Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

.

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,226
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
On my comp (diamond) I have to play with vsync and re-check the vsync after alt-tabbing or the MMB-camera sens goes down by like 300%.

I had this issue in another PC, though it doesn't seem to happen on my current one (might be AMD's crappy OpenGL implementation not being able to go above 100 fps in game :-P). If you do not like the extra input lag vsync adds, try using RTSS instead and limit the refresh rate to 60fps or so (might sound weird if your monitor is at 60Hz already, but framerate limiting will both prevent extra frames to be queued -though your drivers might have an option for that too- and most importantly, with vsync the reaction to your input will always be delayed to the next full monitor refresh whereas with frame limiting you'll see a partial update before the current refresh ends).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom