I just finished it because I was craving something different. It was pretty good. The city was very interesting thematically and even structurally. It's sandwiched between two... 'horrors', I guess - the poor, rust-covered metal top floor ghetto where most of the D-LINCs live and the fleshy chambers of LINC below the ground. The second and ground floor residents are oblivious to the true going-ons, so disconnected from reality they've become like caricatures of people. This is also reflected in the court room case, it might seem like it's a comedy relief moment, but it shows how frivolously the people treat criminality and the justice system, to the point that it's neither criminality nor justice (or a system). Joey is a cool and well-written robot character and it explores two linked themes very relevant to cyberpunk, personality within a non-organic shell and the transference of consciousness between different bodies. Robert and Joey genuinely care about each other and it's refreshing to see a conventionally masculine character caring about something other than a woman or revenge (if they even care about that).
There's a lot crammed into this short game, Obsidian can learn a thing or two about worldbuilding from it, but it does feel rushed towards the end, a lot of the plot points don't go anywhere, like what the pipes are for, the rivalry with Hobart City, the council, etc. I also kind of didn't like the protagonist all that much, his motivations don't make a lot of sense to me, especially his desire to return to the Gap. He sees the wrongness within Union City, but all he wants to do is leave it behind to go frolic in a featureless desert, even though he's resourceful enough to do something about it. I didn't care for the fridging of Anita, the only other competent character, I don't think the plot or characters are served by that and it didn't produce any more of a drive within Robert to succeed, he was already motivated to do what he can about the current situation. There's a loooooot more that can be said about the themes, characters, the Übermensch subtext (it's basically text, though) of Robert and his father, the severed hand of Joey in the end symbolizing humanity (like severed hands usually do in legends and folklore) and him becoming more human than a lot of the characters, yet distinctly more capable of handling LINC, but I'll leave it at that for now.
I highly recommend the game.