Since when did Ken turn into a storyfag anyway?
He so often exclaimed how player-driven narrative á la Thief, Shock2 etc. is important....until he showed his true colors with this Bullshit: Infinite fiasco. Guess the cinema-fever got him too, now.
But the story is shit too. It's just a shitty, mediocre at best game in every aspect (maybe except the artstyle, if you are into disney-esque crap).The gameplay is shit and serves as nothing more than a vehicle to get you from one story bit to the next.
Even if the gameplay outnumbers the story, the focus was clearly on the story. The gameplay is shit and serves as nothing more than a vehicle to get you from one story bit to the next.
But the story is shit too. It's just a shitty, mediocre at best game in every aspect (maybe except the artstyle, if you are into disney-esque crap).
Because otherwise the game would be 1 hour long?
lol phantasmagoriaThe fact is that games with gameplay (however shitty) have always been a mainstream affair and true 'storyfag' games have always been 'niche' (albeit potentially successful) enterprises.
Because otherwise the game would be 1 hour long?
Err, no. There are hardly any extended cutscenes, and my steam hours played count is at 11 hours, despite only being about a third of the way through the game.
I'm disappointed that this isn't really a * Shock game, but it nevertheless is a pretty enjoyable shooter. Just wish it was something more than a shooter.
Because otherwise the game would be 1 hour long?
Err, no. There are hardly any extended cutscenes, and my steam hours played count is at 11 hours, despite only being about a third of the way through the game.
I'm disappointed that this isn't really a * Shock game, but it nevertheless is a pretty enjoyable shooter. Just wish it was something more than a shooter.
I don't believe building a dynamic system of content, i.e. combat, that only requires unit placement to be included elsewhere would be equal in either effort or cost to extending an already barely coherent storyline.
It's not because people want gameplay per se, rather they need a reason to still call it a game.
So the game has Elizabeth's used tampon on display? Gross and, probably a first for video games.
So, codex agrees.
Shit game is shit.
Now, onto Fallout 4! : x
So the game has Elizabeth's used tampon on display? Gross and, probably a first for video games.
Good thing Bioware wasn't behind it or there would be 200 page dissertations on the taste of the tampon.
While many gamers complain about the cover’s supposed appeal towards the mainstream gamer demographic, designer Ken Levine says that the original cover with a focus on Elizabeth’s breasts was much worse.
“While it tested well with the general male demographic, we found that many women were turned off by the cover,” says Levine when asked about the original cover, “The response was so horrendous that we left it off the reversible cover poll.”
“When we allowed men to play through a demo of the game, many of them were frustrated that they couldn’t get to the scene where Elizabeth gets naked. That scene does not exist in the game in any form,” he continues, “We had no choice but to change the cover to Booker holding a gun to show that this was a game where you shoot people and not one where you have sex with the female main character.”
“Even when they were told that there was no such scene, many men continued to ask whether or not there would be a sex scene with her in the full version of the game or if you could play with her breasts during a cutscene like in Metal Gear Solid 4,” laments Levine, “One even asked if they could see Mrs. Moleva (official Elizabeth cosplayer) only to make a grab for her breasts. It was very embarrassing.”
“I can safely say that despite not being completely satisfied with the new cover, I would rather have it in this form than any other,” concludes Levine.
Irrational Games, BioShock Infinite developers, continue to receive over 300 e-mails per day asking for an inclusion of a naked Elizabeth in some form.