangers, swap in some cleavers to decapitate; even if your bros aren't specialized in cleavers (though having at least one cleaver bro is a good idea) the extra decapitates on low health targets will swing the tide of battle in your favor. If you're fighting skeletons, don't be afraid to slap polemaces on all your backline bros; blunt damage will often one shot them.

(5) Expendable Bros
If you recruit a bro without much potential (usually meaning low m.atk), give him fast adaptation, backstabber, & a wooden club and just have him spam stuns on people. If he dies, it's not a big loss, and with those two perks he will be able to land some stuns. If you recruit a decent shield bro but you've already got two bros with great potential to be shield bros, give him a shield and put him in dangerous situations before your more valuable units--if he dies, no big deal and you can invest in the future of your higher potential bros. Especially early game, always try to make the best out of every recruit; don't give up anyone's life without an acceptable return (like a suit of armor or to save a more promising bro's life).

(6) Buying / Selling
Generally buy in small towns and sell in big cities. I tend to keep a round shield on me to see what the buying price is. Base price for a round shield is 15 gold. If it is selling for 20-22+ that is good for making money. I wouldn't sell treasure (goblets, chalices, etc.) when buying price for a round shield is less than 18; treasure has a higher price:value ratio. Sell cheap loot at any town instead of waiting for a big city if you're going to run out of pack space. Cities will pay more for your goods depending on your relationship with them. It's good to build a relationship with 1 big city and a small or medium town with a workshop (you'll see it on the map) to buy tools at. Certain city events make selling prices better, like ambushed trade routes. Be careful of completing certain contracts if you want to sell your stuff as clearing out bandits or lindwurms can remove ambushed trade routes condition.

(7) Repairing High Value Items
General rule of thumb, if the value of an item (when you mouse over it in your pack) is 10x the current durability it's worth repairing before you sell it (if you can buy enough tools to repair the gear you're using). Meaning you'll make more gold selling it than the price of the tools you used to repair it.

(8) Famed Items
Use tavern rumors to locate famed items.
Taking a 1 or 2 skull contract to clear a camp will make it impossible for a famed item to spawn at that camp. A 3 skull contract can still spawn famed items. I generally negotiate 1 or 2 skull camp contracts, see what the heading is, and then go clear the camp myself without the contract. Doing so will usually net enough money from selling loot to make it worth it anyway and you can spawn a famed item. The exceptions are if I want to build relation with that city and the camp is close to town (camps that are farther away from civilization have higher chances of spawning famed items).

Tactical Layer

(1) Surround Bonus
If two of your guys are next to an enemy, all melee attacks against that enemy get +5% to hit (this is true for reach weapons, too). This bonus increases by +5% for each of your bros above 2 around the enemy. Early on, your best bet of getting good gear without buying it from the shops is to surround a bandit leader or fallen hero with bros and use daggers to puncture him to death without damaging his armor.

(2) Breaking Morale
Against humans and greenskins, breaking morale is one of the best ways to win fights. Doing HP damage (over 15 w/o fearless perk) causes a morale check, as does putting more than one bro next to an enemy. This means that if you have a bro with 3 AP left, he can't move and attack, but if he moves next to an enemy who has another bro by him, it will cause a morale check for that enemy. You can actually break multiple people in one turn simply by walking along next to them. Broken enemies also do not have zones of control, so you can just walk passed them. Once you break an enemy, they are generally out of the fight and you can ignore them; try to kill them with attacks of opportunity and focus your fire on non-broken enemies. Sometimes waiting until after they try to flee essentially gets you two turns in one. There are two exceptions to this: First, if the opponent has someone who can rally or if you think there is a good chance the opponent will rally themselves (e.g. if they can likely kill someone by rallying), you can try to actively finish them off. Second, if there are enemies who are likely going to do a lot of damage to you before the broken enemy flees, you can try to actively kill the fleeing enemy (esp. with a decapitate or other fatality) in order to break other enemies.

I hope that helps. If you have any specific questions, feel free to ask.
 
Joined
Dec 12, 2013
Messages
4,334
The game has a great combat system. It's a lot of fun to do battles. It's frustrating how close BB is to perfection, when it has some easy to solve issues keeping it down. Played original with free DLC and snow bros and I am definitely buying other DLCs when they go on sale.


- Each weapon, rather than to be just a front for stats, has it's unique advantages and disadvantages, like flairs ignoring shields or spears being able to create spearwall. I have been long thinking that this is how weapon system should work in RPGs and BB proves me right.
- Enemy variety. This game gets it. Rather than just having a bunch of level scaled HP sponges with different colour variations, BB has each enemy type behave differently on the battlefield. Orks rush the line, while undead raise after death and goblins throw nests. Battles usually are mechanically different depending on who you fight against.
- Writing is pretty decent. It manages well to evoke a feeling of being a part of a nihilistic band of mercenaries in a dark, low fantasy setting.
- AI is very good.
- I love morale mechanic. It feels great to see enemy hearts being broken by seeing their companions being owned. The moment when the morale reaches a tipping point and some opponents starts routing feels glorious.
- You can send dogs after running enemies. This is just too much fun.
- The visuals and music are very pleasant. Battle sounds deserve a special praise as they more than make up for a lack of animations in combat.
- BB gets small details right, like when an enemy that was engaging a crossbow unit in melee gets a morale break, he no longer causes unit to not be able to reload their crossbow
-The first 30 hours of a playtime are ecstatic. Only after this time some game problems are starting to become apparent.

- The main problem with the game is the lack of some kind of metagame systems that gives a purpose to grinding in middle/late game other than acquiring more power. In Mount and Blade you have kingdoms wars, participation in which makes you feel like you are a player in a dynamicly changing word. You choices mattered there.
- The game promotes using different weapons for different enemies, however the limited inventory space makes keeping backups weapon sets come with an opportunity cost of having less loot space. This is especially painful because the game already demands of you to carry spare shields.
- There is no quick switch weapon button, which makes having your first line use throw weapons on incoming enemies and then switch to melee be a pain to manage. There are so many games with a quick switch button in which I don't feel a need to switch weapons, but when I get one in which I want to quickly change weapons I don't get a quick switch button. Fate is a cruel mistress.
- You can't check the stats of brothers you are recruiting. That's bollocks.
- The game is said to be meant to be played on ironman, however the risk/ reward ratio in middle/ late game is at odds with that. You can lose easily an unit you were training for a few hours along with all its equipment. This is a big lose that can only be recouped by grinding. I guess that ironman is playable when you have a lot of metaknowldege, but at this point is it even possible to call it a recommended mode of play?
- What text adventures you get depends on background traits of you characters. This results in you feeling to have less control over them. You don't choose background traits for text adventures, but for combat. This feature may work well in ironman, but outside of it, it didn't really works.
- Even if you set up fast animations, enemies tend to move too slow. I want even more speedy speed of animations option.
- I got an ork invasion crisis and it ends in an anticlimactic way. You get ork invasion, you kill orcs bands then you get an information that a crisis has ended. You have no way of checking you progress during a crisis.
- I dislike how to get an explanation of how some mechanics works you need to check wiki. (example: hit chance formula) I believe that every mechanic should be explained in game.
 
Last edited:
Joined
Dec 17, 2013
Messages
5,392
It's interesting, I actually feel like Battle Brothers is much better at mid-late game than Warband. In Warband, once I get to the point where I can win battles, the game starts boring the crap out of me with its never ending sieges. In Battle Brothers, you can still hunt for cool equipment, deal with various crises, keep leveling up your bros. Is it perfect? Maybe not, but I find it a lot more engaging than Warband.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,110
I just bought the switch version on preorder. If anyone has a switch, do it too if only to support the devs because they deserve it.

Enviado de meu SM-G950F usando o Tapatalk
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Started playing with Peasant Militia, I learned how to make even a massive piece of shit drunk fucktard fight. Its damn hard dealing with low quality soldiers but once you learn how to play around you can start zerging people with it.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Just finished greenskin crisis on expert ironman for the first time. Think I'll probably try to take on a second crisis with this save as I still haven't fully explored the map or tried any legendary locations.

Found a pretty sweet famed shield.
qvVXXbb.png
You call this "sweet" ?I call this "sweet" (from my current game):
tB9AYCn.jpg

By far the best famed item i found so far.

A propos my current game: the three fatsos became two fatsos and now there is only one fatso left. Already two have lost weight! Damn that event must fire often. Never count on additional health from this trait.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Drew I forgot to mention buying nets from coastal cities; nets can help limit RNG in fights that are a little above your current power level (you can make reinforced nets with webnechkt web at taxidermists). Some specific use cases are unholds and brigand leaders before you have good shield bros. Once you have a good shield bro, he can tank 3-4 unholds with taunt and indom by himself or a brigand leader (or raider w/ dangerous weapon, like double grip spear or 2h) just by hitting shield wall, but before that throwing nets on some while you focus down the rest is a good strategy. (Iron lungs is a great trait on tanks or just having high fatigue; once m.def gets the roll down to 5% any more is useless in that situation—having more fatigue to indom or taunt is better.)
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
You call this "sweet" ?I call this "sweet" (from my current game):
Hey, mine has 95 durability and most things already roll 5’s against him—I’ll take that trade :D
 

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