Tweed
Professional Kobold
REFOONDED.
Based and redpilled post. MMOs are the worst offenders. If you've played an MMORPG in the last 15 years you've played them all. Skill unlocks are one thing but does anyone really need the 1-60 experience over and over again when it's really just a super long and annoying tutorial?Can't they just stop bothering with levels and shit and just let you fight shit? Doom wouldn't magically get better if you fought Epic Uber Hellfire Heart-Under-Blade Imps with your God Masterforce Over The Rainbow Shotgun in the final episodes. Levels in open-world RPGs exist so that you can't just waltz into the endgame locations and start killing everything, why add level-scalling which lets you do exactly that? Why didn't anyone learn anything from Hollow Knight? You can have a big, open world action adventure game and keep wanking over levels to a minimum.
I find it hard to be mad at as basic a gaming convention as 'levels'. It'd be like bemoaning a platformer for going left. It's just part and parcel of the genre's DNA at this point. Sure it's neat when a developer decides to break from tradition, but I don't exactly find it tiring that most choose to play it safe.
Now, levels as an excuse to skimp on actual content? That's a trend I could do without. Only time will tell where Biomutant stands on this subject.
The 'point' in visible enemy levels in level scaling is to provide easy access to information about how difficult an area or enemy encounter should be, while allowing a sense ofThere is a point at making player go left in the platformed. There is little point in adding leveled mobs if the game has level scaling. It's just an excuse to make people watch numbers go up.
Based and redpilled post. MMOs are the worst offenders. If you've played an MMORPG in the last 15 years you've played them all. Skill unlocks are one thing but does anyone really need the 1-60 experience over and over again when it's really just a super long and annoying tutorial?Can't they just stop bothering with levels and shit and just let you fight shit? Doom wouldn't magically get better if you fought Epic Uber Hellfire Heart-Under-Blade Imps with your God Masterforce Over The Rainbow Shotgun in the final episodes. Levels in open-world RPGs exist so that you can't just waltz into the endgame locations and start killing everything, why add level-scalling which lets you do exactly that? Why didn't anyone learn anything from Hollow Knight? You can have a big, open world action adventure game and keep wanking over levels to a minimum.
Codiak: Scaling level system and difficulty work together?
Stefan: Yes, makes it so the enemies still are hard, which means that we could have even better crazier weapons to match level scaling! makes sure the game is always fun and you not just always rolling the enemies easily at every stage.
How important do yous guys think Charisma is going to be, in the scheme of things?
It's one of the six primary stats but I haven't seen much in the way of dialogue trees or anything like that (note: I did not watch most of PDP's livestream).
Codiak: Scaling level system and difficulty work together?
Stefan: Yes, makes it so the enemies still are hard, which means that we could have even better crazier weapons to match level scaling! makes sure the game is always fun and you not just always rolling the enemies easily at every stage.
sounds shit to me. damn promising game and creative setting ruined by this shit
The 'point' in visible enemy levels in level scaling is to provide easy access to information about how difficult an area or enemy encounter should be, while allowing a sense ofThere is a point at making player go left in the platformed. There is little point in adding leveled mobs if the game has level scaling. It's just an excuse to make people watch numbers go up.pride and accomplishmentprogression on the part of the player. Real 'lowest common denominator' stuff, I know, but games exist ultimately to make money.
For an example of this going wrong, just look at Oblivion, with its Daedric-equipped bandits and excess of mountain lions.
For an example of not doing this going wrong, I'd like to posit the multiple times in both Divinity: Original Sin titles wherein I had to Google a goddamn level map just to figure out where to go, because all accessible areas, save one, where too high a level for my party to get through.
I think we're just going to have to agree to disagree on the overall importance of leveled enemies in an RPG. Personally, I don't really feel as if it detracts from the experience (unless done really poorly, like most mechanics), but I also don't really care when games choose to eschew it, either.I won't excuse garbage game design because games need to be profitable. I play them, I'm not a gaming company shareholder. It's not like you have to do this if you want to be profitable. There are smash hits releasing left and right that are free of this garbage. It's just a clutch for mediocre game devs who don't know any better. Some time ago it was to simply copy Call of Duty, then it was making cover-based shooters, then it was copying Ubisoft open-world games. Now they just put leveled enemies and loot rarity.
I think we're just going to have to agree to disagree on the overall importance of leveled enemies in an RPG. Personally, I don't really feel as if it detracts from the experience (unless done really poorly, like most mechanics), but I also don't really care when games choose to eschew it, either.I won't excuse garbage game design because games need to be profitable. I play them, I'm not a gaming company shareholder. It's not like you have to do this if you want to be profitable. There are smash hits releasing left and right that are free of this garbage. It's just a clutch for mediocre game devs who don't know any better. Some time ago it was to simply copy Call of Duty, then it was making cover-based shooters, then it was copying Ubisoft open-world games. Now they just put leveled enemies and loot rarity.
In fact, I'm more worried about the appearance of Ubisoft-style camp takeovers. But then again, even BotW had them and that felt fine.
If it doesn't do anything then why does it bother you so much? For all we know there's an option in the settings that lets you turn off level numbers in the UI completely.It's not like they're always bad. But adding leveled enemies to action game and level scaling at the same time is counter-productive. Level scaling guarantees that no matter where you are enemies always pose similar level of challenge. Which is exactly the same as simply making a normal shooter without bothering with adding the leveled enemies in the first place.
If it doesn't do anything then why does it bother you so much? For all we know there's an option in the settings that lets you turn off level numbers in the UI completely.It's not like they're always bad. But adding leveled enemies to action game and level scaling at the same time is counter-productive. Level scaling guarantees that no matter where you are enemies always pose similar level of challenge. Which is exactly the same as simply making a normal shooter without bothering with adding the leveled enemies in the first place.
There's no planned mod support.I wonder if the game is even remotely mod-friendly. If it is, expect one of the first mods to be a space marine with a big honkingdickflamer.
I would 100% day one purchase this if that is in the cards.
https://www.thqnordic.com/article/biomutant-faqThere's no planned mod support.I wonder if the game is even remotely mod-friendly. If it is, expect one of the first mods to be a space marine with a big honkingdickflamer.
I would 100% day one purchase this if that is in the cards.
The marketing push is getting more serious. Not only PDP has played. Conan O'Brien played it, and Cohh Carnage will play it.
who is PDP?The marketing push is getting more serious. Not only PDP has played. Conan O'Brien played it, and Cohh Carnage will play it.
who is PDP?
YouTube's highest paid and most prominent personality, whose real name is Felix Kjellberg, used a racial slur during a livestream video playing Battle Royale shooter PlayerUnknown’s Battlegrounds.
In the video, PewDiePie can be seen getting frustrated with another player and shouting to him: “What a fucking n-,” before immediately correcting himself: “Sorry, but what the fuck. What a fucking asshole.”
Nobody enjoys it, it's a common complaint and whenever a game changes that in a patch it's well received. But people do enjoy frequently getting items, so...Also do people honestly enjoy getting upgrades that give you an additive 1% damage bonus, or 1% more armour?
Isn't it more fun to have to work towards a gear upgrade that you feel the difference the moment you equip?
I really don't get this ADHD inflicted generation of nu-gamers. You'd think less pointless number crunching would actually appeal to them.
no, no I don'tBut people do enjoy frequently getting items,