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Sam Ecorners

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Coincidently, the diving section they mention was the exact point I stopped playing the game. For the past 2 hours as the game laboriously told me Nate's tragic childhood I kept thinking. "You know, If this was Uncharted 2 I would have had a cool shoot out level by now that would involve me sliding under and punching some dude in the dick. Probably several times." Series was better when it was unapologetically an Indiana Jones homage.

Series was better when a smart woman was running it.
 

tormund

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Logical result of having entire generation of "game designers" who put actual gameplay at the bottom of their list of priorities, as well as large part of gaming media that doesn't give a rat's ass about game design.

Just looked at that Rolling Stone (fitting, given the "reputation") interview, and I really couldn't be less surprised. Druckmann looks the part, talks about sexism in gaming, enjoys NeoGAF...
 

PlanHex

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'Fun' as a metric of how good a game is doesn't really make sense, I agree with that much.
However, 'fun' as a metric for a swash-buckling adventure fits perfectly. It sounds like they're just too caught up in their success with The Last Of Us and thought making it darker automatically makes it's better, but it might not really fit the genre all that well. Like how Temple Of Doom is generally the least liked Indy film (not counting the new one of course).
I haven't played 3 or 4, but I seem to remember in the second game where you're infiltrating something-or-other to get an archaeological thingamajig and you're expressly not killing people (sleep-darts or something), yet for the sake of a good joke combined with teaching mechanics to the player - i.e. for the sake of fun - you toss some guy to his death: https://www.youtube.com/watch?v=1wXoG0Li11w
 

adrix89

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Fun in the context of games is really poorly understood.

Fun is what you get from mastering the systems and overcoming the challenge.
It has nothing to do with theme which they conflate it with.

Fun is not just what a puerile child does, its what happens for master detective Sherlock when he solves a great case.
 
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'Fun' as a metric of how good a game is doesn't really make sense, I agree with that much.
However, 'fun' as a metric for a swash-buckling adventure fits perfectly. It sounds like they're just too caught up in their success with The Last Of Us and thought making it darker automatically makes it's better, but it might not really fit the genre all that well. Like how Temple Of Doom is generally the least liked Indy film (not counting the new one of course).
I haven't played 3 or 4, but I seem to remember in the second game where you're infiltrating something-or-other to get an archaeological thingamajig and you're expressly not killing people (sleep-darts or something), yet for the sake of a good joke combined with teaching mechanics to the player - i.e. for the sake of fun - you toss some guy to his death: https://www.youtube.com/watch?v=1wXoG0Li11w

Actually he explicitly lands in water and swims off.

But yeah, literally no one is playing Uncharted for some kind of deep story or themes. At most the video game reviewers who don't actually play video games will fellate you for trying to be deep, but the audience buying Uncharted doesn't care.
 

Astral Rag

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tumblr_lslo9vA17F1r38dgso1_250.jpg
 

pippin

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>google search overwatch widow
>semi-porn results in the first two rows

This is amazing, c&d really means damage control in this case.
 

The Decline

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The porn is more interesting than the game, of course Blizzard wants to shut it down. I want to know more about Tracer's ass lust for Widowmaker.
 
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LESS T_T

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http://www.nodontdie.com/dane-macmahon/

Well, but where do you go when you're 28 and you want to hear about RPGs and you don't care what Sushi-X has to say anymore? What do you do now when you have that itch?

If I wanted to find out today if Witcher 3 was worth dragging my computer out of the closet and putting a new video card in it to play, where would I go to do that? I honestly don't have an answer. It's either all going to be twisted marketing or surface-level conversation or -- but then if I go to a forum like RPG Codex or whatever, which is a horrible, horrible den of sin that no one should go to -- but if I go there to find out, it's going to be all people I don't identify with anymore nitpicking it apart. So, where do you go to have a real discussion about that kind of videogame? I don't know. You tell me.
 

Infinitron

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http://www.nodontdie.com/dane-macmahon/

Well, but where do you go when you're 28 and you want to hear about RPGs and you don't care what Sushi-X has to say anymore? What do you do now when you have that itch?

If I wanted to find out today if Witcher 3 was worth dragging my computer out of the closet and putting a new video card in it to play, where would I go to do that? I honestly don't have an answer. It's either all going to be twisted marketing or surface-level conversation or -- but then if I go to a forum like RPG Codex or whatever, which is a horrible, horrible den of sin that no one should go to -- but if I go there to find out, it's going to be all people I don't identify with anymore nitpicking it apart. So, where do you go to have a real discussion about that kind of videogame? I don't know. You tell me.

All right. My name is Dane MacMahon, the Irish spelling of MacMahon, M-A-C. I am 35 and I live in the Philadelphia 'burbs and how did I come to stop playing videogames?

I mean, I wrote a bunch of notes but the main crux of it is I just kind of didn't feel like I belonged in that community anymore and I realized I was more playing them out of sense of duty than actual enjoyment.

So he wants to find a site that can reignite his intellectual interest in videogames so he can become a gamer again, but he doesn't want to talk to gamers because he's not a gamer anymore. Bit of a Catch-22.
 
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markec

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Why Naughty Dog removed 'fun' from its Uncharted 4 focus tests

Rolling Stone publisher Wenner Media is in the process of launching a new games-focused hub, Glixel, and part of its opening salvo is an intriguingly in-depth interview with Naughty Dog's Neil Druckmann about the design and development of Uncharted 4: A Thief's End.

Druckmann's conversation with Glixel covers a lot of ground, but what's especially notable for game developers is his thoughts on "fun" and how the notion of making a game "fun" impacts game development -- and how it can potentially get in the way of making a holistic experience.

"How do you rate the dive sequence at the beginning of Uncharted 4? Is that fun? There's no real challenge," said Druckmann. "But that level is important, to set up how mundane Nate's life is. Just rating it on its own, one through five, that was constantly the lowest-rated level [in focus tests]. But it kind of had to be. We're not going to change that."

This may not be the most tantalizing bit of behind-the-scenes talk Druckmann indulges in during the interview, but it offers a big-budget example of how developers are shifting the way they talk about games and expanding the scope of their ambition beyond making "fun" experiences. Naughty Dog removed the word from its Uncharted 4 focus tests, says Druckmann, and it seems testers immediately had an easier time of things.

"It used to be, 'How fun did you find this level?' Now it says, 'Overall, how would you rate this level?' Druckmann added. "It becomes less about, 'Did I have fun? Did I have an interesting challenge?' and more about, 'Did I like it?' And I hope people interpret that as, 'Was I engaged? Would I recommend it?''"

As a side benefit, Druckmann says removing the word "fun" from Uncharted 4 focus tests actually caused test scores to rise dramatically.

For more of his comments on how Naughty Dog's latest big-budget hit was designed and developed, including how lessons learned from The Last Of Us were applied to Uncharted 4, check out the full interviewover on Rolling Stone.

Ahahahahahahahaha.

"Guys, one of the levels is not considered fun by our focus testers. So lets fix it by removing fun from the focus tests".

You know, I made a joke in another thread that the drama over them kicking out a focus group tester meant they were willing to not bend over to cater to the "wisdom" of focus groups. It turns out it's true, but only when it means making a game less enjoyable to play at the expense of muh narrative.

Coincidently, the diving section they mention was the exact point I stopped playing the game. For the past 2 hours as the game laboriously told me Nate's tragic childhood I kept thinking. "You know, If this was Uncharted 2 I would have had a cool shoot out level by now that would involve me sliding under and punching some dude in the dick. Probably several times." Series was better when it was unapologetically an Indiana Jones homage.

As a side benefit, Druckmann says removing the word "fun" from Uncharted 4 focus tests actually caused test scores to rise dramatically.
Oh yeah I'm sure it did. :smug:

HAVE FUN OR YOUR FIRED!

This reminds me of Monty Pythons Fairy Tale about a perfect kingdom where everyone is happy because king ordered all unhappy people killed.

 

Kutulu

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This one is my favorite by far:


I didnt like CSGO. Hate the whole ranks thing, being forced to play for like an hour to rank up and shit....

But i did spend quite some time in 1.6 & source, one thing i dont get at all is the fascination for those
skins... I mean honestly if you spend some time on games like this you gotta appreaciate the real steel Weapons
a little bit, no? Who the fuck would airbrush their AR15 in a fucking banana split color scheme?

All that reminds me of is this:
mauser-500x334.jpg
 

BlackAdderBG

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It's fluff ,what's to understand.Who doesn't like fluff in their games?It's also well done in CSGO only you see the skin and outside others see the default.CS weapons are pretty much the same for what now ,15 years?Yeah I have seen M4 and AK already.
 

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