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Incline Battle Brothers - now with Blazing Deserts DLC

Discussion in 'General RPG Discussion' started by Antigoon, Mar 24, 2017.

  1. Murk Arcane

    Murk
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    The true hero of the battle:

    [​IMG]
     
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  2. Darth Canoli Magister

    Darth Canoli
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    In a previous version of the Legends mod, before Blazing Deserts, Donkey + unarmed was really good if you invested a lot into HP.
    Unfortunately, it was patched and they're now useless against anything with even some rags on him.
     
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  3. Reinhardt Arcane

    Reinhardt
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    All of them.
     
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  4. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    True RPG in that setting....
    :takemymoney:yes, please.
     
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  5. Reinhardt Arcane

    Reinhardt
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    [​IMG]
    [​IMG]
     
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  6. Darth Canoli Magister

    Darth Canoli
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    21 kills in 77 battles is extremely lame, especially if you gave him sprint and +1AP or Berserk (I'm not sure they can get berserk anymore)

    The damage looks decent but the kill count contradicts it, last time i used one, it was extremely weak against any shitty armor and then they were bugged anyway so i didn't touch it for a while.
     
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  7. Reinhardt Arcane

    Reinhardt
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    He's just standing in the back.
     
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  8. Reinhardt Arcane

    Reinhardt
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    And every single one of them is shit. :negative:

    [​IMG]
     
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  9. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I've been wondering - how do you evaluate if a map is good - number of cities, the shape of the road network, what commodities are being produced?
     
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  10. Rieser Educated

    Rieser
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    I guess it depends on what you're looking for. But basically; A) having good equipment and backgrounds readily available (such as furnaces and smelters, and hunter cabins for archers, fields for farmers etc) B) commodities being spread out so that you can buy X at A to sell att B, then buy Y at B to cell at C (or A...) and so on rather than having all cities produce amber, for example C) ease of travel; the shorter distance between cities the better. You don't need (nor want) ALL settlements to be close by, obviously, but having a "hub" of a few cities and villages close to one another that also allow for trading in between said settlements = profit.

    So; number of cities and citadels, density of settlements, diversity of goods, road network and key locations like hunter cabins.

    Another helpful thing to look for is harbors that allow you to go from north to south and vice versa quickly.
     
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  11. Parabalus Arcane

    Parabalus
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    You can look at some of the top map seeds for what they all have in common. Biggest draw is top-to-bottom harbour.
     
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  12. Sweeper Magister Zionist Agent

    Sweeper
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    There's a whole number of factors. The one's you listed are pretty major. But also:

    1. North-South dockyard connection. I like to have at least 3 docks connecting the north, the middle and the south, and if there's a 4th one in the far east then it's perfect.
    2. Distance of the nearest city to wilderness. I wouldn't say the amount of cities matters so long as you have a couple that are positioned well for mid/endgame.
    3. Hunter's cabins, unless poacher origin.
    4. Mountains and river forks fucking up the road system, rendering escort missions, which are bad on their own, even worse by making them longer, but also prolonging general travel time.
    5. It's been a while since I've played a non-peasant militia origins, but I've read hedge knights are rarer now apparently. Having easily accessible citadels for recruitment is important.
    6. Starting bros traits and talents (not an issue on most origins though).
    7. As far as trading commodities go, with the addition of Blazing Sands it's one step forward two steps back. It's really difficult to get your rep with the south up. But you can still make a profit if you sell incense, spices and silk to northern cities. Ideally you'd sell gems and dyes in the south. It's a really good way to earn money early on, but by the mid game I only trade if I'm already passing through settlement A to settlement B. The important bit here is that the settlements are in close proximity, or you have two groups of settlements with commodities that are accessible via docks. Dock prices scales with distance and number of bros, so you could make a lot of money trading with fewer bros while using docks.
    8. More importantly I'd say, are cities/villages with workshops for tools near the wilderness and citadels with armor/weapon smithies. For late game anyway.
    9. It's better if the cities are more tightly placed obviously. I've seen some pretty nasty spreads.

    Probably also other stuff I've forgotten. Point being you'll almost never get a map that is excellent in every single factor. Most important are the docks though, if I don't get good docks I reroll the seed.

    And of course, all of this is modified one way or another by the origin and retinue you choose.
     
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  13. normie Magister Patron Zionist Agent

    normie
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    Insert Title Here
    docks shouldn't be instant travel
     
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  14. Harthwain Liturgist

    Harthwain
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    Does it matter though? There is no sea combat.
     
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  15. normie Magister Patron Zionist Agent

    normie
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    Insert Title Here
    yes, it'd annoy instant travel weenies for a whole 10 minutes before there'd be a mod to revert the change

    there should also be sea combat
     
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  16. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I started "Central Shipping Co." with a "Trade caravan" background of course. My impression is that the trade caravan background is actually one of the easiest backgrounds to play and should have one skull instead of two.

    Slower renown gain combined with 10% markup when selling and 10% discount when buying means that you can invest in longevity of quality bros early on, and that mission difficulty will grow slower than normal - because mission variety is determined by renown. This results in de facto grinding of XP and getting overleveled by the time you grow the company to 10-12 and start taking part in more serious fighting and beast missions.
     
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  17. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    In my current state I realize this is a drunkpost, but it's too good not to be made:

    The Battle Brothers combat system is so good that it should be used, instead of voting, to pass decisions in the US house of Congress. The only addition I would make is to add a chance of each side of the isle to be influenced by the weapon choice of the other i.e. if one side uses two-handed blunt weapons the other should have a percentage chance to want to use the same kind.
     
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  18. Reinhardt Arcane

    Reinhardt
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    Reminder to rapsdjff - there is one more friday in january. You still have some time for announce.
     
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  19. Reinhardt Arcane

    Reinhardt
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    Send help! Please...
    [​IMG]


    My personal hell - 100+ days without ambushed trade roads. 18 rows of trade goods. And lots and lots of t3 weapons and ork choppaz.
     
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  20. AgentFransis Arbiter Patron

    AgentFransis
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    I think you're playing the wrong German game friend. Patrician 3 sound more like your style.
     
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  21. Takamori Learned

    Takamori
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    Seems like you are playing Happy Merchant Brothers
     
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  22. Grunker RPG Codex Ghost Patron

    Grunker
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    Trading Simulator 2021
     
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  23. Eastwood Educated

    Eastwood
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    How do you guys generally build your polearm brothers? As ranged hybrids, or maybe more sturdy to rotate into the frontline in a pinch?
    I'm a pretty new player and I was wondering how to get the most out of them, especially regarding their 5ap attacks.
     
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  24. Reinhardt Arcane

    Reinhardt
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    AT FUCKING LAST! Ambushed trade roads! Went from 2k geld to 125k. Now i have enough inventory space to play armor tetris.

    [​IMG]
     
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  25. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    With every item taking single space?
    Talk about easy mode.
     
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