One of the worst inventory systems actually. Action games should allow you to use items and switch weapons in real-time. Letting you pause in the middle of a fight to play inventory Tetris is not great design.Finite Tetirs Inventory + Ability to move and rotate items (à la RE4) + Weight Limit with several status effects = Perfection
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EDIT - OP is a faggot for trying to argue otherwise
Not an RPG proper, but the best inventory system is the one in STALKER. A single page of inventory tetris and encumbrance with gradual stamina effects.The best inventory system is the one used in System Shock 2 and Arx Fatalis. Inventory Tetris in a simple bar that's fast and easy to use and doesn't interrupt the game.
For one thing, a good inventory system should display as much of your inventory on the screen at a time as possible. Your example has 10. This is horrible. It's worse than Skyrim inventory, consider that.monocled text list:
One of the worst inventory systems actually. Action games should allow you to use items and switch weapons in real-time. Letting you pause in the middle of a fight to play inventory Tetris is not great design.
Juggling items between the backpacks of characters of the same group is boring busywork.
If you want Tetris go play fucking Tetris. Leave our inventories alone you faggots.
list-based is superior for an actual RPG, there's not even an argument against it beyond "muh fee fees" and "look at the pretty colors! just like... look at them!!!"
other inventory types are designed for games that aren't rpgs
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