Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News BioWare fan-feedback ruins SW: TOR

Mozgoëbstvo

Learned
Joined
Nov 23, 2011
Messages
812
Location
Od Vardara pa do Triglava
What the hell is the guy talking about, swtor is probably the biggest wow clone there is. It's much more like wow than kotor. The only thing it has from kotor is the setting.

Yes, but it is more like KOTOR in one pertinent way - full voice acting. That alone made the game a far costlier enterprise.

And apparently it also made it something to loudly brag about.
Remember the announcementes of the "FIRST FULLY VOICED MMO IN THE WORLD OMFG!"?

:roll:
 

Captain Shrek

Guest
What the hell is the guy talking about, swtor is probably the biggest wow clone there is. It's much more like wow than kotor. The only thing it has from kotor is the setting.

Yes, but it is more like KOTOR in one pertinent way - full voice acting. That alone made the game a far costlier enterprise.


Just being a little naive here friends, but is it a remote possibility that BOTH of you are right?
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
What the hell is the guy talking about, swtor is probably the biggest wow clone there is. It's much more like wow than kotor. The only thing it has from kotor is the setting.

Yes, but it is more like KOTOR in one pertinent way - full voice acting. That alone made the game a far costlier enterprise.

and a completely pointless one, too
 

Clotstein

Augur
Joined
Jul 17, 2012
Messages
128
Location
At the back of your skull.
je, bet you all 5 we'll see many biodrone posts in their forums asking forgiveness and promising to never suggest stupid shit again.

Still, "anonymous bioware insider"? couldnt it be just some sweet trolling? i'd say 50-50, i expect pretty much anything from these "people".
 

Condiments

Educated
Joined
Nov 10, 2011
Messages
72
Location
Shoulder of Orion
What the hell is the guy talking about, swtor is probably the biggest wow clone there is. It's much more like wow than kotor. The only thing it has from kotor is the setting.

"We thought about taking our MMO in fresh direction, but there are 11 million subscribers for WoW so we're going the way of the audience....Errr I mean fans."

Of course these retards would take advice from forum goers, why else would they devote two hundred million into a fully voiced MMO? They probably just played WoW and came the conclusion, "Clearly the large blocks of quest text in WoW are the weakest part of the experience! By devoting our time to creating a game that is practically the same as WoW but somehow worse with immersive cinematic cutscenes with our dialogue wheel, we will differentiate our product enough in one of the most highly competitive markets to maintain a subscriber amount that will make the most expensive game ever break even. We'll show those doubters that the game industry is clearly run by people who know what they're doing!"
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Has there ever been a WoW clone that was even a tiny bit successful?

Here's the problem: almost all of them are.

Even the ones that close down one month after opening.

WoW made all its money back and hit profits on the INITIAL BOX SALES ALONE. A week into the game being launched, they were already making pure gravy proft, even if you excluded subscriptions altogether. THAT is what made gaming companies sit up and take notice.

Most WoW clones make a fuckload of money on box sales, and then some healthy profits on a short span of subscriptions, and then disappear a couple of months later. Enough to make more profit than they would have made via a normal game.
 

Necroscope

Arcane
Joined
Jul 21, 2012
Messages
1,985
Location
Polska
Codex 2014
WoW made all its money back and hit profits on the INITIAL BOX SALES ALONE. A week into the game being launched, they were already making pure gravy proft, even if you excluded subscriptions altogether. THAT is what made gaming companies sit up and take notice.
Does it only apply to the MMORPG market? A ridiculous amount of money is being spent on pre-release marketing (plush helmets anyone?) to boost the initial sales, since it's the first few weeks that really matters. Devs are safe before shitstorm wave reach their shores, since those who hate the game game already have it - that's the joke.
uwW79.jpg
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
So, how long until EA close Bioware?

Which one? There are countless BioWare studios at this point, the original one (Edmonton) will probably never be shutdown.

I think that one will go first actually, because it's the one that still has a few souls that aspire to something more(even if thy aren't that good at it).


Maybe this will make LucasArts pull their head out of their ass and continue making KotOR Single Player games. KotOR III by Obsidian please. Thanks.

Maybe they can get to finish Sith Lords first though....
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,990
Location
Clogging the Multiverse with a Crowbar
BioWare sort of went shit when:

a) They spreaded out to become a multiple-studio company
b) Sold out to EA
c) Let wimmin folks into important positions to gain some extra tolerant credits
c) Ray & Greg abandoned their roles as GMs and Executive Producers and instead spent their time snorting off crack of prostitute's tits.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
BioWare sort of went shit when:

a) They spreaded out to become a multiple-studio company
b) Sold out to EA
c) Let wimmin folks into important positions to gain some extra tolerant credits
c) Ray & Greg abandoned their roles as GMs and Executive Producers and instead spent their time snorting off crack of prostitute's tits.
abcdefghijklmnopqrstuvwxyz)

Listening to the fans droning about how memorable the characters were and how good the writing was.
When they started throwing money at cinematic and romancable NPC's they lost the plot.
 

Elim

Augur
Joined
Feb 15, 2011
Messages
330
Project: Eternity
But it really did leave out all that boring stuff, like socializing and doing stuff with people because you like them.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Very quick MMO History lesson:

First there was UO. (Actually NWN was there much earlier)
Then there was Everquest and it dominated everything. Period. Nothing could ever ever topple this. Nothing.
Then came Lineage. ^_^
And then came WoW.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
c) Ray & Greg abandoned their roles as GMs and Executive Producers and instead spent their time snorting off crack of prostitute's tits.
You don't snort crack. Crack is smoked, not snorted.
 

Mother Russia

Andhaira
Andhaira
Dumbfuck Queued
Joined
Jan 6, 2012
Messages
3,876
Codex 2013
Don't forget Meriian 59. It was ahead of it's time in the MMO arena.

Anyhow, UO was the first real MMO, and the last great innovation by Gariott. It was also IMO the best MMO from a crpg fans perspective, as it was closest to our beloved crpgs. It was also more ultima than U9. If they had used that engine to make U9 in the mid 90s, it would have been a smash hit.

Anyhowa, the cool thing about U9 were the trade skills. Yes they were annoying and took long time to train, but the idea was sound. U actually had to work to get money. Also, u could open up an inn and have it be populated by real players.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom