Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,005
Location
Norcia
You do not need to play perfectly at all. And yes i'm talking about expert + ironman + veteran economy. I make tons of errors, really. Saying that you need to play "perfectly" is nonsense. But E/E ironman IS the ultimate challenge. You don't need to be "perfect" but you need to know the game at that level.
That is true. I also make my share of mistakes, and I'm by no means an expert (for example, I just found out recently that a smashed head fatality with a lash from a flail does not occur if the target has only a few HP left, but it actually is 50% random with lash, which costed me a quite promising run early in the game against a necromancer and his zombiegang). I play Exp/Exp/Low pseudo-Ironman (pseudo meaning I give myself a pass with worldmap encounters, more on this later), I never pick Nimble, Quick Hands or Taunt, never use whips, max 12 brothers with no reserve, and I go for sub-optimal backgrounds (monk, historian, ministrel, graverobber, etc.), and I field all of my brothers (so my historian/monk/etc. is always fighting). And the game is perfectly doable, and most importantly, since the thing I like most is the knuckle-whitening lethality you get in the first phases, I get to prolong that (which also means that when I start to get serious armour which alleviates the RNG spikes I tend to lose interest and restart).

What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is my company starting to zig-zag for no reason when I am a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me from avoiding a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.

Ok, end of rant.
 
Last edited:
Joined
Dec 17, 2013
Messages
5,179
Nice ad hominem come back attempt.

Ad hominem is when you attack somebody verbally.
Dude... that’s not what ad hominem means. at some point, you gotta feel bad about losing. I’m wincing reading your posts - show some fucking spine and tuck your nuts up and run out of this thread man.

But it IS what ad hominem means. And I am winning baby! Tiger blood in my veins, your tears lubricating my mouse wheel. :smug:
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
...
What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is your company starting to zig-zag for no reason when you are a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me to avoid a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.

Ok, end of rant.
I feel your problems but as you said yourself, iirc, the similar results in backgrounds only are a problem if you look very closely and specifically for it. Since you wrote that back then, i paid some attention and didn't found anything. I'm not saying that it doesn't happen but that is almost impossible to find if you not doing so intentionally. It is clearly an issue for really, really low % of players
As to real-time controls in a turn-based games i fully agree! I think only at some later point they added the "pause when quitting a city" option and i had to install a mod (the only one use, i believe) to pause the game when encountering enemies on the world map. You can just be super attentive and have good reflexes and do that yourself - but i don't play turn-based to test my reflexes. Why isn't it standard of at least a toggle in options is beyond me.
However space works fine on my 6 years old rig, it is almost certainly not the processor' fault. Any i5 should be more than enough, from my experience.
 

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,005
Location
Norcia
...
What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is your company starting to zig-zag for no reason when you are a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me to avoid a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.

Ok, end of rant.
I feel your problems but as you said yourself, iirc, the similar results in backgrounds only are a problem if you look very closely and specifically for it. Since you wrote that back then, i paid some attention and didn't found anything. I'm not saying that it doesn't happen but that is almost impossible to find if you not doing so intentionally. It is clearly an issue for really, really low % of players
As to real-time controls in a turn-based games i fully agree! I think only at some later point they added the "pause when quitting a city" option and i had to install a mod (the only one use, i believe) to pause the game when encountering enemies on the world map. You can just be super attentive and have good reflexes and do that yourself - but i don't play turn-based to test my reflexes. Why isn't it standard of at least a toggle in options is beyond me.
However space works fine on my 6 years old rig, it is almost certainly not the processor' fault. Any i5 should be more than enough, from my experience.
It's not the backgrounds that are there (and some of them stay there) when the game starts, it's the ones that spawn all of the sudden starting from after a few weeks on. For example, in my current run I'm only 24 days in and I've already found three "Sigurd Ironjaw" brawlers in the same city, all three with Iron Jaw trait, costing 170 to recruit and stars in the same attributes. The game had a big problem with this kind of thing one or two years ago, it spawned literal clones of new recruits across the settlements (or in the same one). Since then, I guess they introduced more random elements, but not enough, it seems.

I know, pause on sighting enemy should be a staple of the game. I had installed a mod for it, but it made the enemy mobs act wonky, so I stopped using it.
I don't know why I have this lag on pausing on my potato (I mean, I can clearly see the enemy walking a further tile or so after I smash the key), everything else is pretty smooth, tried to disable hardware cursor to no avail. I wouldn't have minded a Lords of Xulima-like system for moving around the worldmap and for ambushes.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
I lost another guy. My fault again. I sent him to a 1 hex elevation in the middle of thew battlefield and started killing grunts from rival noble house on the flanks with other bros. I thought a heavily armored guy with height advantage will easily hold the ground. I must have imagined this:
nfIVqMh.jpg

But Battle Brothers definitely is not heroic fantasy and bros are no Conans.
He was a good one too, not any of the really expensive and still something 90 attack, 30 defence and 130 fat at level 11. He wasn't even 11 but 10 end stll better than some of my veteran guys. Inexpensive and yet end game bros in short. And because of noble war I am cut off from a lot of good recruitment grounds. At least i have reserves now so not a problem in the short run.

Lesson of the day boys and girls: your bros are not Cimmerians.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
878
Having second guesses about my spear chucker built him with no rotation or footwork. I need a tank to always watch his back.
Does a fuckton of damage though.
My Wildman finally reached 11, had to send my witch hunter for retirement 6k gold was a bit of a ouch in my finances but the guy deserved it. Now I have a banner man that can wear heavy armor have 80 stam, sport berserk and KF + fast hands to pick a secondary Polearm that does a truck load of damage.

Now currently leveling a new frontline 2 handed mace spec for daze, the nimble qatal dagger assassin is on hold given that I only found 2 possible candidates with bad rolls sadly.

Wish the new dlc would go full on roleplay elements and events. Consequences and so on. Have more party internal struggles to deal with and maybe dungeons to explore like a legendary place with several floors to go inside fight stuff and plunder goodies.
 
Last edited:
Unwanted

Savecummer

Latest Doxxer Account
Edgy
Joined
Mar 6, 2021
Messages
330
Fuck, just retired on Expert/Expert/Ironman on day 107. ...
I was doing really well, had 14 bros, most to level 4-5,
AOp1ajv.png

Are you fighting once a week LUL?
Porky tells us, he already completed a 70 hour Vet campaign incl Crisis!
Proky tells us no one plays on Expert cept him!
Tells us, Porky, HOW were you fighting waves of ancient legionaries/orcs/nobles at day 120 with your bum collective if you get filtered by doggos?
You aint finished shit and probably cheated.
 
Joined
Dec 17, 2013
Messages
5,179
2 reasons:

1. Yes, I was fighting relatively few battles because most contracts on Expert/Ironman are too hard to take on at early levels, so I traveled more with Armed Escort/Caravan contracts, looking for some reasonable combat ones.
2. Many of my bros died in previous battles, so it was hard to get them to higher levels.

Don't feel bad cause I am the only one playing on "true" hardest difficulty settings. Lol, some of you even use mods to make game easier.
 
Unwanted

Savecummer

Latest Doxxer Account
Edgy
Joined
Mar 6, 2021
Messages
330
we finished the game years ago
go watch some streamers roflstomp orc camps for arts at day 55
maybe you'll learn how to deal with low level enemies
 
Joined
Dec 17, 2013
Messages
5,179
Talk is cheap my friend. Having the steam achievement that less than 5% of hardcore gamers do, priceless.

~DePorkys - Butthurt is forever.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,023
Talk is cheap my friend. Having the steam achievement that less than 5% of hardcore gamers do, priceless.

~DePorkys - Butthurt is forever.

It's consensus at this point that expert economy just makes the game more grindy. If you don't wanna take our word for it, just check twitch and youtube videos of people finishing the game(meaning doing all the content, including legendary locations) multiple times on E/E/I and then later switching to beginner economy for that reason.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,504
1. Yes, I was fighting relatively few battles because most contracts on Expert/Ironman are too hard to take on at early levels, so I traveled more with Armed Escort/Caravan contracts, looking for some reasonable combat ones.
You've been told multiple times how that is the wrong way to play.

Don't feel bad cause I am the only one [dying repeatedly by] playing [sub-optimally] on "true" hardest difficulty settings.
Fixed for you.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
878
Just ended a 850 day campaign with Lone Wolf, learned so much with this. How to build backliners, backgrounds,gambling with camps early for better gear. I'm gonna do Poachers or Peasant Militia, now I feel more confident.
 
Unwanted

Sweeper

Unwanted
Zionist Agent
Joined
Jul 28, 2018
Messages
2,394
What's the best origin?
And why is it peasant militia? Lowborn backgrounds rise up!
 
Unwanted

Sweeper

Unwanted
Zionist Agent
Joined
Jul 28, 2018
Messages
2,394
Norsca Northern Raiders.

Bonus points if you recruit some cultists and gather the different items tied to Davkul throughout your campaign.
I don't know if it's just me, but I seem to get a lot more bandit leaders and earlier when playing with militia on expert, due to the game scaling to 14 brothers I assume.
I love snowballing in this motherfucker, until the noble armies come along and curb stomp my lowborn ass.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom