A few people I follow retweeted this, including Josh Sawyer and our old pal Rex.
Yes, but it loses all the value once you see shitty it is, at least until you get the DLC with the IMPROVED ending...What the hell does that mean? Aren't you supposed to value ownership of the game the moment you pay for it?
What the hell does that mean? Aren't you supposed to value ownership of the game the moment you pay for it?
That just makes it more true to Bioware form.All those needless words
It means exactly that. And it's distressing people believe it.Look at it again and tell me it means anything other that that.
no, that's treating the customer like aNow that I think about it, the "value your ownership" argument is just like the argument for DRM
DRM = treating the customer like a criminal, assumes you will pirate the game
DLC = treating the customer like a freeloader, assumes you will resell/rent the game
But if you pay MORE, you value your ownership MORE.What the hell does that mean? Aren't you supposed to value ownership of the game the moment you pay for it?
But if you pay MORE, you value your ownership MORE.
BEST MOVIE EVAR!!!
"Long DLC plans" may also mean you actually make something of value AFTER you make the game (you know, something we knew as "expansion packs" in the dark ages before the dawn of DLCs set us free), instead of making something of no value alongside of the game or cutting content from it and then selling it concurrently.
A few people I follow retweeted this, including Josh Sawyer and our old pal Rex.
Yes, but most people lose interest in a game after finishing it once, trading it away for something else. The promise of DLC makes those people reconsider. The game retains "value".
Modding tools combined with game decent enough to create an active community around itself are like DLCs that keep making themselves on their own.Yes, but most people lose interest in a game after finishing it once, trading it away for something else. The promise of DLC makes those people reconsider. The game retains "value".
Well, I dunno, but the old Total War games (Rome and Medieval 2) which are easily moddable and have a very active modding scene retain much much more value for me than the new ones which are much harder to mod and therefore have much less game-changing mods.
A good game idea combined with modding tools = potentially infinite life for a game.
Hell, look at TES community.Exactly. Just look at the Total War community, the Thief community and the Tomb Raider community.
Hell, look at TES community.Exactly. Just look at the Total War community, the Thief community and the Tomb Raider community.
Games that focus mostly on gameplay, with story being either light or part of gameplay (like Thief, where it's told mostly by discovering notes instead of having cutscenes explain things)