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lightbane

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https://nichegamer.com/mega-man-zx3-was-once-in-development/

Mega Man ZX3 was once in development but has since been canceled
by Brandon Lyttle on March 13, 2022 at 9:00 AM, EDT



During a livestream late last year, staff at Inti Creates casually mentioned non-existent game Mega Man ZX3 was once in development.


Mega Man ZX was a new chapter in the Mega Man Zero series. The latest game Mega Man ZX Advent was released in 2007 and the series has seemingly been abandoned since then.

But three is an unlucky number when it comes to Mega Man and much like the ill-fated Mega Man Legends 3, Mega Man ZX3 has apparently been abandoned by Capcom.

You can find the livestream below where Inti Creates president Takuya Aizu openly confirms Mega Man ZX3 was once in development:


A translation of the conversation was made available on the Mega Man enthusiast site Rock Man Corner.

Tai Toshiaki: You made the player character [Mega Man], right, Mr. Tsuda?

Tsuda: Yes.

Toshiaki: And it moves very smooth, no?

Aizu: It does!

Toshiaki: The best Mega Man–

Aizu: Well, you know, Mr. Tsuda made ZX3‘s player character, right? He was working on the ZX3 player character and then brought what he had to Mega Man 9‘s player character. It was in the middle of ZX3‘s development. [note: Aizu isn’t referring to ZX3 or MM9‘s *literal* playable character(s). He is referring to the technical mechanics behind player-controlled characters. How they move, how they feel, etc.]

Tsuda: I-is it okay to talk about this topic? Is this a good idea?

Aizu: There is no such thing as a “ZX3” game! [laughing]

Tsuda: Well–

Aizu: Because the right name is ZX “C”!

Tsuda: Yes. Amazing.

Hiroki Miyazawa: Amazing, yes.

Aizu: I am the drunkest. (laughs)

Tsuda: I’m certain the project’s code name was “ZXC”.

Aizu: But that’s it, isn’t it? Mr. Kou… Young Yabe… Mr. Yabe wrote the setting materials.

Tsuda: Yes, yes.

Aizu: Yes indeed.

Tsuda: Well, he was preparing things to make it right away.

Aizu: Sure. He came up with a lot of places for the game’s world. No; I guess we shouldn’t be talking about ZXC.

Tsuda: It’s obviously a bad idea! But, uh, well…

Aizu: I’ll cut it up in the archive later. [i.e cutting the ZXC comments from archived version of the stream. He didn’t.]

Tsuda: If the fans wanna complain, talk to Capcom!… kidding!

Aizu: Those involved in the decision [cancelling ZX3/ZXC] have left Capcom by now anyway! Mr. Inafune isn’t there anymore to begin with!

What do you think? Would you be interested in a sequel to Mega Man ZX Advent? Are you still holding a candle for Mega Man Legends 3? What do you hope to see from the Mega Man franchise in the coming years? Let us know in the comments!

Honestly I can't understand Capcom's hate for Megaman, it was once one of their iconic franchises, but since 2010 or so the character (and its countless spin-offs) has been left to rot.
The fact Keiji I. was demonstrated to be a hack didn't help. At best they replaced MM for Gunvolt and its own spin-offs, which IMO is a weaker, pale imitation swapping robots for psychic powers and modern anime plot.
I kinda wish they made a reboot of the MMX series, or even a new entry like Megaman 10, but so far it's not happening.
 

ferratilis

Magister
Joined
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Messages
1,087
damn

YCYq5LXMCKRGyZWZJf5Ruf.jpg

gZQ2zQuD6RjhB87N9CVihf.jpg

26sGwgdBwnGZzytfpnRXce.jpg
 

Mikeal

Arcane
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Polish-Lithuanian Commonwealth
9g443rd519m81.png
 

Mikeal

Arcane
Joined
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Messages
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Infinitron

I post news
Patron
Staff Member
Joined
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Messages
91,227
RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
https://www.ign.com/articles/ea-play-2022-canceled

EA Play Live Event Won't Be Happening This Year
Decision not to hold showcase is another blow to an uncertain summer events season.

In another blow to an already uncertain summer events season, IGN can reveal that EA will not be hosting its traditional EA Play event this year. Instead, the publishing giant will be revealing more about its projects "when the time is right for each of them."

An EA representative shared the following the statement with IGN:

We love EA Play Live as it's our way of connecting with our players and sharing what’s new with all of you. However, this year things aren't lining up to show you everything on one date. We have exciting things happening at our world-class studios and this year we’ll reveal much more about these projects when the time is right for each of them. We look forward to spending time with you throughout the year!

EA has traditionally hosted a press conference or broadcast in tandem with June's E3 event. Beginning in 2016, EA turned the press conference into a live event called EA Play where fans could try the publisher's upcoming lineup of games. Last year, the COVID-19 pandemic forced EA to shift to a streaming format.

While live events are beginning to return, the summer schedule remains uncertain due to E3 2022 canceling its in-person event. Geoff Keighley's Summer Games Fest is among the showcases confirmed to be returning this year.

EA's upcoming slate includes its usual sports lineup and a brand-new Dead Space remake, which is targeting an early 2023 release date. Respawn is also working on multiple new Star Wars games. You can find our full list of the biggest upcoming games of 2022 right here.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
9,889
If you're someone who spergs out about "dark modes" wherever you go, then you're a retard who's sitting in a badly lit room.
 
Joined
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Messages
498
Location
In a ship with cooked grenade
Cross posting from GT7 thread:

https://www.reddit.com/r/granturism...en_f1_and_gt7_pricing_in_general_compared_to/ :lol::lol:

"If you need extra Cr. to afford things, try grinding the challenges where you smash a bunch of cones in a Prius. Or the challenge where you forgot to put gas in your Raptor but you still have to race. There are many methods but they take time, just like real life. Or you can always buy the Cr., people must have forgot that is an option. I know they didn’t announce it until launch day and it’s kind of hidden behind menu options, but it’s $20 for 2,000,000 Cr. That’s only a couple days of real life work to afford a legendary car. Way less time than it took Elon Musk to afford one."
 
Joined
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48d.png
 

Angelo85

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Deutschland
RE1 <3

The dogs jumping through windows in the hallway was one of my first scary moments in gaming.

Movie critics would call it a cheap jump scare. But yeah definitively a memorable gaming experience, especially if you first experienced that moment while you are still a teenager. Nowadays with these type of scares my reaction is usually a twitch plus eyeroll or irritated sigh :D
Now what I'm looking for in a horror game or movie is the type of stuff that's creeping up slowly, shaking you to the very core and letting the hairs on your neck stand up.
Like for instance while eating Pizza you suddenly realize it was brought by the same delivery boy you didn't have any extra change to tip the last time and were too cheap to break out that 20$ bill for. And now you are starting to wonder what type of "extra ingredient" that boy might have added because all of the sudden that bite you took tastes just a little bit off.
 

Drop Bear

Learned
Joined
Dec 22, 2020
Messages
467
What is the problem with games without story? Old games and arcade ones had no history beyond some intro cut-scene and ending cut-scene and they were all amazing.
There is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.

This by itself isn't too bad, you can mostly ignore it, but the games' fans seem to think it's the greatest writing since Tolstoy. Many youtubers make feature film length rants about how genius the writing is when less thought has gone into it than in Skyrim. Which coincidentally also has less cutscenes than Elden Ring. What's worse is that smaller devs have started to ape their shtick when they should either focus on telling a story or not bothering with it and approach it like Doom did. If it isn't FromSoft nobody cares where that +2 ring may or might not have been, so they waste their time.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
5,262
Location
Everywhere
What is the problem with games without story? Old games and arcade ones had no history beyond some intro cut-scene and ending cut-scene and they were all amazing.
There is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.

This by itself isn't too bad, you can mostly ignore it, but the games' fans seem to think it's the greatest writing since Tolstoy. Many youtubers make feature film length rants about how genius the writing is when less thought has gone into it than in Skyrim. Which coincidentally also has less cutscenes than Elden Ring. What's worse is that smaller devs have started to ape their shtick when they should either focus on telling a story or not bothering with it and approach it like Doom did. If it isn't FromSoft nobody cares where that +2 ring may or might not have been, so they waste their time.

Sounds more like a case for euthanizing autistic YouTubers.
 

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