Brancaleone
Liturgist
That is true. I also make my share of mistakes, and I'm by no means an expert (for example, I just found out recently that a smashed head fatality with a lash from a flail does not occur if the target has only a few HP left, but it actually is 50% random with lash, which costed me a quite promising run early in the game against a necromancer and his zombiegang). I play Exp/Exp/Low pseudo-Ironman (pseudo meaning I give myself a pass with worldmap encounters, more on this later), I never pick Nimble, Quick Hands or Taunt, never use whips, max 12 brothers with no reserve, and I go for sub-optimal backgrounds (monk, historian, ministrel, graverobber, etc.), and I field all of my brothers (so my historian/monk/etc. is always fighting). And the game is perfectly doable, and most importantly, since the thing I like most is the knuckle-whitening lethality you get in the first phases, I get to prolong that (which also means that when I start to get serious armour which alleviates the RNG spikes I tend to lose interest and restart).You do not need to play perfectly at all. And yes i'm talking about expert + ironman + veteran economy. I make tons of errors, really. Saying that you need to play "perfectly" is nonsense. But E/E ironman IS the ultimate challenge. You don't need to be "perfect" but you need to know the game at that level.
What really pisses me off, apart from the already mentioned clumping up of similar results when recruiting newly spawned backgrounds (it's really immersion breaking and it sort of forces you to game the system), is the shitty, shitty pathfinding in the worldmap. I play turn based games exactly because I don't want to stay with my eyes peeled and my arthritic fingers in fast-twich mode, so the last thing I need is my company starting to zig-zag for no reason when I am a hair away from pursuing enemies, or going for idiotic paths, or getting snagged on mountains, and so on. And don't get me started on the automatic retreating AI. Plus, on my potato i5 with integrated 620HD the game goes on for almost a full second after I hit space-bar, which most of the time is enough to prevent me from avoiding a battle that should have been comfortably dodged, and the game fails to register worldmap mouse-clicks from time to time. So when this kind of things happen, I shamelessly reload.
Ok, end of rant.
Last edited: