In your opinions what are the strengths of bioware games like dragon age over Bethesda games like morrowind and vise versa?
I think bioware have a better design when it comes to adventuring and overall gameplay while Bethesda is better at creation and exploration of their games worlds.
Story and writing/dialogue:
Bioware: Much better story and writing, more high fantasy, more darkness and grimness and more pg13 or 15 or whatever.
Bethesda: More medieval/historic, much more bland and generic and mainstream, much more U rather than PG, pretty boring stories and terribly boring dialogue.
Combat:
Bioware: Integral to the game, planned out to be a challenge and require some thought, primitive but mostly due to budgets, overall interesting and on the incline, until the decline.
Bethesda: Very basic FPS with a bow one shotting stuff, or walk up to stuff and press a button to stab it to death or burn it to death. And if left button doesn't kill it then right button will blast it to smithereens. But just to be sure there is now a third button which just completely disables your target.
Exploration:
Bioware: Old-school design, large areas you need to explore every inch of, but it pays off by finding things you really want, like items, or money, or battles for experience, etc. And again it requires some thought, and it takes you to interesting locations too. I'd rate it about 7/10. Maybe a 6 but depends on reference...
Bethesda: Run along boring fucking paths to a boring fucking copy pasted town that all requires a loading screen to get inside and get the shitty dialogue to go and fetch an amulet from some shitty cave which is along another shitty long path, in a cave that is suspiciously identical to the last 100 fucking copy paste caves. And nothing you find is good or interesting, the combat is a retarded shitshow anyway and so is the ridiculous excuse for character building, so the random crappy items you find aren't even that interesting or useful anyway. Boring world and terrible level design too, although Skyrim was a big improvement over all their previous terrible games in terms of world design.
Items / character building:
Bioware: You have a hat, chest, gloves, boots, cloak, rings, clicky items, held items, etc. There is a progression curve that expects you to do well in getting these items, so you can struggle if you don't build smart, explore, and do what needs to be done.
Bethesda: Strength / Stamina / Magickalness, pick one you retard, and here take this weapon we just gave you for nothing, now go and do 1 out of 5000 chores we made for you, and you will find a few other weapons and some meaningless skill points to spend.
Big dumb games make the most money, and these guys know it.