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Editorial Beyond Divinity peekings of the week numero 33

Saint_Proverbius

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Tags: Beyond Divinity; Larian Studios

There's another <a href="http://rpgvault.ign.com/articles/505/505220p1.html">peek of the week</a> thingy about <A href="http://www.riftrunner.com">Beyond Divinity</a> over at <a href="http://rpgvault.ign.com/">RPGVault</a>. It basically covers the post release problems they're having with their copy protection scheme which involves encrypting the game data. Here's a clip:
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<blockquote>Which is where things started going wrong. Pretty confident about it all, we started up the tool that would encrypt our patched .exe, and soon enough, the copy protection program told us all was clear. But when we tried to run the patch on the master data, the .exe crashed. After some cursing and trying to re-encrypt (which takes ages - well, at least half an hour) some of our programmers started becoming white (I got red instead). It started dawning on us that the data that was encrypted on the CDs was not the same data that was labelled as being the master data. This effectively meant that we couldn't create a new patch unless we redistributed the entire data - which would mean a 600 MB patch...</blockquote>
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Sounds like a novel idea for a copy protection scheme, with only that slight little problem of 600MB patches.
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Spotted at: <A HREF="http://www.larian.com">Larian's website</A>
 

Slather

Novice
Joined
Mar 16, 2004
Messages
36
Sooner or later someone is going to work out that stupid copy protection problems = fewer sales which may offset the losses due to piracy...

Still, later on in the article it implies they have worked around the problem. Which is fortunate, as I would refuse to buy anything which requires a 600 meg patch on principle.
 

Nightjed

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Joined
Jan 27, 2004
Messages
675
Location
Wasteland
What are they smoking ? going though such troubles for a copy protection that warez groups will crack in 5 minutes but that for the legal user cause countless problems, good job larian!

edit: i wonder what will cause more losses, the ppl using warez (most of which wouldnt buy the game anyway) or the ppl returning copies/not buying
 

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