Damn you Bethesda for not including bullet holes in Fallout 360, Half Life 2 had them:
http://www.bethsoft.com/bgsforums/index ... pic=888422
The most ironic part of it all:
Edit, she removed that part of her signature...
http://www.bethsoft.com/bgsforums/index ... pic=888422
Id like to know why , with all the effort Bethsheda is putting into this game and especially the perk bloody mess with exploding heads ect. why they havent included bullet wounds in NPC's when you shoot them, It for me Kills some of the Realism since arms and legs ect come off , yet no bullet wounds ? The game would be perfect if they were there , Is it just me or those that take away from the realism for anyone else ? It looks stupid seeing blood spatter , yet no bullet wounds. (I mean just like blood decals not fully 3D anatomically correct wounds lol)
In Half life 2 , when you shoot civilians there are bullet wounds
Thanks for the clarification , I don't mean like anything really detailed , just ones like when you shoot the civilians in half life 2.
I just mean wounds like the civilians in half life two and soldiers in hidden and dangerous 2 courage under fire take when shot.
Have you seen the damage the civilians in half life 2 take when shot ?
I Know what you mean , I wasn't talking about physically anatomically correct wounds. just lil red dots like the ones that appear on the civilians in half life 2 when they are shot .
The most ironic part of it all:
98% of forumers are whiners......put this in your sig if your one of the 2% who aren't.
Edit, she removed that part of her signature...