smaug
Secular Koranism with Israeli Characteristics
HP: 1128
Pillars of Eternity
Endurance: 241
Those numbers are disgusting.
HP: 1128
Pillars of Eternity
What is the problem with 241? Do you not like prime numbers or something?HP: 1128
Pillars of Eternity
Endurance: 241
Those numbers are disgusting.
Numbers are too high. RPGs should not have numbers like that.What is the problem with 241? Do you not like prime numbers or something?HP: 1128
Pillars of Eternity
Endurance: 241
Those numbers are disgusting.
because it's not an RPG and only has a handful of items...Another thing that X-com gets right is that every type of item is recognizable at glance.
JA2 is a good example. I don't even know the names of many of the weapons, but I know what they look like and what their strengths and weaknesses are. Same with ammo types, grenades, and accessories. Their names are irrelevant.Try to portray this inventory system in text only, it will be a lot less intuitive:
JA2 is a good example. I don't even know the names of many of the weapons, but I know what they look like and what their strengths and weaknesses are. Same with ammo types, grenades, and accessories. Their names are irrelevant.
Liking items is not the same as hating a clear representation of information, that is nonsense. A normal human is good at recognizing shapes and can skim them faster than dense lines of text. That is a clear benefit of icons. A good inventory should combine the best of both worlds. The names of the items in your example don't seem to provide any information that an icon couldn't, and I refer only to the name, not the numerical values that actually provide information. Good icons would make it much easier to skim that list and could reduce the horizontal space that is taken up by each entry.
(not actually CoQ, but it's a nice mockup)
From a single glance I can see:
- how much damage a weapon does
- weapon penetration values
- how much damage each type of ammo does
- what material an item is made out of
- the quality an item
- whether an item is modded
- the weight of an item
- the charge of batteries
- the charge of batteries inside an item
Holy shit it's like RPGs should be about giving you information rather than obscuring it behind pretty graphics. Saying you don't prefer list-based inventories is saying you hate information.
what information does this image convey:Liking items is not the same as hating a clear representation of information, that is nonsense. A normal human is good at recognizing shapes and can skim them faster than dense lines of text. That is a clear benefit of icons. A good inventory should combine the best of both worlds. The names of the items in your example don't seem to provide any information that an icon couldn't, and I refer only to the name, not the numerical values that actually provide information. Good icons would make it much easier to skim that list and could reduce the horizontal space that is taken up by each entry.
JA2 is a good example. I don't even know the names of many of the weapons, but I know what they look like and what their strengths and weaknesses are. Same with ammo types, grenades, and accessories. Their names are irrelevant.
JA2 has the item name directly on top of it on the inventory screen, he's purposely misconstruing how the game's inventory actually looks.
the fact that it got so many reddit updoots is proof most of this site doesn't actually play the games they talk about
Refer to the content of my post when you quote me or don't quote me at all. I do not defend shit inventories like this, neither do I care for your fight against straw men.what information does this image convey:Liking items is not the same as hating a clear representation of information, that is nonsense. A normal human is good at recognizing shapes and can skim them faster than dense lines of text. That is a clear benefit of icons. A good inventory should combine the best of both worlds. The names of the items in your example don't seem to provide any information that an icon couldn't, and I refer only to the name, not the numerical values that actually provide information. Good icons would make it much easier to skim that list and could reduce the horizontal space that is taken up by each entry.
at some point you guys should just admit you like console popamole garbage instead of actual information relevant to an RPG
It's the closest thing to a proper inventory screen the game has because it's not an RPG. What you're showcasing is the equivalent of an RPG equipment screen.JA2 is a good example. I don't even know the names of many of the weapons, but I know what they look like and what their strengths and weaknesses are. Same with ammo types, grenades, and accessories. Their names are irrelevant.
JA2 has the item name directly on top of it on the inventory screen, he's purposely misconstruing how the game's inventory actually looks.
the fact that it got so many reddit updoots is proof most of this site doesn't actually play the games they talk about
That's... the sector inventory, not the inventory you look at while you're in an encounter.
This is basically the looting interface.
This is what you see when you're done with a battle and want to check what the enemies dropped, and choose what to take and to leave.
(also, my screenshots were taken from the 1.13 mod which improves the inventory a little over vanilla )
You said icons have a clear benefit for conveying information, I grabbed a recent codex GOTY winner that used icons and asked what information it conveyed, and you got extremely butthurt.Refer to the content of my post when you quote me or don't quote me at all. I do not defend shit inventories like this, neither do I care for your fight against straw men.what information does this image convey:Liking items is not the same as hating a clear representation of information, that is nonsense. A normal human is good at recognizing shapes and can skim them faster than dense lines of text. That is a clear benefit of icons. A good inventory should combine the best of both worlds. The names of the items in your example don't seem to provide any information that an icon couldn't, and I refer only to the name, not the numerical values that actually provide information. Good icons would make it much easier to skim that list and could reduce the horizontal space that is taken up by each entry.
at some point you guys should just admit you like console popamole garbage instead of actual information relevant to an RPG
"I don't like the fact that he's right and I have ZERO counterarguments... so it's a strawman! Posting actual pictures of GOTY winners and asking what information they convey is a strawman!"Let the midwit strawman in peace JarlFrank .
Icons don't convey fucking anything. You've memorized specific icons and associate information with those icons. Individually, they convey NOTHING.
Can you tell me what this icon conveys? Is there some sort of international standard for it?Icons don't convey fucking anything. You've memorized specific icons and associate information with those icons. Individually, they convey NOTHING.
text is just a collection of icons
i sometimes call them characters
you memorize them and associate information with 'em
it's pretty dope
depends on the contextCan you tell me what this icon conveys? Is there some sort of international standard for it?Icons don't convey fucking anything. You've memorized specific icons and associate information with those icons. Individually, they convey NOTHING.
text is just a collection of icons
i sometimes call them characters
you memorize them and associate information with 'em
it's pretty dope
gee, if only instead of icons it had the text "Open Cylinder Choke", then you'd be able to tell what it is without having to manually mouse over every single item.depends on the contextCan you tell me what this icon conveys? Is there some sort of international standard for it?Icons don't convey fucking anything. You've memorized specific icons and associate information with those icons. Individually, they convey NOTHING.
text is just a collection of icons
i sometimes call them characters
you memorize them and associate information with 'em
it's pretty dope
Bad itemization where you can't tell one thing from another?Can you tell me what this icon conveys? Is there some sort of international standard for it?Icons don't convey fucking anything. You've memorized specific icons and associate information with those icons. Individually, they convey NOTHING.
text is just a collection of icons
i sometimes call them characters
you memorize them and associate information with 'em
it's pretty dope
How would you represent an open cylinder choke so that it looks different from an extended choke while still looking like the actual items in real life?Bad itemization where you can't tell one thing from another?Can you tell me what this icon conveys? Is there some sort of international standard for it?Icons don't convey fucking anything. You've memorized specific icons and associate information with those icons. Individually, they convey NOTHING.
text is just a collection of icons
i sometimes call them characters
you memorize them and associate information with 'em
it's pretty dope
If you have a dull sword and a sharp sword in your inventory, they would look almost identical without closer inspection. Text could easily convey whether one is dull or sharp.if you call every sword in your game just "sword" well, that doesn't help much either