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Benoît Sokal, the creator of Syberia, has died

Venser

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29 May Mourning Benoît Sokal
Posted at 10:00h in Microids by Microids
Paris – May 29th 2021 – It’s with extreme sadness and heavy hearts that the Microids team must announce the death of Benoît Sokal, who passed on the 28th of May 2021 after battling a long-term illness.

Known first and foremost as a storyteller and talented comic book artist, Benoît contributed hugely to advancing the video game medium internationally, through a varied and prolific output over the past 25 years.

A true visionary and extremely talented artist, Benoît left an indelible mark on Microids’ history. He worked hard to share his vision with the world, starting in 1999 with his first title, Amerzone. His distinctive style made the various universes he built unforgettable for thousands of players worldwide, even earning him the position of Art Director at Microids for a time.

Benoît is also known and revered for creating the cult Syberia games. This was a series in which he brilliantly transposed his love for all things Eastern European, all encompassed in unique and singular adventures cherished and loved by a loyal army of fans.

The entire Microids team share the grief of his family and friends.

About Benoît Sokal
Benoît Sokal began drawing for À Suivre magazine in 1978. At this time, he created the Inspector Canardo series, featuring a depressed anthropomorphic duck detective with a penchant for cigarettes, alcohol and femmes fatales. In 1996, he started the video game project Amerzone, published by Microids. Benoît Sokal is one of the first graphic novel artists to design, implement and supervise the entire production of a video game. He then went on to become Microids’ Art Director, publishing his second game, Syberia, in 2002. He was recognized as “Person of the Year” at the 2002 video games Phenix Awards; Syberia was crowned “Best adventure game of the year” in 2002 in the USA. In April 2004, the release of Syberia 2 met the same success as the first episode of the saga and was greeted with enthusiasm by fans all over the world. With Syberia 3, Benoît Sokal chose to stick with the old-fashioned way of drawing with pencils and watercolors, rather than using digital tools, giving his universe and characters a very distinctive look. A multi-talented artist, he also crafted the beloved game story and the characters’ dialogue. During these last months, Benoît Sokal was working with the teams at Microids and Koalabs on the upcoming game Syberia: The World Before.

Despite his prolific career in video games, Benoît Sokal never let go of his original passion, and released the graphic novel Kraa in 2010. He also developed the Aquarica universe for several years with his friend François Schuiten. Together, they released the first graphic novel based on Aquarica in 2017.

https://www.microids.com/mourning-benoit-sokal/
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
RIP. Syberia 3 was a miss but doesn't render the magical visual design and atmosphere of the first 2 games invalid. Even then his strong art direction persist in 3. Truly a great loss.
 

Keshik

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Mar 22, 2012
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Sad news, Syberia 3 was a let down but did seem like an honest effort.
 

Boleskine

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Sep 12, 2013
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"Benoit, to me you'll always be more than a simple adventure game designer."

I played Syberia 1 and 2 a little more than a decade ago (~2010), after years of intending to do so. In many ways those games helped to rekindle my dormant love for adventure games, just as the genre was entering its silver age. I still need to play Syberia 3, which I understand benefited greatly from various bug and stability fixes over the months after its initial troubled release.
 
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Morpheus Kitami

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May 14, 2020
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Guy always kept the torch going, even through the genre's dark years. They weren't always the best games, but they were always impressive visually.
 

Neuromancer

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Jun 10, 2018
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That's the real Kate,
RIP. I should finally play Syberia 3 now.
Don't. It's pretty horrid.
I wouldn't say, it's horrid, but it is definitely not a good game - and a huge decline to the originals.


The 3D engine was extremely performance-hungry and had lots of bugs at the time of the release.
They fixed the most severe ones, but the engine still lags a lot, if you don't have a more recent computer setup.
I had to reboot several times in the city area, because the game still crashed sometimes.

Kate got uglified - or let's better say "generified" - , so now she looks like NuLara from the last Tomb Raider reboot.
(Very slight spoiler, if you hadn't played it yet):
The resurrection of a specific character was pure fan service, was completely unncessary and in general was detrimental not only to this but also to the previous games.
The story had it's ups and downs, but was mediocre in general - and got a huge cliff hanger at the end, which probably won't be concluded - if you regard the demo of the newest try.


Still - judging from the Syberia 4 Prologue Demo - part 3 might not be the bottom of the series.
The demo of Syberia 4 had nice graphics, but otherwise was utter shit IMO.
 

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