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Best player made NWN campaign modules

Joined
Dec 17, 2013
Messages
5,537
@lillura used to shill Swordflight.

What are the best NWN player made modules?

Constraints: these have to be actual sizeable campaigns, no 5 hour modules please, at least 20-30 hours if you add everything up.
 

MLMarkland

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@lillura used to shill Swordflight.

What are the best NWN player made modules?

Constraints: these have to be actual sizeable campaigns, no 5 hour modules please, at least 20-30 hours if you add everything up.

NWN 1
Honor Among Thieves
Darkness over Daggerford
(Don’t remember at all how long these were)

NWN 2
https://youtu.be/yn_FX7VoYtM if anyone finished it after I was unable to continue leading the team. No clue tho.
 

EtcEtcEtc

Savant
Joined
Jan 16, 2017
Messages
417
For NWN this is what I've played & liked

The best:

Swordflight
Aeilund Saga
Against the Cult of the Reptile God

The good:

Darkness over Daggerford
Pirates of the Sword Coast
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,473
Pathfinder: Wrath
From the ones I've played, Swordflight, Aielund Saga, Prophet, and A Dance with Rogues are the best. Dreamcatcher iirc is good too, but I've played it only once a long time ago and only vaguely remember it.
 
Last edited:

Gargaune

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Mar 12, 2020
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3,957
Recommendations off the top of my head:

- Swordflight
- Siege of Shadowdale & Crimson Tides of Tethyr
- Dreamcatcher

Darkness over Daggerford is absolutely fantastic but not stricly "player-made", it was a cancelled PM by Ossian Studios released on the Vault, and then Beamdog gave it a polished commercial release on the EE. If you just mean "free stuff off the Vault", the original release is still available.

And then Tyrants of the Moonsea carries on after Crimson Tides of Tethyr, but it's an commercial EE expansion (the best official content, in my opinion).
 

Gargaune

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Mar 12, 2020
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How long are these (ballpark)?
Swordflight Ch.1 10 hours, Ch.2 40-50 (yes, really), Ch. 3 & 4 20-30 each, ain't completed Ch.5 yet and there's still Ch.6 to come.

SoS is 5+ hours and carries on with the CToT soft sequel which is in the 20+ range, if I recall correctly. If you then carry on with TotM, that's another 25-30 hours easily. Note that SoS already has an EE version out, and CToT's is "coming soon."

I'm fuzzy on Dreamcatcher, but I seem to recall it's also 20+. Technically, it's the middle campaign of a series that begins with Shadowlords (which starts as a very primitive adventure, but matures throughout) and ends with Demon, which I didn't play.

Finally, DoD is in the 20-30 hours range too.
 
Joined
Dec 17, 2013
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5,537
Damn, I didn't realize Swordflight is that big. My fear with these player modules is that they are too short to be worth it, hate playing 5 hour long RPGs.
 

EtcEtcEtc

Savant
Joined
Jan 16, 2017
Messages
417
Damn, I didn't realize Swordflight is that big. My fear with these player modules is that they are too short to be worth it, hate playing 5 hour long RPGs.

For some of the shorter ones you can export your character and use them in a different module with higher level starts.

For instance, Cult of The Reptile gods is prob 10ish hours or more and you end at level 9, which is roughly the recommended starting level for Crimson Tides, so you can play it that way.

Also Aeilund Saga is 60ish hours
 

KainenMorden

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Codex Year of the Donut
I'll also shill for Swordflight. I haven't played any other NWN player created modules and I'm not as experienced a crpg player as some users here but Ive played many of the games the codex considers classics and I feel SF is competitive with many of those classics in many ways. I consider it a must play but you have to enjoy combat because there's a lot of it and it's fairly challenging.

I've completed all 5 chapters over the course of several months and I think I spent atleast 100-120+ hrs in game.
 

EtcEtcEtc

Savant
Joined
Jan 16, 2017
Messages
417
I'll also shill for Swordflight. I haven't played any other NWN player created modules and I'm not as experienced a crpg player as some users here but Ive played many of the games the codex considers classics and I feel SF is competitive with many of those classics in many ways. I consider it a must play but you have to enjoy combat because there's a lot of it and it's fairly challenging.

I've completed all 5 chapters over the course of several months and I think I spent atleast 100-120+ hrs in game.

Yeah, Swordflight is truly excellent. It's so smartly designed to focus on single character resource management and tactics - i.e. knowing choke points, understanding all the items you have to work with, making sure you have multiple kits to draw from depending on the threat. It also makes you really understand the rules of 3.5 D&D in ways I never have before. I've played hours and hours of games in D&D and I don't think I ever gave a shit about potentially losing AC points due to wearing items that carried the same AC bonuses, or figuring out saves beyond basics and just facerolling through combat, but you have to in Swordflight.
 

KainenMorden

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Codex Year of the Donut
I'll also shill for Swordflight. I haven't played any other NWN player created modules and I'm not as experienced a crpg player as some users here but Ive played many of the games the codex considers classics and I feel SF is competitive with many of those classics in many ways. I consider it a must play but you have to enjoy combat because there's a lot of it and it's fairly challenging.

I've completed all 5 chapters over the course of several months and I think I spent atleast 100-120+ hrs in game.

Yeah, Swordflight is truly excellent. It's so smartly designed to focus on single character resource management and tactics - i.e. knowing choke points, understanding all the items you have to work with, making sure you have multiple kits to draw from depending on the threat. It also makes you really understand the rules of 3.5 D&D in ways I never have before. I've played hours and hours of games in D&D and I don't think I ever gave a shit about potentially losing AC points due to wearing items that carried the same AC bonuses, or figuring out saves beyond basics and just facerolling through combat, but you have to in Swordflight.

That's a big part about why I enjoyed it so much. You have to understand the system fairly well to succeed, you have to have a decent(not necessarily optimal) build as well.

I have mostly played dnd crpgs, knights of the chalice 1 is one of my favorite games, did a run right after SF. Also did 2 solo runs of Toee right before I played SF, an IWD2 solo run, a dark sun shattered lands solo run and a BG trilogy solo run as well all in the past few years since 2020. I'd say SF took a bit more knowledge than all those games. I'm doing a BG2 SCS insane double damage run now and the level of knowledge needed is comparable to SF even though it's unfair to compare SF to this challenge run for a number of reasons.

A few other things I like about SF is even if you make a very powerful multi class build, the combat is still challenging and there are some cool RP options and some reactivity even though that's not the focus of the series of modules. I enjoyed the story and writing as well even though some players criticized it harshly and unfairly in my opinion.

All in all, an incredible effort all done by 1 man in his spare time.
 

Vic

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Oct 24, 2018
Messages
5,980
I'll also shill for Swordflight. I haven't played any other NWN player created modules and I'm not as experienced a crpg player as some users here but Ive played many of the games the codex considers classics and I feel SF is competitive with many of those classics in many ways. I consider it a must play but you have to enjoy combat because there's a lot of it and it's fairly challenging.

I've completed all 5 chapters over the course of several months and I think I spent atleast 100-120+ hrs in game.

Yeah, Swordflight is truly excellent. It's so smartly designed to focus on single character resource management and tactics - i.e. knowing choke points, understanding all the items you have to work with, making sure you have multiple kits to draw from depending on the threat. It also makes you really understand the rules of 3.5 D&D in ways I never have before. I've played hours and hours of games in D&D and I don't think I ever gave a shit about potentially losing AC points due to wearing items that carried the same AC bonuses, or figuring out saves beyond basics and just facerolling through combat, but you have to in Swordflight.

That's a big part about why I enjoyed it so much. You have to understand the system fairly well to succeed, you have to have a decent(not necessarily optimal) build as well.

I have mostly played dnd crpgs, knights of the chalice 1 is one of my favorite games, did a run right after SF. Also did 2 solo runs of Toee right before I played SF, an IWD2 solo run, a dark sun shattered lands solo run and a BG trilogy solo run as well all in the past few years since 2020. I'd say SF took a bit more knowledge than all those games. I'm doing a BG2 SCS insane double damage run now and the level of knowledge needed is comparable to SF even though it's unfair to compare SF to this challenge run for a number of reasons.

A few other things I like about SF is even if you make a very powerful multi class build, the combat is still challenging and there are some cool RP options and some reactivity even though that's not the focus of the series of modules. I enjoyed the story and writing as well even though some players criticized it harshly and unfairly in my opinion.

All in all, an incredible effort all done by 1 man in his spare time.
I like your style, what did you think of the difficulty of D:OS2 if you have played it.
 

KainenMorden

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Codex Year of the Donut
That's one I'd like to play, I bought it on sale but have never played it. I have a large back log but would like to get into the D:OS games sometime in the near future. I was mostly away from gaming for a long time after the mid- late 2000s until 2020 so I missed out on most of the newer titles.
 

Fargus

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Apr 2, 2012
Messages
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Location
Mosqueow
I like Runes of Blood module its huge and self contained. Has it's own setting.
Dreamcatcher and Shadowlords campaigns are great for storyfags.
ADWR dilogy was pretty amusing :smug:
Bastard of Kosigan, but only prequel Exile of the West. The rest of the moduless dive down in quality from chapter to chapter. My opinion.
Penultima City. Two campaigns, comedy stuff. Most of the "humorous" modules are unfunny, but these worth a few chuckles.
Curse of Levor. A campaign by WRG team. Don't know if there is an english version though.
 

Shuruga

Learned
Joined
Jul 4, 2022
Messages
116
Here are a few:
  • Prophet Series (personal favorite)
  • Honor Among Thieves
  • Aielund Saga
  • If you don't mind adult content: A Dance With Rogues & the Gladiatrix trilogy
 

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