i think rps should be informed about all dis on the double
The problem is that modern sand-box games aren't sandboxy enough
And the ending is a bit lame, I mean, the final scene/frame before credits. What actually happens?
And the ending is a bit lame, I mean, the final scene/frame before credits. What actually happens?
Lame?
I had to pick up my jaw from the floor.
hint:
The game is called Betrayer for a reason, and the fact that literally all the wraiths you find along the way are betrayers is also not without reason
and if you mean huge-ass shadows: page scraps
and since when does "what actually happens?" equal being lame?
Ok, just finished it.
So, what the hell happens at the end of the game other than "maiden in red ist computar"?
Those giant wraiths gangbangs protagonist or something?
Ok, just finished it.
So, what the hell happens at the end of the game other than "maiden in red ist computar"?
Those giant wraiths gangbangs protagonist or something?
After the post-credits game, go back to Fort Hope and have a last talk to the Maiden. She will explain.
What are the thieves, I wonder? I always saw "The thief has escaped," pop up when one of the floating skulls would get away, but their circumstances make be think they're some other enemy type that I never even caught.