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bioware writer wants fast forward button for games

mediocrepoet

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From the thread title, I'd have figured she meant a cutscene fastforward or skip like most games have. I hate it when games force you to watch their bullshit story which Bioware games still tend to do since their dialogues are all basically cutscenes now as well.

It amazes me that she wants to put up with more cutscenes by skipping the game rather than wanting more game and less subpar wannabe movie crap.
 

Gondolin

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Well, it's certainly apparent by now that the merry bunch of game devs employed by Bioware is a group of people who never made the grade in the writing or movie business and who are now trying to turn games into something closer to their aspirations.
 

PorkaMorka

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It's not the same thing by any means but... emulation has conclusively proven that mediocre RPGs and strategy RPGs are vastly more playable when there is the option to speed them up to 200% speed with the press of a button.
 

kris

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PorkaMorka said:
It's not the same thing by any means but... emulation has conclusively proven that mediocre RPGs and strategy RPGs are vastly more playable when there is the option to speed them up to 200% speed with the press of a button.

Teh solution should be to make the shitty games good instead.
 

coldcrow

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Ok.

Reading that thread leaves me confused. This isn't real, is it? I mean, I know it IS but that cannot be?
Size of a mountain dungheap of idiocy, that it is.

We have the medium videogame, which encompasses alot of different elements. I know! Let's just strip it of remotely interesting, challenging, unique and stimulating factors... This sounds more andmore like a social engineering project to turn teens into clicheé emotards.

Dammit.
 

PorkaMorka

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kris said:
PorkaMorka said:
It's not the same thing by any means but... emulation has conclusively proven that mediocre RPGs and strategy RPGs are vastly more playable when there is the option to speed them up to 200% speed with the press of a button.

Teh solution should be to make the shitty games good instead.

Disagree.

Genre conventions of RPG and strategy games mean that there will be a lot of non interactive dead time where you're just sitting there watching something happen.

For example:

Attack and spell animations
Walking animations / Walking in general
The opponent's turn.
Cinematic animations in general.

At least for me, I tend to grow tired of watching these things, and while I may need to watch them for information purposes (see the enemy moves or the result of an attack, etc), I'm not really that interested in the visuals anymore. That's where 300% speed comes in.
etc.

Most turn based games with animations would greatly benefit from a 300% speed button. The ones that don't need it tend to be older games with less detailed/lengthy animations.

I've played a lot of turn based games on emulators and I can't think of one where I wasn't delighted to make use of the speed up button when it is available.
 

20 Eyes

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At this point, Bioware should just go full into making visual erotic novels.
 

gothfox

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20 Eyes said:
At this point, Bioware should just go full into making visual erotic novels.

I have a strong suspicion the erotic novel reading demographic would laugh their pathetic attempts to arouse anyone out of the fucking town.

riDQY.jpg
 

kris

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PorkaMorka said:
kris said:
PorkaMorka said:
It's not the same thing by any means but... emulation has conclusively proven that mediocre RPGs and strategy RPGs are vastly more playable when there is the option to speed them up to 200% speed with the press of a button.

Teh solution should be to make the shitty games good instead.

Disagree.

Genre conventions of RPG and strategy games mean that there will be a lot of non interactive dead time where you're just sitting there watching something happen.

For example:

1. Attack and spell animations
2. Walking animations / Walking in general
3. The opponent's turn.
4. Cinematic animations in general.

1. Stop playing final fantasy. Spell animations in western games hardly change gameplay time nor flow.

2. Most game already have teleporting everywhere, walking isn't a gameplay feature really. This should be better discussed as in exploring or not. And shitty quests that have you running from person A to person B. Just like I said, make shitty game good instead.

3. The what? Oh, you don't like turnbased? Congratulations, that is dead.

4. Funny you mention. Just the thing she wanted you to fastforward too. Or are you talking about combat animations? Makes little sense.
 

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