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KickStarter BATTLETECH - turn-based mech combat from Harebrained Schemes

Discussion in 'Tactical Gaming' started by Infinitron, Apr 24, 2018.

  1. Cael Dumbfuck! Dumbfuck

    Cael
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    In MW2 Mercs, if you went for the 5mill mission, you got nothing, I'm afraid. However, they did warn you beforehand that there was a gang going around offering too good to be true deals to rob mercs of their 'mechs. It was also an optional mission that has nothing to do with the campaign missions, so you lost nothing if you didn't take it.

    This one starts with the fucking robbery with no chance for you to avoid it.

    Anyone who gives any more money to HBS should be chlorinated from the genepool.
     
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  2. lightbane Arcane

    lightbane
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    I just remembered about this one. Yes, it's an outlier, but you STILL can get salvage here at least. HBS starts with a robbery and gives you nothing for it, even though realistically NO-ONE could have stopped you from getting at least 1d3 mech parts, since those that hired you have shitty tanks unable to threaten anything besides light mechs, that you blew up right before leaving.

    Does that happen again in non-campaign, randomly generated missions? Since it's scripted encounter to point out how terrible your company is economics-wise due *reasons*. As mentioned before, even pirates keep their word here and give their good word about you in the Merc network. :lol:
     
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  3. Cael Dumbfuck! Dumbfuck

    Cael
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    Nope. You never get shafted ever again.

    The first mission is another HBS railroading you so that you can have that meeting after the "close escape" and set up you having a mountain of debt, etc. Which is all utter bullshit in the first place. There is no way the banks can corner the JumpShip market like it claims. The PIRATES can get from system to system to raid them, for Pete's sake. There are always JumpShip captains who are willing to look the other way when transporting less than desirable people. Your crew should be far away from the Periphery and into the Inner Sphere, if what they want is a good contract, and there is nothing anyone can do about it other than send bounty hunters after you.

    So, instead of just telling you, as any good introduction would have done, they want you to feeeeeeeeeel it. Like Kevin said: They did it FOR YOU!!!!!!!
     
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  4. MadMaxHellfire Arcane

    MadMaxHellfire
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  5. lightbane Arcane

    lightbane
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    ^That barely applies here, as the mecha you see in the prologue are clearly not yours, nor are that great compared with what you can get later. It has nothing to do with forcing you in an impossible situation because of wanting to force the player in a specific scenario.
     
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  6. Cael Dumbfuck! Dumbfuck

    Cael
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    Not to mention that can be done in the first combat mission with the mary sue my little pony princess. The thing is, that one can be skipped, and there is no way HBS is going to let you get away with not playing another of their beautifully created scenarios which they did FOR YOOOOOUUUUUU!!!!!!!
     
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  7. Cael Dumbfuck! Dumbfuck

    Cael
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    So, I decided to give this stupid game a second chance and see if Career mode is any better.

    To make it more difficult for myself, I decided to change the settings to be:
    - randomised starting 'mechs
    - enemy force set to Hard
    - rare advanced mechwarriors (i.e., you will recruit recruits)
    - 'mechwarriors advance very slowly (you only get 20% of standard XP, from what I can see)
    - stingy on contract cash reward (i.e., salvage or bust)
    - blow up CT and the 'mech is perma-gone (harder to salvage stuff)
    - incapacitated 'mechwarriors are always dead (you get cored, you lose that 'mechwarrior)

    Probably a few other things as well. Final modifier comes out to be 1.0 or thereabouts.

    The start was pretty encouraging. I got an Enforcer, a Blackjack, a Spider and two Commandos (SRM version). Certainly looks to be more difficult than the campaign start with the medium 'mech lineup.

    So, first mission was a seek and destroy mission. 1 or 1.5 skulls. Ran into a couple of Locusts, a couple of Galleons, a Striker, a Scorpion MkII and a Jenner. Beat it pretty easily and walked away with the Jenner and a Locust.

    Continued to complete the contracts on the starting planet. Nothing too exciting, but ended up with 4 Locusts, 1 Flea and 1 of each type of Commando in storage plus another Flea that I was using (due to the Jenner getting banged up in one of the missions). Sold some of them, bought a double heat sink (started on a SLDF planet), Started work on the first 'Mech Bay upgrade, hired a spare 'mechwarrior and got a contract to another planet. Note that this is still the first day.

    So, started travelling to the next planet on a contract. After the first day, I got a crate. In it, a standard Vulcan (AC2 variant), a LB10-X plus ammo and a M-COIL. OK. Still nothing too outrageous. A nice boost, but not game ending. Travel is 25 days, so I modified the Enforcer (L10-X + 3 med lasers + max armour and jump jets), Blackjack (AC10 + 2 med lasers + max armour and jump jets), and Jenner (2 med laser + max jump jets + everything else into armour; this is basically my replacement for the Spider).

    The contract on the second planet was an assassinate the sillibitty mission for the pirate faction (which is why I took it; play nice with the pirates!). It is a 2 skull mission, so really shouldn't be that bad. Took the Enforcer, Blackjack, Vulcan (unmodified) and Jenner. When the mission started, they showed me the 'mech the sillibitty is piloting. An Orion. And he has a lance backing him up, which I later found out to be a Locust (SRM), a Gallant Urban vehicle, a Striker (NARC) and a Vulcan (AC2).

    OK, how many of you are now shitting your pants and crying in the corner?





    No seriously. Be honest. How many of you would have aborted after running into that support lance and knowing there is an Orion on the way?




    Well, guess what?

    Show Spoiler
    [​IMG]

    The Vulcan lost its left arm and torso (1 MG and 1 med laser), but the rest were just minor armour breaches. The salvage included replacements for those anyway, so I am not fussed. It also included a AC10++, a SRM2+ and a LRM10++.


    Note that this is way, way, WAY before the Tactics 9 and Marauder Called Shot shenannigans.

    How can anyone call this game hard in any way, shape or form? Seriously, what the fuck, HBS???
     
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  8. lightbane Arcane

    lightbane
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    Yep, you're good enough to break the regular game indeed, if you know the OG tabletop game and/or have experience with these kind of games. Pretty much you have to use one of the main mods to extract some enjoyment (or at least faster loading times), as well as having proper adversaries in the form of the Clans, for example. The hax "easier called shots" ability is nerfed in all of the main mods, to start.
    Supposedly I read complains that getting pilots wounded is too easy, whether due the pilots hitting the console with their heads due the mech falling over, torso sections being broken, and so on. That's one of the things mods supposedly fix. Have you noticed such issue in your play-through, Cael?
    Are padded walls and seat-belts lost-tech in-setting?
     
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  9. Cael Dumbfuck! Dumbfuck

    Cael
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    Tabletop rules states that you get 1 'mechwarrior hit if you get shot in the head. 2 hits if an ammo explodes, but of course, before the advent of CASE (i.e., 2750 era or 3050 era and beyond), that usually totals the 'mech anyway, so it is moot. If you fall, you make a Piloting roll to avoid a hit. All 'mechwarriors have 6 hits. It is virtually impossible to kill a 'mechwarrior other than through a shot that removes the head or cracks it right in the cockpit (e.g., PPC shot to the head that crits the cockpit) without CASE in the picture. The side torso thing is complete made up shit.

    If you want to salvage a 'mech relatively intact in 3025, your best bet is to leg the thing via targeted kicks.

    Note that in the HBS game, ammo blowing up in a location just removes that location. The damage doesn't transfer. In the tabletop, you can kiss the 'mech goodbye because damage transfers... internally.

    The wounded 'mechwarriors in the game actually helps to add a bit of challenge to the game as the AI cheats by hitting the head far more often than it should. That is why I modify a Locust with minimum head armour specially for Behemoth and stick it up front. It is a fairly reliable way to ensure the tranny cunt hits the game's version of a IED for maximum irony points. It is less useful for the players unless the player knows specifically what they are doing to take advantage of the rules.

    For example:
    Show Spoiler

    In the fight with the Orion I posted earlier, I started that segment of the mission with the Vulcan's armour already breached on the left arm. The Jenner had caught a back shot from the Striker and went internal. Everyone was damaged in one form or another.

    Everyone was hidden behind a rock that was sticking out of a lake. The Orion was approaching from the other side.

    Round 1: Everyone reserves. Orion charges in. Everyone ends turn.
    Round 2: Everyone reserves again. Orion charges in closer. Everyone jumps out. To the Orion's left, the Enforcer fires the LB10-X and the Vulcan the AC2. To its right, the Blackjack fires the AC10. Jenner is to the left and slightly behind, but holds fire.
    Round 3: Everyone except Blackjack runs in to melee. Orion falls over (1 hit). Blackjack waits until Orion gets up before firing the AC10 to maximise stability damage to the next round. Orion unloads on Vulcan, blowing the left torso off.
    Round 4: Everyone melees. Orion falls over (2 hits). Orion gets up and unloads on the Enforcer. Armour breached on Enforcer (one of the torsos, I think).
    Round 5: More melee attacks. Orion's right arm gets blown off. It makes a run for it.
    Round 6: Enforcer jumps and unloads the LB10-X into the wounded side. It was enough to blow the torso off and knock the Orion over (4 hits). Pilot incapacitated.


    Of course, knowing all the 'mechs and what they can do is vital to any fight. I cringe when I watch Let's Plays where people blindly rush into combat without a single clue as to what their opponents can do. I have seen idiots complain about melee attacks being useless and bad because they never hit. Their target was a Vulcan... *facepalm*
    Show Spoiler
    Never, EVER melee a Vulcan. Always shoot it. In the back if possible.
    Some even outright admit they have never seen that 'mech before and wonder what it can do, but never examine the 'mech to actually see what it can do. Those are the kind of idiots the HBS game is aimed at, I guess.
     
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  10. Cael Dumbfuck! Dumbfuck

    Cael
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    Just to see if you have a point, I played this a bit for the Flashpoints.

    Note that at this point in the game, my lineup is the following:

    2x Marauder-2R (Royal variant) - Cockpit Module ++, Gyro ++ (3 Hit Defence), Gauss Rifle ++ (-2 tons, -1 slot), 2x Gauss ammo, 6x Medium Laser++ (+10 damage), 4x jump jets, max armour, 4x Arm Mod (+20 stability damage), 2x Leg Mod (-10 self DFA damage)
    1x Marauder-2R (Royal variant) - Rangefinder +++, Gyro ++ (3 Hit Defence), Gauss Rifle ++ (-2 tons, -1 slot), 2x Gauss ammo, 6x Medium Laser++ (+10 damage), 4x jump jets, max armour, 4x Arm Mod (+20 stability damage), 2x Leg Mod (-10 self DFA damage)
    1x Atlas II - Comm System +++, Gyro ++ (3 Hit Defence), Gauss Rifle ++ (-2 tons, -1 slot), 2x Gauss ammo, 2x LRM15+++ (+2 stability damage, +50% crit), 4x LRM ammo, 2x Snub PPC++ (+10 stability damage), 3x jump jets, max armour, 6x Arm Mod (+20 stability damage), Thermal Exchanger++

    Some highlights:
    1 random "Defend and Attack" mission. 5 skulls.
    Show Spoiler

    - started with 2 enemy lances in the field. 7 assault 'mechs , 1 Warhammer.
    - 4 enemy turrets (assault style Sniper and LRM)
    - 1 turn later, an enemy lance drops in. 4 assault 'mechs (Atlas, Battlemaster, Awesome, Victor)
    - 6 turns later, another enemy lance drops in. 3 assault 'mechs, 1 heavy (Orion, I think).
    - 3 turns later, another enemy lance drops in. 3 assault 'mechs, 1 heavy (2x Zeus)
    - 3 turns later, last enemy lance drops in. 2x Victors, Battlemaster, Grasshopper.

    That is 20x assault 'mechs, 4x heavy 'mechs and 4x assault turrets.

    I had 3x heavy 'mechs configured as snipers and 1x assault 'mech configured for stability damage. This is a base defence mission in an urban map.

    End result: None of my 'mechs had even an armour breach. None of my buildings went down. I salvaged the equivalent of more than 4x assault 'mechs.


    Flashpoint Bourbon & Battlemechs
    Show Spoiler

    Given by: Justin Allard, "legendary 'mechwarrior", Federated Suns
    Problems:
    1. Justin Allard would not be FedSun at this point in time. He would be CapCon, or on the way there (i.e., freelancer fighting on Solaris VII).
    2. Justin was not a legendary 'mechwarrior when he was with the FedSun. He gained that reputation afterwards when he killed Grey Norton on Solaris VII. On Kittery, he was the leader of a training battalion of country bumpkins and rejects.
    3. Justin would also not hire a merc to deal with his problem. He would have handled it himself. The guy is a highly trained intelligence agent and a superb 'mechwarrior. He doesn't need you to kill a gnat for him.
    Verdict:
    Complete lore rape.


    Flashpoint A House Divided
    Show Spoiler

    Given by: House Nakano, Draconis Combine
    Problems:
    1. The planet mentioned is in Kurita space. That is on the OTHER SIDE of the Inner Sphere from where you are (which is in Davion space!).
    2. The Japanese mother has a blonde, blue-eyed daughter.
    Verdict:
    Lore rape and completely retarded.
    Supremely utterly retarded: If you side with the daughter, she begs you not to kill the mother. However, the mother goes and commit sepukku anyway if you let her live, and the daughter is all sorts of fine with that. So, just shoot the mother's Grasshopper in the head and salvage the heaviest 'mech on the field for yourself. You actually dupe yourself out of a bigger payday by playing nice for absolutely no gain.
    Oh, and you don't gain Kurita rep. House Nakano is like the Planetary Governments. You don't get rep for or against.


    Flashpoint Prototype
    Show Spoiler

    Given by: House Marik
    Problems:
    1. Restricted weight for absolutely no reason. There is absolutely no lore or in game reason why there is a weight restriction.
    2. The last mission have you piloting the Raven with 3 pre-determined stock 'mechs and useless 'mechwarriors. The problem? The Raven is a flaming piece of junk. The ECM it carries can be neutralised by a simple sensor lock. That means your light 'mech with thin armour can be taken down hard by just about anyone because all its "super-duper, crazy powerful tech" will do is make ONE guy on the other side miss a turn. What. The. Fuck???
    3. You can give the bloody thing to anyone under the sun and you don't lose rep with the others. Honestly. Everyone contacts you and scream for the thing. You give it to one of them and the rest just goes, "Well... OK. *walks away*"
    4. It opens up ECM 'mechs in the game. Yes, I said 'mechs. The super-duper Raven is immediately made obsolete by the Cataphract-0X. Double the Raven's weight, with an inbuilt ECM. All the advantages of the Raven, with none of the down sides. If you run into it, Sensor Lock it first, blow it up and then continue on as normal. It is a speed bump, nothing more.
    5. Yes, ECM made the already OP Tactics tree even more OP. Congrats, HBS, you fucking retards.
    6. Also, the Raven did not enter full production until 3028, so there is an awful lot of prototypes running around in 3025. And let's not mention those "prototype" Cataphracts...
    Verdict:
    Complete lore rape.


    Flashpoint Joint Venture
    Show Spoiler

    Given by: House Steiner
    Problems:
    1. The Hatchetman itself. It is, not to put too fine a point to it, pretty shit. It is supposed to be a melee 'mech, but it only has 2 Support hardpoints. Why? It mounts a AC10 on a 45ton frame. Why? Also, a melee 'mech with speed 4? Why??? To say I am not a fan of the thing, even on tabletop, is an understatement.

    'Mech Design 101
    If you have short range weapons, mount them on a fast chassis so that they can actually get in there and do something. This rule is also called "The AC20. Why You Are Doing It Wrong."

    2. The Hatchetman was designed by Dr Banzai and first manufactured in Lyran Commonwealth space, nowhere close to the Periphery.
    3. Pretty boring Flashpoint.
    Verdict:
    Lore rape.


    Flashpoint The Long Hunt
    Show Spoiler

    Given by: House Kurita
    Problems:
    1. A Davion Colonel doing a massacre of civilians, even Kurita civilians, and Hanse Davion would allow it? Not according to the books! This is 3025 we are talking about, not 3067 Steiner FedComm pretenders!
    2. Again, a pretty boring Flashpoint.
    Verdict:
    Lore rape ahoy!


    Flashpoint The Opportunist
    Show Spoiler

    Given by: House Davion
    Problems:
    1. Hanse Davion's "pleasure yacht"... is an Overlord-class DropShip carrying an entire battalion of 'mechs and enough firepower to level entire assault lances and a crew of 43. It is called Camelot.

    Verdict:
    Lore rape


    At this point, I am not even sure I want to continue. At every single turn, the fuckers at HBS rape the established lore. As I said, Weissmann has no fucking clue about the setting. His only claim to fame is that he was part of FASA.
     
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  11. lightbane Arcane

    lightbane
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    What's the mission about then?
    That Defend mission also seems to have a stupidly large number of enemies coming down on your head. Weren't mechs supposed to be rare and hard to produce?

    Funny that the weaboo girl is blue-eyed and blonde, while you're not allowed to be so for your MC due *reasons*. Lore rape is to be expected after the shit that is the regular campaign. The fact no changes are done to Reputation either way sounds lame.

    The restriction is artificial and obviously meant to stop you from spamming Assaults... But that doesn't work if the enemy continues to have the number superiority. As for Kuritas complaining about killing civvies... Aren't they the ones doing that REGULARLY? MW2 Mercs pointed that out, and even had you work as a part-time terrorist to force tension with another House. Against all odds they do not kill you to hide their dishonorable behaviour, but I guess that's because of game mechanics.

    Which one is worse BTW? Kurita or Liao? Sometimes they seem to overlap to me.
     
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  12. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    People play mech games for the lore? Really?

    I understand rules purism and hating things that deviate too far from the spirit of the original games, but seeing a BT storyfag is so odd.
     
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  13. Cael Dumbfuck! Dumbfuck

    Cael
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    B&B has Justin asking you for help because a guy with a merc company keeps harassing him. He wants you to deal with the guy because he is too busy/can't be bothered because he has work to do on Kittery (if so, why is he on another planet multiple jumps away??). He tasks you with blowing up the bar where the guy usually drinks. Seriously. He wants you to blow up a bar full of bystanders because ONE GUY is harassing him. And he is willing to pay hundreds of thousands of C-Bills and rare items for you to do it.

    When you get there, you fight a lance of boisterous bar patrons. In heavy 'mechs. They are joined by drunks in heavy 'mechs. Oh, and the bar has 4x assault turrets.

    You blow that all up, and you find out the guy isn't even there. Congrats! You killed an entire bar full of innocents for nothing. And the guy is now pissed at you because he really liked that bar. He claims he is harassing Justin because Justin owes him 250k. You have the choice to pay him off or you can fight him with a lance of 230 tons or less. I haven't progressed past that because it was so stupid, my desire to play more was crushed.


    The Long Hunt is retarded in many ways. Yes, Kurita has a history of being heavy-handed. However, whoever wrote the Davion colonel is obviously a hack. It was worse than fanfic tier. The kind of moustache twirling "I got you now!!!!" screams is bad caricature. It is like HBS put a retarded 3-year old to write out the- Ooh... Nevermind...


    In MW2Mercs, that was the second campaign mission. Kurita wanted you to blow up an office because it was printing seditious material or something like that. That kind of thing is pretty standard fare for the Kurita and Liao factions. They are authoritarian regimes. Kurita is more monarchy style totalitarianism, whereas Liao is more caste-system commiecunt style. But they are both totalitarian states. Kurita tried to be less totalitarian later on, and it ended up with the hardliners revolting against Theodore Kurita and nearly assassinating him. They are all kinds of messed up, but at least their leaders are sane. The Liaos went batshit insane after the 4th Succession War. Romano is certified insane, while her son is a cowardly, crafty little shithead. His son is literally an incestuous rapist. Yeah, let's not go there...
     
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  14. lightbane Arcane

    lightbane
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    Sounds dumb indeed, probably an attempt at "humor" that falls flat due not making any sense in-universe.
    Why would a random bar have such super-heavy duty gear? Nevermind the drunkard pilots.

    But that's nothing compared to the campaign, which IIRC in one mission you blow up a priceless Castle Brian relic and, instead of having Commiestar and others order a bloodhunt on your asses, nothing happens.

    No, I was referring to a later mission, when you have to destroy Davion bases while pretending to be a pirate, so that Davion increased military presence in the planet, letting the "honorable" Kurita use that as an excuse to make bigger demands or provoke a war.
    Or how during the second mission you mention, one of the intermission texts mentions that one of the Kurita soldiers used a mech's machinegun to "silence" a protesting crowd. Hardcore. They also do not recruit military types officially due their "dishonorable nature", officially at least, so being double-crossed at some point would have been in-character.
     
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  15. Olinser Savant

    Olinser
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    From a lore standpoint, Liao was generally far worse because they were evil AND stupid and petty (PARTICULARLY when Maximilian and then Romano were in charge) while Kurita tended to be evil but pragmatic.

    So Kurita was evil but wouldn't kill you if you were useful or it would make them look bad. Liao would kill you because Mad Max didn't like your haircut, regardless if how useful or loyal you might be.
     
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  16. Cael Dumbfuck! Dumbfuck

    Cael
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    Hmm... I don't recall that Kurita mission. But MW2M was a long time ago. I only recall the first one because it was aggravating as hell. You have to nail that stupid Jenner and then save the tank on the other side of the map in what is likely to be your starting Commando. Then you have to double back to kill some helicopters. Otherwise you fail mission objectives. In the end, I just sort of cheated by targeting the Jenner's massive head area and hope to kill it with the very first alpha strike. That is only something that veterans of the game would figure out, so newbies to the game is generally boned.

    And yes, machine gunning a protesting crowd would be exactly the kind of thing the Kuritas under Takashi would do. They are that ruthless. But they are sane and pragmatic... usually (and then the 4th Succession War and the Dragoons happened...). Liaos are just batshit insane.
     
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  17. Spark Mandriller Augur

    Spark Mandriller
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    Raiding military targets to get the response they want is pretty normal for the IS. It's like the FedCom mission chain where they hire you to work with an uprising on that DC planet. Advancing their goals is what's important, if some people have to die for that then that's too bad. And trying to get an advantage is pretty sensible anyway, given that they've been fighting for centuries and the FedCom already tried a major invasion of the DC a few years before the game started. Everyone knows they would have tried again if the Clans didn't show up and get everyone's attention.
    Machinegunning protesters is obviously evil but it's consistent with the DC honour code. Disrespecting the DCMS=disrespecting the authority of the coordinator=treason=death penalty. And hopefully it'll be brutal enough that nobody else will get any funny ideas. It's bad, but it makes sense if you understand how their morality works. Better than Liao where they don't really have any sense of morality.
     
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  18. Cael Dumbfuck! Dumbfuck

    Cael
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    FedSun, not FedCom.

    And which major invasion were you talking about where the FedSun invaded the DC pre-3025?
     
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  19. Spark Mandriller Augur

    Spark Mandriller
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    MW2 Mercenaries is set in the 3040s so I feel comfortable calling it the FedCom. LC and FS were working together pretty well at that point even if they didn't completely combine until later. Though if you'd prefer for me to say FedSuns then okay, sure, you are correct. Either way, FedSuns are happy to sponsor rebellions on DC worlds. It doesn't cost much and it hurts the DC, so it's the smart thing to do. And Hanse is extremely smart. Being incredibly good at leading a nation is basically his defining attribute.
    I wasn't talking about invasions before 3025, I was talking about 3039. It didn't work out that time, but why wouldn't they try again? Not like the DC didn't basically deserve it either.
     
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  20. Cael Dumbfuck! Dumbfuck

    Cael
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    3039 was a Davion loss. Davion already knew something was up when the Kuritans started fielding weird 'mechs. He wasn't going to attack them again until he figured out what, although he had a good idea.
     
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  21. Spark Mandriller Augur

    Spark Mandriller
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    Yeah, exactly. He was going to figure it out and then they'd attack again. DC were right to try everything they could to shore up their defences while they could. Even though it probably wouldn't have helped anyway, since the FedCom was just too strong. Which is why the writers made Kat ruin everything, I guess.
     
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  22. Cael Dumbfuck! Dumbfuck

    Cael
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    16,466
    FedCom was strong, but it was also too big. If not Katherine, some one else would have done it. Probably Nondi. The thing with the FedCom falling apart was the stupid way it was done. Katherine had nothing other than author fiat to do the kind of damage she did. It would have been more believable for Nondi to do it or a coalition of Steiner "loyalists" like what happened in the Combine (the Black Dragons). Katherine was a nobody. She wasn't even a 'mechwarrior, which automatically disqualified her to BOTH thrones.

    Of course, the logic rot was right there from the beginning. Candace was the heir, for example, but she gave it up to let the entire CapCon suffer Romano's insanity? What the hell? It was total bullshit. All she had to do was to keep Justin's real identity a secret, Justin play the rogue agent still, negotiate a ceasefire and a Marshall Plan of some sort from Davion, and she'd have returned home in triumph with Davion as an ally. Instead, she ended up losing her holdings and becoming a de facto prisoner of her nephew. That is hardly the smart, cunning Candace that was portrayed in her first outing.
     
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  23. Spark Mandriller Augur

    Spark Mandriller
    Joined:
    Jan 1, 2011
    Messages:
    411
    This is why Crusader Clans are the best. When they do dumb shit it's in character, not out of character. Except for Wolves, but all the smart Wolves turned bandit and ran off anyway. You stick with Falcons or Jags or whoever and they'll never let you down. Just go around being dumb and hitting things all day.
     
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  24. Shitty Kitty Self-Ejected

    Self-Ejected
    Joined:
    Sep 9, 2020
    Messages:
    556
    Falcons yes, the Jade Falcons are probably the smartest of the dumb asshole brigade, they're good at what they do and you fuck with someone like a Pryde at your own peril.

    Smoke Jags... they're a little special, and by special I mean :retarded:

    Kind of pissed that CGL decided the Republic of the Sphere rolled the Jag leftovers into their special units instead of something interesting like Wolverine/Minnesota Tribe leftovers, but the Wolverines already fucked off into the Deep Periphery 300 years or so before the RotS was a twinkle in Stone's eye.
     
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  25. TheDiceMustRoll Game Analist

    Self-Ejected
    Joined:
    Apr 18, 2016
    Messages:
    761
    Can you get Axemans in this games vanilla game
     
    • Yes Yes x 1
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