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Incline Battle Brothers - now with Blazing Deserts DLC

Discussion in 'General RPG Discussion' started by Antigoon, Mar 24, 2017.

  1. Horvatii Unwanted

    Unwanted
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    All the backgrounds, now you can filter sort them etc.
    https://1drv.ms/x/s!Ah6XzBZsxJlXcr1rnsuhld8_5po?e=rxy8U5

    Thief is a great cheap bg for a shield tank.
    If he rolls max mdef of 5, adds his 8 bonus, thats 13. Plus 'sure footed' perk - 18. 38 at level 10. Add 3 stars. 53! Shield+20 -> 73. AND Mastery. Almost 80 MDEF. t a n k y .
    edit
    Oh and Shieldwall lel

    Ratcatchers are pretty nice for very cheap +15 ini, -5 hp is nothing.

    Farmhands very fat +20 for 10 aday but -3 resolve, worth it.

    Messenger, Graverobber are nice

    Daytaler is closest to baseline. +3 fat, everything else 0.

    Gambler for cheap Sarge.
     
    Last edited: Sep 12, 2020
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  2. Horvatii Unwanted

    Unwanted
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    Have you actually played the game?
     
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  3. Horvatii Unwanted

    Unwanted
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    normie
    This actually works. Bros are ~lvl5. Frontliner had 63 mdef with shieldwall (had mastery), does nothing but shieldwall. Got some lucky rolls on the backliners to kill the ifrits that land nearby but I killed 6 of them and took a single hit on the frontliner. Of course it was an injury for 2 days at least...
    [​IMG]
     
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  4. Horvatii Unwanted

    Unwanted
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    lul
    [​IMG]

    30 dur and 33% dmg reduction vs firearms and fire
    [​IMG]
     
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  5. Takamori Educated

    Takamori
    Joined:
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    Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
    Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.
     
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  6. Andronovo Learned

    Andronovo
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    Stay the fuck away from anything other than beginner economic difficulty. There's no reason to make the game any more of a grind than that. Also I would suggest you not play ironman until you log at least 50 hours. It's not the early game that will wreck you, it's the midgame.
     
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  7. SmartCheetah Arbiter

    SmartCheetah
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    Losing is fun doesn't apply to this game, keep that in mind. Some krauts decided that it's a perfect idea to introduce level ups (that change a lot) instead of stable progression like in UFO games. This way, RNG fucks you up all the time - killing your veterans with great stats that were basicly a foundation, or killing all those good prospects with ** or *** stars. In UFO every recruit mattered and you could have kept pretty big rotation. When you lost your high ranked soldiers it was a pain, but there were several other people to replace him. In BB your vets are grinded for a while, so it's a double pain.
    What could be done for BB to mitigate that? Maybe introducing more high-level but cheaper mercs from the get go, but without all the equipment. Dunno. Still - losing wasn't fun in this game for me, while in UFO I was feeling like in Dwarf Fortress - history was made when someone died ;-)
     
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  8. Takamori Educated

    Takamori
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    Guess Im a masochist, I'm already at my 15-16 remake?
    Tried peasant militia too, went far then bit more that I could chew against another merc company and went down the drain. Scored 18 hours already in game
    I know RNG is a bitch but usually you mitigate in these games with either builds, strats or resource management.
     
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  9. Teut Busnet Erudite

    Teut Busnet
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    At least the 'House Settlements' of the 'threatening' House should become accessible after 7-10 days - if you don't raid their caravans, of course.
     
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  10. Strange Fellow Peculiar Patron

    Strange Fellow
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    Don't stop at 12 bros, build up a reserve as well. This will save you much rage, trust me.
     
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  11. Serious_Business Best Poster on the Codex

    Serious_Business
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    Feels like the game shouldn't have had enemy progression at all, or at least limit it to a degree - maybe reset it after a crisis. Losses can break a run because you can't build from nothing by doing small contracts, which really goes beyond the premise of the original story : that you were rebuilding a merc company. There is too much of a linear progression to the game ; the challenges should have been more tailored to the player's strategic choices. Mind you, most of the game is like that, as you have to calculate risks and reward all the time, but you really can't go back after a certain point. But Ufo is the same really, it's just that you have so many units that you can take the losses. That implies that enabling a huge roster might change the dynamic entirely, as you would be able to develop more veterans and afford their losses.

    Debatable, reserves is mid-late game stuff. In fact not rushing to 12 can be a good idea.
     
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  12. Horvatii Unwanted

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    Bullest shit I read today. You should stick to posting the iamverysmart drivel you usually post. Dont embarass yourself publically even more.
    Company retains most of gear, and the rep multiplier. Getting up from a whipe at day 50 is tivial. Contracts scale of company strenght, a man == 10 points, a level == 2 points. Kill your shit reserves.
    At day 150 its about scouring the map for dudes. And that should be eez with the recruiter in DLC3.
     
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  13. Horvatii Unwanted

    Unwanted
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    quatal theory vs handaxe vs fighting axe
    with dagger/axe mastery and even with the dazed trigger for deathblows
    'dpt 80' is armor damage per turn at 80 acc, 3 attacks for the quatal
    the quatal outdamages the handaxe, but not in fat cost
    and it loses vs t3 axe
    [​IMG]

    the only niche use i see is for a dagger master vs
    1. unarmored
    2. high hp
    3. netted
    enemies, which would be swamp unholds and thats about it?
     
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  14. normie Magister Patron Zionist Agent

    normie
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    Insert Title Here
    yeah, the challenge appropriately scales down; you've got a lot going for the party if you've already got some tier 2 gear to hand out and contracts pay for more than the tools you need to fix your shit - I think the issue is people's expectations don't scale down once they're taken out of their groove

    I wish :negative:

    anyway, fuck you Manfred
    [​IMG]
     
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  15. Horvatii Unwanted

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    ye arena fites can be bullshit, anything after 5 fights is super risky on ironmeme
    only enter ready to lose money, full prep/gear out
     
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  16. overtenemy Augur

    overtenemy
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    https://steamcommunity.com/app/365360/discussions/0/2673381715691052546/

    This dude runs the numbers on duelists vs chosen and qatal kills in a similar number of hits to fighting axe - except qatal hits three times per round. I can personally attest to its effectiveness when stabbing disabled enemies. I had my Viper take out the ice cave guy, for instance. I don't entirely understand the numbers above. The average for fighting axe is 45, 37.5 on qatal without even using deathblow. Without factoring in duelist and deathblow, fighting axe doesn't even outdamage it against an unarmored opponent. Is it factoring in the axe headshot bonus somehow?

    When I complained about it, it was more about whether it has a reason to exist because it feels as though it has to compete not merely with other duelist options but with puncture. Compared to other duelist options, Qatal is competitive...when attacking a disabled enemy, and horseshit when it's not. Compared to puncture, it appears to perform much better the lower the enemy armor is, similarly around average armor, and then worse when you're against an orc warrior. and again, only when disabled, and while taking the extra perk for duelist. vs the higher fatigue on puncture and the lower hitchance...that you'd presumably attempt to mitigate with gifted or backstabber, which will be of more general use than duelist, especially if you want to switch off the weapon for ancient dead or something.

    Now that I've tried it, it seems the only time I'd really use it is when I wanted to make a puncture bro and he didn't have enough fatigue to pull it off ,but did have enough mdef to be a duelist.

    Ps overwhelm 3x is good
     
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  17. Darth Canoli Magister

    Darth Canoli
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    I wouldn't take his numbers at face value.

    From my experience, you can finish a chosen in two hits with a 2H mace or hammer, Hammer being more effective.
    And if you get a named one, nothing will beat it.

    While the Axe with the split move will be able to split a unhold in two in 3 hits.

    So, here you have your best single target weapons.
    Cleaver can be good too but mostly when you don't need it with decapitate.
    Probably only useful against lindwurms or schrats when their shield is down.

    Forgot about the fencing sword which has no damage limit...
     
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  18. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    You could listen to people who enjoy this game, or people who don't. It's up to you.

    I began my first playthroughs with veteran and ironman, after a few dozen tries played more on semi-ironman and beginner/veteran, and then continue to go back and forth across different settings.

    I would just say, don't be afraid to pass up lucrative contracts - caravans can be deadly, and your team might be better suited for, say, humans than undead, or have tough time with Alps.

    Don't hesitate to pick up cheaper dudes and give them a go. Some will die off early or be clearly unviable, others will surprise you.
     
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  19. Sarissofoi Savant

    Sarissofoi
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    Higher base stats, lower gains. Maybe some perks free/or bought for cash instead of coming from leveling.
     
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  20. RNGsus fed up taxi driver Patron

    RNGsus
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    Up Yours
    Have decent recruits on par with your best bros, or even better, come to your company looking for work, sort of like the Crusader does. They cost far less to recruit and maintain because they came to your company for adventure, reputation, treasure, etc not just another job, but they are first to leave if you aren't kicking ass, and they may convince others to leave as well.
     
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  21. AgentFransis Savant Patron

    AgentFransis
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    Buy levels at the training hall.
     
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  22. Parabalus Arcane

    Parabalus
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    If losses bother you so much don't play Ironman?

    There should still be tension later on in the game.
     
    Last edited: Sep 13, 2020
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  23. normie Magister Patron Zionist Agent

    normie
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    Insert Title Here
    I don't know about that, jack, the only ever truly bullshit fight I got was the very first one - I entered my lvl5 lone wolf on their lonesome and the arena gave me 7 serpents; soon after I entered him with some lower level buddies and the arena threw 3 serpents at me instead

    the fights have been scaling level and time appropriately ever since, and now champions are showing up dependably, as I was eagerly wanting for them to

    [​IMG]
     
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  24. Horvatii Unwanted

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    I dunno about the steamdude. Seems intransparent.

    My numbers are simple. They are vs armor... I typically consider enemies withour armor dead... or it doesnt really matter with what you are hitting them. There are exceptions.

    Fighting axe: 45 dmg avr * 1.3 vs armor = 59 armor damage
    Qatal: 60 dmg avr * 0.7 vs armor = 35 armor damage

    fite axe master vs 180 armor goes:
    1 hit, 120 armor left, 0 bypass
    2 hit, 60, 2 bypass
    3 hit, 0, 8 bypass
    4 hit, -45 hp
    sum: ~55 hp damage after 2 rounds
    40 fat

    qatal master vs 180 armor dazed goes:
    1 hit, 145 armor left, 0 bypass
    2 hit, 110, 1 bypass
    3 hit, 75, 5 bypass
    4 hit, 40, 8 bypass
    5 hit, 5, 12 bypass
    6 hit, -50 hp
    sum: ~75 hp damage after 2 rounds
    60 fat

    So it actually is competitive. But I would still not pick it. 5 reasons in no order:
    1. Needs Mastery
    2. Net/Stun/Dazed <- I think this is most important from the action economy POV, someone has to waste an attack to get stun or net, Daze can come free from hammers though!
    3. Fat cost
    4. Armor problems
    5. Unarmored enemies are dead

    Of course I have a Qatal but not a fighting axe... :(
     
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  25. Horvatii Unwanted

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    The thing is that you can win the first 5 fights eez at level 5/6 and then face a swordmaster and 2 raiders in the gear fight. I cant wint that, I have 5% cth on the swordmaster.

    The separate Arena diff multiplier seems to be clamped between 0.75 and 5. And scales linearly off days+fights and company strength. At ~400 days you max out.
    company_strength*0.01^0.95 + (days + fights) * 0.01
     
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