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Bethesda: making games for the PC gamers.

Discussion in 'General Gaming' started by racofer, Dec 23, 2011.

  1. racofer Thread Incliner

    racofer
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    Yes you're not reading this wrong. Skyrim was not compiled for the X86 plataform, which means, no compiler optimizations are used. Skyrim doesn't benefit from your precious SSE1/2/3/4 or AMD's 3DNow! CPU extensions, meaning that it runs like that software you used to compile back in computer science school with the gnu compiler when you didn't even knew about this kind of stuff, only your little application was not a multimillion dollar game. Let alone that Bethesda refused to use DX10/11 in their game (DX:HR runs considerably faster in DX11 in my experience, so yes, games that make usage of that API can get performance benefits), now Bethesda can't be bothered to recompile their games for the PC platform.

    What that little app does is the good old dll injection through SKSE (Skyrim Script Extender) to force the game executable to use those valuable CPU resources it wasn't using. Many people report increased performance in busy areas of the game (namely Markarth), and I can confirm that claim. I used to get 22fps in that place while maintaining close to 60 everywhere else, now it stays at around 30fps while facing the waterfalls. Bethesda said it was "dem waterfalz are too immershive!" but now we all know this is bullshit. I wonder if Gamebryo games don't suffer from the same issue...

    Bethesda : They worry about the PC crowd.

    More at: http://www.dsogaming.com/news/skyri...u-optimization-up-to-20fps-performance-boost/
     
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  2. baronjohn Cipher

    baronjohn
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    The GNU compiler is actually state of the art.
     
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  3. racofer Thread Incliner

    racofer
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    I'm not mocking it, baronjohn, I'm merely making an analogy about Bethesda's amazing lack of competence.
     
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  4. Gerrard Arcane

    Gerrard
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    Could you honestly say you're surprised by this?

    I'm surprised the guy didn't get banned.
     
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  5. Suchy Arcane

    Suchy
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    I guess I should be happy and download it right now, but this is how many fucks I give about Skyrim:
     
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  6. mondblut Arcane

    mondblut
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    You say it like it's something bad. I think it's nice someone is in this business not for the purpose of helping Microsoft sell their newest pile of shit OS. DX above 9 can fuck off along with Windows past XP.
     
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  7. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    :retarded:

    I am genuinely shocked.
     
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  8. ortucis Prophet

    ortucis
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    Skyrim runs at like 9000 FPS for me without any of these optimizations.

    Visually game looks great and the only thing that bothered me was the character models. Game looks and performs way better than DX: HR all maxed out for me so it's HR that has the shitty engine/optimizations for PC, not Skyrim.
     
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  9. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    DX10/11 isn't the issue here.
    Releasing a commercial software product on the PC compiled without compiler optimizations is majestically derp. It's not supposed to be done.
     
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  10. mondblut Arcane

    mondblut
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    Perhaps they don't want to lose the Celeron market :smug:
     
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  11. CappenVarra phase-based phantasmist Patron

    CappenVarra
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    And here I thought Bethesda employed people who can into programming. Oh wait, I didn't.
     
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  12. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    Playing derpvil's advocate here: Is there some kind of legit justification for this?
     
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  13. baronjohn Cipher

    baronjohn
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    Sure, optimizations can cause stability problems and can make other problems harder to diagnose.
     
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  14. Luzur Prestigious Gentleman Good Sir

    Luzur
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    is this somehow related to console hardware strength?
     
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  15. Gerrard Arcane

    Gerrard
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    It requires additional work? Same reason the UI is horrible.
     
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  16. Overweight Manatee Scholar

    Overweight Manatee
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    [​IMG]

    It requires literally no extra work. When you compile you flick a switch and the compiler magically makes everything faster (at the possible expense of stability and ease to debug if the compiler makes a mistake and an optimized function doesn't do quite what it should, but this is rare). Having it off while developing makes sense, but turning them on for a release is something that any non-retarded dev would do.

    Its the epitome of software bloat. Now that PCs are a minimum 5x faster than console devs aren't even paying attention to PC performance unless its less than 1/5th as efficient as consoles. So much that they can't even be bothered.

    I can only imagine how many other games these days have such silly issues. The only reason we are finding out about Skrim's problems is because there are thousands of modders and at least a handful of them are competent.
     
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  17. SCO Arcane In My Safe Space

    SCO
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    They probably forgot to change the setting to release build.
     
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  18. sea inXile Entertainment Developer

    sea
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    Well, they integrated the Large Address Aware flag (which apparently required weeks of testing), so maybe we'll get lucky and smarten up with this one as well if people demand it enough.
     
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  19. tennishero Novice

    tennishero
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    without superior console controls who gives a fuck anyway

    pc''s are stone age
     
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  20. Luzur Prestigious Gentleman Good Sir

    Luzur
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    are you even trying anymore?
     
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  21. Gerrard Arcane

    Gerrard
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    Was he ever?
     
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  22. racofer Thread Incliner

    racofer
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    Now on patch 1.4, Bethesda added the compiler optimizations that the likes of Tesval and Skyboost were talking about.

    I've not personally tested it myself yet, but people are reporting massive performance gains with 1.4 beta, like this:

    [​IMG]

    Modders fixed it once again.
     
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  23. Cowboy Moment Arcane

    Cowboy Moment
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    Well, Gamebryo supposedly offloads shadow rendering to the CPU (rofl), so it makes sense that even basic optimization of the code would result in major performance gains.

    But yeah, this really makes me question the basic competence of game developers in general.
     
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  24. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    95% of players and reviewers will take this as a sign that Bethesda is a really great developer that supports their games. Future Bethesda games will come with speed up loops for marketing purposes.
     
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  25. SCO Arcane In My Safe Space

    SCO
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    ....


    Genius. Managing i can get behind of.

    Also liked this:
     
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