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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Unwanted

Horvatii

Unwanted
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Dec 15, 2019
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563
lul
K5gSuPh.png


30 dur and 33% dmg reduction vs firearms and fire
4ma8QKX.png
 

Takamori

Learned
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Apr 17, 2020
Messages
875
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.
 

Andronovo

Learned
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Aug 7, 2019
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Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.

Stay the fuck away from anything other than beginner economic difficulty. There's no reason to make the game any more of a grind than that. Also I would suggest you not play ironman until you log at least 50 hours. It's not the early game that will wreck you, it's the midgame.
 

SmartCheetah

Arcane
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May 7, 2013
Messages
1,076
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.

Losing is fun doesn't apply to this game, keep that in mind. Some krauts decided that it's a perfect idea to introduce level ups (that change a lot) instead of stable progression like in UFO games. This way, RNG fucks you up all the time - killing your veterans with great stats that were basicly a foundation, or killing all those good prospects with ** or *** stars. In UFO every recruit mattered and you could have kept pretty big rotation. When you lost your high ranked soldiers it was a pain, but there were several other people to replace him. In BB your vets are grinded for a while, so it's a double pain.
What could be done for BB to mitigate that? Maybe introducing more high-level but cheaper mercs from the get go, but without all the equipment. Dunno. Still - losing wasn't fun in this game for me, while in UFO I was feeling like in Dwarf Fortress - history was made when someone died ;-)
 

Takamori

Learned
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Apr 17, 2020
Messages
875
Guess Im a masochist, I'm already at my 15-16 remake?
Tried peasant militia too, went far then bit more that I could chew against another merc company and went down the drain. Scored 18 hours already in game
I know RNG is a bitch but usually you mitigate in these games with either builds, strats or resource management.
 

Teut Busnet

Cipher
Patron
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Dec 31, 2016
Messages
961
Codex Year of the Donut
My barbarian group has now spent 30+ days in the South, raided four caravans for an ambition but otherwise not touching the filthy Northerners. 2/3 factions still entirely hostile to me. Really crimping my style as I can't seem to get to any webknechts, bowyers, or even most of the big cities with proper armourers, etc. It's an interesting penalty at the moment.

Entered an arena tournament but had to bail midway - do you just get to try again when it tourney day returns?
At least the 'House Settlements' of the 'threatening' House should become accessible after 7-10 days - if you don't raid their caravans, of course.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,013
Steve gets a Kidney but I don't even get a tag.
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.
Don't stop at 12 bros, build up a reserve as well. This will save you much rage, trust me.
 

Serious_Business

Best Poster on the Codex
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Aug 21, 2007
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3,909
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Frown Town
What could be done for BB to mitigate that? Maybe introducing more high-level but cheaper mercs from the get go, but without all the equipment. Dunno. Still - losing wasn't fun in this game for me, while in UFO I was feeling like in Dwarf Fortress - history was made when someone died ;-)

Feels like the game shouldn't have had enemy progression at all, or at least limit it to a degree - maybe reset it after a crisis. Losses can break a run because you can't build from nothing by doing small contracts, which really goes beyond the premise of the original story : that you were rebuilding a merc company. There is too much of a linear progression to the game ; the challenges should have been more tailored to the player's strategic choices. Mind you, most of the game is like that, as you have to calculate risks and reward all the time, but you really can't go back after a certain point. But Ufo is the same really, it's just that you have so many units that you can take the losses. That implies that enabling a huge roster might change the dynamic entirely, as you would be able to develop more veterans and afford their losses.

Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.
Don't stop at 12 bros, build up a reserve as well. This will save you much rage, trust me.

Debatable, reserves is mid-late game stuff. In fact not rushing to 12 can be a good idea.
 
Unwanted

Horvatii

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Losses can break a run because you can't build from nothing by doing small contracts
Bullest shit I read today. You should stick to posting the iamverysmart drivel you usually post. Dont embarass yourself publically even more.
Company retains most of gear, and the rep multiplier. Getting up from a whipe at day 50 is tivial. Contracts scale of company strenght, a man == 10 points, a level == 2 points. Kill your shit reserves.
At day 150 its about scouring the map for dudes. And that should be eez with the recruiter in DLC3.
 
Unwanted

Horvatii

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Dec 15, 2019
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563
quatal theory vs handaxe vs fighting axe
with dagger/axe mastery and even with the dazed trigger for deathblows
'dpt 80' is armor damage per turn at 80 acc, 3 attacks for the quatal
the quatal outdamages the handaxe, but not in fat cost
and it loses vs t3 axe
NCFeNIl.png


the only niche use i see is for a dagger master vs
1. unarmored
2. high hp
3. netted
enemies, which would be swamp unholds and thats about it?
 

normie

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yeah, the challenge appropriately scales down; you've got a lot going for the party if you've already got some tier 2 gear to hand out and contracts pay for more than the tools you need to fix your shit - I think the issue is people's expectations don't scale down once they're taken out of their groove

And that should be eez with the recruiter in DLC3.
I wish :negative:

anyway, fuck you Manfred
g8I9MzK.jpg
 
Unwanted

Horvatii

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Dec 15, 2019
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563
ye arena fites can be bullshit, anything after 5 fights is super risky on ironmeme
only enter ready to lose money, full prep/gear out
 

overtenemy

Augur
Joined
Sep 6, 2007
Messages
293
https://steamcommunity.com/app/365360/discussions/0/2673381715691052546/

This dude runs the numbers on duelists vs chosen and qatal kills in a similar number of hits to fighting axe - except qatal hits three times per round. I can personally attest to its effectiveness when stabbing disabled enemies. I had my Viper take out the ice cave guy, for instance. I don't entirely understand the numbers above. The average for fighting axe is 45, 37.5 on qatal without even using deathblow. Without factoring in duelist and deathblow, fighting axe doesn't even outdamage it against an unarmored opponent. Is it factoring in the axe headshot bonus somehow?

When I complained about it, it was more about whether it has a reason to exist because it feels as though it has to compete not merely with other duelist options but with puncture. Compared to other duelist options, Qatal is competitive...when attacking a disabled enemy, and horseshit when it's not. Compared to puncture, it appears to perform much better the lower the enemy armor is, similarly around average armor, and then worse when you're against an orc warrior. and again, only when disabled, and while taking the extra perk for duelist. vs the higher fatigue on puncture and the lower hitchance...that you'd presumably attempt to mitigate with gifted or backstabber, which will be of more general use than duelist, especially if you want to switch off the weapon for ancient dead or something.

Now that I've tried it, it seems the only time I'd really use it is when I wanted to make a puncture bro and he didn't have enough fatigue to pull it off ,but did have enough mdef to be a duelist.

Ps overwhelm 3x is good
 

Darth Canoli

Arcane
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Jun 8, 2018
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Perched on a tree
I wouldn't take his numbers at face value.

From my experience, you can finish a chosen in two hits with a 2H mace or hammer, Hammer being more effective.
And if you get a named one, nothing will beat it.

While the Axe with the split move will be able to split a unhold in two in 3 hits.

So, here you have your best single target weapons.
Cleaver can be good too but mostly when you don't need it with decapitate.
Probably only useful against lindwurms or schrats when their shield is down.

Forgot about the fencing sword which has no damage limit...
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.

You could listen to people who enjoy this game, or people who don't. It's up to you.

I began my first playthroughs with veteran and ironman, after a few dozen tries played more on semi-ironman and beginner/veteran, and then continue to go back and forth across different settings.

I would just say, don't be afraid to pass up lucrative contracts - caravans can be deadly, and your team might be better suited for, say, humans than undead, or have tough time with Alps.

Don't hesitate to pick up cheaper dudes and give them a go. Some will die off early or be clearly unviable, others will surprise you.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
What could be done for BB to mitigate that? Maybe introducing more high-level but cheaper mercs from the get go, but without all the equipment. Dunno. Still - losing wasn't fun in this game for me, while in UFO I was feeling like in Dwarf Fortress - history was made when someone died ;-)
Higher base stats, lower gains. Maybe some perks free/or bought for cash instead of coming from leveling.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Have decent recruits on par with your best bros, or even better, come to your company looking for work, sort of like the Crusader does. They cost far less to recruit and maintain because they came to your company for adventure, reputation, treasure, etc not just another job, but they are first to leave if you aren't kicking ass, and they may convince others to leave as well.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,432
If losses bother you so much don't play Ironman?

There should still be tension later on in the game.
 
Last edited:

normie

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ye arena fites can be bullshit, anything after 5 fights is super risky on ironmeme
only enter ready to lose money, full prep/gear out
I don't know about that, jack, the only ever truly bullshit fight I got was the very first one - I entered my lvl5 lone wolf on their lonesome and the arena gave me 7 serpents; soon after I entered him with some lower level buddies and the arena threw 3 serpents at me instead

the fights have been scaling level and time appropriately ever since, and now champions are showing up dependably, as I was eagerly wanting for them to

j2SWsSI.jpg
 
Unwanted

Horvatii

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Dec 15, 2019
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https://steamcommunity.com/app/365360/discussions/0/2673381715691052546/
This dude runs the numbers on duelists vs chosen and qatal kills in a similar number of hits to fighting axe - except qatal hits three times per round. I can personally attest to its effectiveness when stabbing disabled enemies.

I had my Viper take out the ice cave guy, for instance. I don't entirely understand the numbers above. The average for fighting axe is 45, 37.5 on qatal without even using deathblow. Without factoring in duelist and deathblow, fighting axe doesn't even outdamage it against an unarmored opponent. Is it factoring in the axe headshot bonus somehow?
I dunno about the steamdude. Seems intransparent.

My numbers are simple. They are vs armor... I typically consider enemies withour armor dead... or it doesnt really matter with what you are hitting them. There are exceptions.

Fighting axe: 45 dmg avr * 1.3 vs armor = 59 armor damage
Qatal: 60 dmg avr * 0.7 vs armor = 35 armor damage

fite axe master vs 180 armor goes:
1 hit, 120 armor left, 0 bypass
2 hit, 60, 2 bypass
3 hit, 0, 8 bypass
4 hit, -45 hp
sum: ~55 hp damage after 2 rounds
40 fat

qatal master vs 180 armor dazed goes:
1 hit, 145 armor left, 0 bypass
2 hit, 110, 1 bypass
3 hit, 75, 5 bypass
4 hit, 40, 8 bypass
5 hit, 5, 12 bypass
6 hit, -50 hp
sum: ~75 hp damage after 2 rounds
60 fat

So it actually is competitive. But I would still not pick it. 5 reasons in no order:
1. Needs Mastery
2. Net/Stun/Dazed <- I think this is most important from the action economy POV, someone has to waste an attack to get stun or net, Daze can come free from hammers though!
3. Fat cost
4. Armor problems
5. Unarmored enemies are dead

Of course I have a Qatal but not a fighting axe... :(
 
Unwanted

Horvatii

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Dec 15, 2019
Messages
563
I don't know about that, jack, the only ever truly bullshit fight I got was the very first one
The thing is that you can win the first 5 fights eez at level 5/6 and then face a swordmaster and 2 raiders in the gear fight. I cant wint that, I have 5% cth on the swordmaster.

if (this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 5) {
F = "IsSwordmaster",
}
if (this.Const.DLC.Wildmen && this.World.Statistics.getFlags().getAsInt("ArenaFightsWon") >= 15)
F = "IsSwordmasterChampion",
}

The separate Arena diff multiplier seems to be clamped between 0.75 and 5. And scales linearly off days+fights and company strength. At ~400 days you max out.
company_strength*0.01^0.95 + (days + fights) * 0.01
function getScaledDifficultyMult()
{
local p = this.World.State.getPlayer().getStrength();
p = p / this.World.getPlayerRoster().getSize();
p = p * 12;
local s = this.Math.maxf(0.75, 1.0 * this.Math.pow(0.01 * p, 0.95) + this.Math.minf(0.5, (this.World.getTime().Days + this.World.Statistics.getFlags().getAsInt("ArenaFightsWon")) * 0.01));
local d = this.Math.minf(5.0, s);
return d * this.Const.Difficulty.EnemyMult[this.World.Assets.getCombatDifficulty()];
}
 

normie

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I cant wint that, I have 5% cth on the swordmaster.
yeah, you can't, neither can I, that's just the nature of the tournament and fighting swordmasters and blade dancers and like in the arena, especially champions

fuhgedabout going to toe to toe or ever hoping to get over 5% hit chance without bringing most every bullshit tool in your own arsenal: nets, firebombs, flashbangs, potions (?) and bros with perks that aren't the common wisdom on builds people commonly resort to by the numbers, built to pull the same bullshit players hate to be at the receiving end of - overwhelm (to avoid getting hurt and fuck with the enemy's ability to throw off the net), backstabber (because 100+ matk just isn't enough), fast adaption (not just a noob crutch)

then it's praying you get a real meaty sub-50% cth in before they decapitate a bro, get confident, throw off the reinforced net almost as soon you manage to lay it on them and proceed to demolish your gang
 
Unwanted

Horvatii

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Dec 15, 2019
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563
thats why im saying its dicey as fuck, you get to 5 and then bail till you get 3 maxed out dudes
at least plain arena tells you what you are fighting and you can say "nuh uh, i aint fighting that for chump change"
and deliver goods back to your homelands, away from filthy arabs :>
HSKtBua.png

1k profit ^^
 

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