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NSFW Best Thread Ever [No SJW-related posts allowed]

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
He says if you are seen killing someone by your beloved the game ends because senpai will never love you. The ending cutscene in that instance better be a murder-suicide and not just a 'game over', or he's doing it wrong.


Would be better if there was a mechanic to break senpai and make him or he rkill anyone who shows interest in him just to show me that he always will be mine.
 

LundB

Mistakes were made.
Joined
Jan 2, 2012
Messages
4,160
http://store.steampowered.com/app/353360
"how do you Do It?" puts players in the role of an 11-year-old girl whose mother has just stepped out for an errand. The girl immediately grabs her dolls and furtively attempts to figure out how sex works using these plastic surrogates.
ss_d982dae99858b8b3ad935f5cacced786aea0d009.600x338.jpg


Gaben has forsaken us.
 

Absalom

Guest
Yes because why would a 12 year old lie after charging $4500 on his dad's credit card
When Charter came out with its on demand cable service (like 15) years ago, I ran up hundreds of dollars ordering softcore porn from Cinemax. Good times. In my defense I didn't know it cost money.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The former president of Epic on how AAA and mobile has turned to shit: http://www.gamesindustry.biz/articl...10-percent-chance-of-a-hit-anymore-mike-capps

Capps labeled himself "semi-retired" and he's enjoying the freedom of spending more time with his family, but there's another major reason he's not looking to develop a game right now: it's simply too risky. Yes, there are more opportunities for developers now than ever before, but it's also harder than ever to become very successful.

"There was room for million-unit selling console games 5 or 6 years ago and there's no room for it anymore. You just can't make enough money now," he noted. "One of the reasons that I'm not starting a game studio... I think if I were to pick the 20 best developers I've ever worked with in my life - and those are some really good developers - and someone gave me $30 million or whatever it would take or $5 million to build an amazing mobile game and said go, I couldn't guarantee you a hit. I couldn't even guarantee you a 10 percent chance of a hit anymore. It's so hard and it's so luck based at this point.

"No one can look at Crossy Road and say they seriously knew that that was going to be a hit. And so if you don't have that kind of predictability [in the market] it's a really bad investment of your time. So I'm scared as a game developer to think about making a game."

Capps' mindset is that building up an infrastructure and making a number of games becomes a safer bet. "You see companies like Gree or Kabam that kind of continuously have solid products. Some of them break out, some of them don't, but because they're building the infrastructure and a way of making games that they can kind of repeat that. They've got a methodology and sort of a structural advantage to making games. But one-shot hit-chasing in the video game business is scarier than it's ever been to me. The cool thing is anyone can do it, right? You can do it in your basement over a summer and it could be great. And that could mean that you're set for life if you do it perfectly. It was kind of nice back in my day where you had to know retail and you had to have a good relationship with Microsoft and Sony and all those things to be successful and you had to have very specialized talent to build the engine you needed," he continued.

Ironically, as the barriers to entry have been removed and more and more toolsets like Unity and Unreal and Source are free to use, the same democratization that's leveling the playing field is making it somewhat more challenging for veteran developers. The market is too crowded now. "A barrier to entry... was good for me as a game developer because we were breaking barriers where we could as an engine developer. As a game developer it's nice to not have as much competition," Capps acknowledged.

Another problem for studios that actually do make a hit is that the market then demands more and inevitably developers get burnt out on a franchise. It happened with Epic and Gears of War, it happened with Bungie and Halo, and it's likely to continue to occur.

"It's a financial risk issue. If you're sitting there on a Gears 1 and it made however much money and sold 6 odd million units, and you're like, 'What do we do now? Do we do another one of those, which we'll do so much faster now, because we have a bunch of assets, and we know that game?' So it's not just 'is a Gears 2 more likely to sell than name new IP here?' It's also faster to make it," Capps explained.

"And nobody cares in the market whether it took you, whatever, 100 man years to make Gears 2 or 200 man years. They don't care. It doesn't affect anybody at all. And if I can do it in 100 instead of 200 it's half the opportunity cost. So you could get in a situation where you could make Gears 2 and Gears 3 easily in the time that I could've created Fallout from scratch or whatever. And I think everyone loves to stretch their wings creatively, but at some point, my gosh, why wouldn't you repeat - and you see what happens."

He added, "What would we have gotten if we had not made Gears 2 and 3 and instead made a project that we were thinking about making and didn't do? If we had done that instead, it would have been a different world, maybe one that was not as lucrative, but maybe one we were more proud of. As a production guy, I was really proud of Gears 2 because we did it darn fast and we shipped Gears PC in the middle of it - so I was proud of our execution."

That same problem has carried over in a way to mobile as well. Reflecting on his old colleagues at Chair Entertainment, Capps remarked, "The benefit and curse of the success of Infinity Blade is that it made it very hard for them to do anything other than another Infinity Blade."
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,664
Location
Dutchland
All he needs to do is make a new Jazz Jackrabbit game and all will be good. Unless they continue that shitty GBA plotline.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,862
The former president of Epic on how AAA and mobile has turned to shit: http://www.gamesindustry.biz/articl...10-percent-chance-of-a-hit-anymore-mike-capps

Capps labeled himself "semi-retired" and he's enjoying the freedom of spending more time with his family, but there's another major reason he's not looking to develop a game right now: it's simply too risky. Yes, there are more opportunities for developers now than ever before, but it's also harder than ever to become very successful.


Absolutely wonderful news. They wanted dirty casuls to buy their games and did everything to dumbdown and simplyfy games so that dirty casuls could play their games.
And now dirty casuls don't give a shit about them because they are dirty casuls and they only chase what is new trend shit which is completely random.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
The former president of Epic on how AAA and mobile has turned to shit: http://www.gamesindustry.biz/articl...10-percent-chance-of-a-hit-anymore-mike-capps

Capps labeled himself "semi-retired" and he's enjoying the freedom of spending more time with his family, but there's another major reason he's not looking to develop a game right now: it's simply too risky. Yes, there are more opportunities for developers now than ever before, but it's also harder than ever to become very successful.


Absolutely wonderful news. They wanted dirty casuls to buy their games and did everything to dumbdown and simplyfy games so that dirty casuls could play their games.
And now dirty casuls don't give a shit about them because they are dirty casuls and they only chase what is new trend shit which is completely random.
I misread "semi-retired" as "semi-retarded" for some reason.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,357
Location
Hyperborea
http://www.cheatcc.com/extra/westernrpgsvsjrpgs.html

There's been some heat recently between the fans of Japanese RPGs and fans of Western RPGs. Some gamers of the Western world have been saying that JRPGs have declined in quality over the years, and some have gone as far as to say that JRPGs aren't RPGs at all. Over in Japan, many RPG fans consider those of the Western variety to be of inferior quality. Since role-playing games largely originated in Japan, wouldn't they know best? Or is BioWare co-founder Greg Zeschuk right to say that JRPGs are stagnating?

The comments are even better.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,609
Codex 2012 MCA
http://www.cheatcc.com/extra/westernrpgsvsjrpgs.html

There's been some heat recently between the fans of Japanese RPGs and fans of Western RPGs. Some gamers of the Western world have been saying that JRPGs have declined in quality over the years, and some have gone as far as to say that JRPGs aren't RPGs at all. Over in Japan, many RPG fans consider those of the Western variety to be of inferior quality. Since role-playing games largely originated in Japan, wouldn't they know best? Or is BioWare co-founder Greg Zeschuk right to say that JRPGs are stagnating?

The comments are even better.

:badnews:
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,596
Location
Mazovia
http://www.cheatcc.com/extra/westernrpgsvsjrpgs.html

There's been some heat recently between the fans of Japanese RPGs and fans of Western RPGs. Some gamers of the Western world have been saying that JRPGs have declined in quality over the years, and some have gone as far as to say that JRPGs aren't RPGs at all. Over in Japan, many RPG fans consider those of the Western variety to be of inferior quality. Since role-playing games largely originated in Japan, wouldn't they know best? Or is BioWare co-founder Greg Zeschuk right to say that JRPGs are stagnating?

The comments are even better.

:badnews:


Majority of those hipsters think that true gaming started with the NES, so don't be surprised that don't know anything outside of that.
 

pippin

Guest
Point at them how their beloved jrpg franchises started as borderline plagiarism of Ultima, M&M or Wizardry.
But what if they think Wiz is a JRPG series, omfg
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,357
Location
Hyperborea
You all know that the article is 4 years old, right?

No doubt people are much more learned today. No doubt, no doubt...

Hold on, let me look into that...

*updated my search*

Nope, RPGs still invented by Japs, all WRPGs are shooters or real-time, RPGs are all about story.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
:what:

Creating games with challenging and interesting gameplay is literally and actually hazardous to an artist's health. This is why shorter/simpler games like gone home/depression quest/dear esther are the future, it's really the only way the industry can survive. Yet silly gamer boys want things to stay the same, just so they can have their 'gameplay' smh #gamersareover .
It's same with movies that are actually moving.
Movies should be stationary (albeit highly artistic) shots displayed for about 1.5h.
Silly cinephile boys for wanting anything else.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
:lol:
 

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