Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

KickStarter BATTLETECH - turn-based mech combat from Harebrained Schemes

Discussion in 'Tactical Gaming' started by Infinitron, Apr 24, 2018.

  1. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    When you first start, the enemy are all recruits. That means they have 3 hit points. What you need to do then is to knock them down once and blow up both torsos and they are out for the count. You get a full 3 part salvage at the end of the mission. There are several ways to accomplish this:
    1. Melee them from either side. You can usually knock them down if you time it right, so if you killed a torso with your melee attack, that is two wounds straight away. When they are down, do Called Shots to the remaining torso from that side.

    2. Use stability damage to knock them down. This is harder as early enemies tend to be poorly armoured. Ironically, the higher their armour, the better chance for you to salvage things. Once they are down, shoot the torsos off.

    3. Shoot the torsos off from the side and then Precise Shot the more damaged leg. You'd want to go with noon-spread weapons for this.

    Note that all damage transfers, so if you are going to hit a side torso with only 10 structure left with a med laser, make sure the CT has at least 16 structure/armour left or it will blow. If it has less, use something else (LRM5 is good if you only need to remove 1-4 structure).

    I killed Grim Sybil (who is a Defender with 4hp) by basically surrounding her 'mech with mine and beating her into the ground with melee attacks. It takes 3 melee attacks to knock down her Quickdraw, and my Blackjack was waiting for her to hit the ground before unloading two LB2-X into her head. Then, it was time to remove her torsos and her was dead. At the end of that mission, I got both the Shadowhawk and the Quickdraw (lucky randoms picked up the other two pieces of the Hawk).

    Do NOT do this with that Victoria bitch. She is scripted to ignore Called Shots to the head (i.e., they never connect). Just nail both her legs instead.
     
    • Thanks! Thanks! x 1
    • Informative Informative x 1
    ^ Top  
  2. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    You compared it with Mechwarrior. Seriously? I was supposed to take that rant seriously?

    You always have a chance to hit the other side on tabletop. It is moved around, but the facing tables support hitting the other torso. You might not like it, but the rules are there.

    Oh, by the way, in tabletop, DFA does damage to punch locations. Look up what that means.
     
    • Brofist Brofist x 1
    ^ Top  
  3. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    For one thing, the Firestarter is 35t. As for the other, I don't make 'mechs for condescending dickhead moronic noobs like you.

    If you had asked me nicely, I would have pulled out my flamer 'mech for you to look at. I do have one, ironically enough, as heater 'mechs are a favourite of mine in tabletop.
     
    ^ Top  
  4. lightbane Arcane

    lightbane
    Joined:
    Dec 27, 2008
    Messages:
    8,365
    Location:
    Neverwhere
    If you defeat an enemy unit by blowing up both legs, does it count as fully destroyed so that you cannot recover the other body-parts, or "only" the legs so the remaining pieces count for salvage?
     
    ^ Top  
  5. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    Legs are two pieces, I believe. Complete destruction or CT coring is 1 piece.
     
    ^ Top  
  6. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    11,143
    If the tabletop rules are retarded then the tabletop rules should be changed. Simple as that. PC games can calculate things that would be inappropriate to waste time on with two guys around a coffee table. The chance to hit an arm on the far side of a mech that is 95% obscured by the mech visually should not be the same as the chance to hit the army that I can see just fine. It's pretty ridiculous that a PC FPS game from 1989 can support deeper simulations with more tactics than a PC tactics game from 2018.
     
    • No No x 1
    ^ Top  
  7. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    6,476
    Location:
    Italy
    but i *did* ask nicely, dear cael. what's more honourable than being called an autist about a subject one's just going to ask something on? it's on par with being called a hacker after having curbstomped the opposing team. i'm surprised you don't know.

    besides, which one did i confused it with? firefly? then the firestarter would have been a more suitable choice, considered its boni are all for flamers. now i only need to find a whole one. wishful thinking.
     
    ^ Top  
  8. lightbane Arcane

    lightbane
    Joined:
    Dec 27, 2008
    Messages:
    8,365
    Location:
    Neverwhere
    No no, I meant the rest of the body, not the legs themselves. As in, enemy mech "x" is downed by having blow legs destroyed and the right arm. That means I would receive the left arm, the head and the torso as salvage, right?

    In one hand, it is due the incompetence of the devs which made a mess with Unity. On the other, BTech's rules are from a 80's wargame that has been stuck in limbo for a while, so I dunno if someone ever made an attempt to make the rules less clunky. Ie: In the tabletop game you can kick an enemy mech as a melee action that can be done as long as you have both legs, but failing to hit risks you falling to the ground. Whether's that's because the enemy mech trips you, or your pilot is clumsy, I'm not sure which one was.
     
    ^ Top  
  9. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    If you blow the legs off, you get 2 pieces on the salvage list. if you kill the pilot, it is 3. If you core it, you get 1.

    The HBS game doesn't care about what parts, just how many salvaged items. Get 3 of the same kind, you get a full 'mech.
     
    • sad sad x 1
    ^ Top  
  10. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    95% chance of not hitting still means there is a 5% chance you will. As I said, the facing tables are changed to reflect this. It is you who are being ridiculous in this case.
     
    • Agree Agree x 1
    ^ Top  
  11. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    Whatever, cunt. You were being a smarmy ass and not even bothering to hide it. As the saying goes, "No soup for you." Fuck off.
     
    • butthurt butthurt x 1
    ^ Top  
  12. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    11,143
    No, it's literally the same hit chance as if you were looking dead center on.
     
    ^ Top  
  13. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    The tabletop literally has a different hit location table for different facings relative to the target. You are wrong. Just admit it.
     
    ^ Top  
  14. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    11,143
    I don't give a flying fuck about the tabletop. In game the only directions that matter are cardinal.
     
    ^ Top  
  15. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    If you don't give a flying fuck about the tabletop, then why call for it to be changed?

    In the HBS game, try it with a Jaegermech and put a side to an enemy and see what happens. I suspect you left it too late and the other arm had very little structure left and a LRM sneaked past and took it off. That happens. Or the enemy was above you.

    The HBS game actually does the facing thing decently, and you do get increased chances of hitting one side than the other depending on facing. As I said, I use it all the time to get complete salvage pre-Called Shots mayhem. I still use it after when I either run out of Morale or the 'mech is not worth a Precise Shot (e.g., Locusts). You can see the SRM barrage blowing off the arm, then the torso before blowing up the CT. Sometimes the leg gets blown off also. The other arm, leg and torso is typically untouched.
     
    ^ Top  
  16. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    11,143
    Yes, only on cardinal directions. This makes it completely useless in 99% of all situations. It's clearly running off boardgame rules that make the chance to hit completely divorced from both reality and what the game is presenting. It also takes away virtually all potential tactical play in positioning your mech. In Mechwarrior if my left is damaged I can swing around so the enemy is on my right and shoot them while protecting my left and torso. In Battletech I cannot do this, because only cardinal directions matter and if you swing to the side enough to "activate" the sideways CTH calculations you now can't shoot at the enemy.
     
    ^ Top  
  17. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    The whole pitch of the HBS game was that it is TB and true to tabletop. That was what roped players in in the first place when they announced the Kickstarter. That they went haywire after that is an indication of the depths of criminal deception that HBS engages in.

    You are basically screaming: It is not according to reality! It is not according to reality!!!!

    My answer to that is: So fucking what? It is a GAME of BIG STOMPY ROBOTS. Reality can go hang!
     
    • Brofist Brofist x 3
    ^ Top  
  18. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    Here is something I have been wanting to show ever since I saw it:

    Show Spoiler
    [​IMG]


    A Periphery nation fielding a WarShip in 3025, folks. You heard it at HBS first.

    Motherfuckers not only raped the lore so hard that it is bleeding out, they threw its dying, abused body to their pet trannies for a second round.
     
    ^ Top  
  19. Spark Mandriller Augur

    Spark Mandriller
    Joined:
    Jan 1, 2011
    Messages:
    407
    MechCommander 2 is pretty awful compared to 1 so that's no great loss. That game was almost as big of a letdown as this one. You want good level design? It's gone. You want good game design in general (remember how between that and the well made levels MC1 actually kept lights useful even in the endgame?)? It's gone. You want interesting salvage? It's gone. It also shipped with completely broken AI, but at least they patched that. Yeah, for all the people who didn't play MC2 at release, the original AI didn't allow enemy mechs to run or to switch targets until their first target was dead. So you got their attention with a fast mech and then had it play keep away and they'd ignore your mechs that were shooting them. It's like they were trying to roleplay Clanners, except even dumber.
     
    • Brofist Brofist x 2
    ^ Top  
  20. Nutria Cipher Patron

    Nutria
    Joined:
    Mar 12, 2017
    Messages:
    1,776
    Strap Yourselves In
    Dammit. I never played MC1. Now I'll probably never get the chance unless I spend hours setting up a Win98 virtual machine.
     
    ^ Top  
  21. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    That was why I always had at least one Sha Yu in the field with full armour and jumpjets until the last mission :D

    The best part was that you don't even have to tag them. All you had to do was show your face and run like hell.
     
    ^ Top  
  22. Nathaniel3W Rockwell Studios Patron Developer

    Nathaniel3W
    Joined:
    Feb 5, 2015
    Messages:
    623
    Location:
    Washington, DC
    Strap Yourselves In
    I loved MechCommander. Does it have to run through Windows? I don't suppose DosBox will launch it? To be honest, I hadn't known about the sequels. That's too bad it went downhill.
     
    ^ Top  
  23. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    15,860
    You don't need to. There is a MC1 download somewhere that allows you to play it on modern machines. I think it is free, too.
     
    • Brofist Brofist x 2
    • Informative Informative x 1
    ^ Top  
  24. Matalarata Arcane Patron

    Matalarata
    Joined:
    May 8, 2013
    Messages:
    2,290
    Location:
    The threshold line
    Guys, since I more or less squeezed MW5 for all the fun it could give me and this one was on sale on my choice reseller for a few peanuts, I decided to buy it, to keep scratching that stompstompstomp hitch. MW5 only left me wanting for moar and I ache thinking about the old titles more than ever.

    I'm not really interested in the campaign, is it worth it? I've also skimmed through the last few pages and checked a few mods on nexus, BTA 3062 looks interesting and still light enough to be maybe considered for a first playthrough. Should I go modded or vanilla? My :autism: is not as strong as that of other experts, but I know my way around BT lore and (most importantly) weaponry and chassis. As such, complexity isn't really an issue, I just wish to know if the vanilla game is even worth a try.

    BTA is already a compilation of mods, if I understand it correctly, so stacking other mods on top of it is ill advised. Is there anything else you consider a must have? Like interface mods or similar? Bonus bananas if you can also tell me if they are already integrated into BTA or otherwise compatible.

    :salute: thx in advance!
     
    ^ Top  
  25. rashiakas Cipher Patron

    rashiakas
    Joined:
    Oct 4, 2011
    Messages:
    794
    Pathfinder: Kingmaker
    BTA has all you need, and you can do the campaign a well if you want (as flashpoints).
     
    • Thanks! Thanks! x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.