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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,762
Location
Frostfell
From what material would a sex golem be made of

IF you are a caster capable of creating an golem in D&D(and probably in wathever Black Geyser is set in), you can easily buy slaves, or pay for hookers depending on the laws, can also summon succubi or cast dominate person + permanency. Also, only looking for the cost of crafting crafting a golem, it doesn't worth. Note that in BG, you become a nobleman relative quickly. Nobles never had problem getting lots and lots of mistresses and courtesans.
 

Sotomonte

Learned
Joined
Aug 25, 2020
Messages
100
Location
Kingdom of Spain
Has the dlc been announced already?

No. But during the kickstarter campaign you could buy season pass for all possible future DLCs.


Well, one of the successful goals in their Kickstarter campaign was also the translation of the game into various languages such as Italian, French and Spanish... and as it is understood in his latest FAQ it is likely that I can forget to see the game in Spanish, so don't trust what they said in the Kickstarter campaign.

:betrayed:
 

Sotomonte

Learned
Joined
Aug 25, 2020
Messages
100
Location
Kingdom of Spain
Sorry, but I didn't understand that.

What I have understood in the FAQ is: we have not obtained external financing, the pandemic disrupted our plans, if some good samaritan or the community does the translations for free or for a symbolic price there will be more translations.

But I hope it's true that the missing translations and DLCs come out, because although the game has some negative points and design flaws, overall I think it's a worthy CRPG.
 
Joined
Apr 27, 2015
Messages
244
Location
personal trainer
I read their FAQ and they said they would deliver everything eventually. So far, they did, just with biiiiiiiiiiig delay for sure
Are you allowed to share info on sales yet or is it too early to tell? I hope they can at least break even. I'm hoping that a sequel is still a possibility.
is the part you also put the quote meant to be a question 2 me
Sorry not sure you are quoting some body or asking 2 me
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,461
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1374930/view/3362515187788465634

Fresh Update and Localization FAQ!
Here's details on our latest update and key localization questions!
bde70ce5c2fefa71b881a2a1c502ff198c82c5d6.png


Ho there, adventurers!

Since the release of the game, we have received many questions from you on several topics, including the future translations of the game to various languages.

In this update, we are presenting a FAQ (Frequently Asked Questions) that gives answer to the most frequent questions we have received. At the end of the update, you can also find the changelist of the most recent patches.

Frequently Asked Questions
Question: I thought the game would be translated to my language by now. Why are some languages available while others are still not? Do you prefer some languages to others?

Answer:
There is no preference between languages, we would love to add all of them. The only thing that determines which languages are added are our possibilities, including our financial options. The game currently has more than 280,000 words of text, which is an extreme amount of text for an indie title. Translating this many words is usually very expensive, and takes a very long time for an affordable translator.

Question: I still don’t get it. Why were some languages already added that have a much smaller player base compared to other, major languages that are still unavailable?

Answer:
As a small indie studio, we are adding languages that we
can
, not the ones
we want to
. For example, some of the existing/upcoming translations were made by our friends or enthusiasts of the genre/game, who are professional translators but translated Black Geyser basically for free or at a very low cost. We don’t prefer adding language X to language Y because we like X better than Y, but because there was enough time and budget for language X. Skipping/postponing language X wouldn’t have helped for adding language Y at all.

Question: My language is still not there anyway. Should I forget it?

Answer:
Definitely not! As soon as we have more information (such as an ETA) about a particular language, we will let you know. By the way, Russian and Turkish translation will be added very very soon. We will post more information about them in the upcoming days.

Question: As a small indie studio, you still had a budget for the game and translations, what happened with that? You also had a Kickstarter campaign.

Answer:
As stated on our Kickstarter page, the Kickstarter funds were only a part of the funding that we secured from external sources. Unfortunately, as an indie project, we faced many difficulties in the years following the Kickstarter, including the challenges caused by the pandemics. Based on community feedback throughout the years, we also changed the scope of some things in the game and refined/reworked certain features. Altogether, the overall budget required to complete the game increased by the time the pandemics ended. Therefore, less budget remained for translations than we initially anticipated.

Question: Why don’t you allocate more budget? It would allow you to add the missing features and languages. I have also posted a negative review about the game with the hope it will encourage your company to fix bugs faster and add the missing languages. Do you not listen to these reviews?

Answer:
We do not have any external funding. Black Geyser is currently our only project, and it is the only source of revenue for the team. We appreciate all feedback, including negative reviews as well, because they are very useful to us for deciding how and where to improve the game. Regarding your question, paradoxically, the more negative ratings we get, the less the game’s revenue will be, even reducing our financial resources to the extent where we’re unable to improve the game by adding missing features or language translations. At the moment, our team is very small, and while we read and process every single review, we lack the resources to implement all requests in a short time.

Question: If you have had so many issues, why have you released the game so early? I’m glad to see you are constantly improving the game and listening to player feedback, but why didn’t you do these much earlier?

Answer:
As a small team, we have been doing our best. If we had been able to postpone the release and refine the game before the launch, we would have done it. Black Geyser has been our dream project, but there are financial limitations. The question wasn’t whether there can be a “Perfect Black Geyser” or a “Black Geyser that needs refinements”, but whether Black Geyser exists or not. Based on the feedback of our community, we felt the only right decision was to stay together, release the game and then keep supporting it as we do now.

Latest Changes
  • 3440x1440 resolution now always works correctly
  • Fixed Shady Dealer dialogue in Garden of Delights
  • Added Potion Case, Parchment Satchel and Ingredient Pouch for storing items
  • Item containers (such as bottomless bags) now retain their content if sold
  • Temple of Alnarius no longer needs a loading screen in Market Street
  • Level 1 to 4 scrolls are now restocked by vendors
  • Jade romance now has a correct cutscene
  • The Fish Out of Water quest now correctly ends in every scenario
  • Fixed ghost visual effects
  • Loot added to many empty containers in Crimson Crossing
  • Loot added to small houses in Amanuel's Hoard
  • Loot added to Fasitgrove houses
  • Isilmerald Sightseeing achievement description is now more accurate
  • Multiclass characters can now utilize the Outlaw "Disarm Trap" skill as well instead of Magical Perception to disarm the Wizard's tutorial trap
  • The levelup tutorial no longer appears if the player finishes the levelup process while another tutorial panel is displayed
  • The Twisted Requiem spell now properly adds buffs to the revived party members and reduces the caster's HP by the correct amount
  • Resurrection fix: Revived character's contribution to Adventure XP will not be lost as long as they can be revived
  • Additional recipes added to various vendors (Ilio, Zelima, Hu'dai, Red Damsel, Freynagar Brewery, Ay'eda, Regon, Arnulf, Aravina, Deron-Guld Herbalist, Southern Shore)
  • Incorrect reply options no longer appear in Rothgor starting dialogue
  • Cannibals, corrupted wolves and skeletons added to Castle Alastor outdoors area
  • All powders are now plantable
  • Planting stacked items no longer plants the full stack
  • Large white visual bug no longer appears for some freezing effects
  • Tolbard's shop now displays correctly in all circumstances
  • Arnulf now correctly moves to Fasitgrove after you complete his quest
  • The Estranged Sisters quest no longer gives gold as a reward when it shouldn't
  • Fixed Kronica longsword's attack times to match other Longswords
  • Added missing Shortbow damage bonus for Fighters
  • The Divine Aid spell now damages Abominations as well
  • Isla cutscene no longer breaks in the Trapped Under the Surface quest when you attack her
  • Shady Dealer can now spawn/despawn while he is in party sight
  • Reply option that ends the companion dialogue is now always the last option
  • Reply option in Stephan's dialogue now correctly reflects your intention to attack him in the Trapped Under the Surface quest
  • Fixed a bug that prevented Lich Agelas from casting the Unholy Siblings spell
  • More loot added to Thieves' Guild and cemetery crypts
  • Increased XP value for Xurzax the Devourer
  • Increased Gryphon sight range and XP value
 
Joined
Apr 27, 2015
Messages
244
Location
personal trainer
My bf is their partial time contractor under NDA but he asked the team if we can share anything. Well, sales isn't cool, for a small indie it isn't bad but the game cost like $1 million to develop (85% is coding as they are not licensing the Poe engine but made it from scratch the RTwP engine). So they, are far from even.
They, are considering a kick starter for the sequel and planning to do a research if enough ppl would be willing to be backers willing again. Then if the kick starter goal is reached they can again secure External Funding if I have understood correctly

Edit: and ofc DLCs etc. are planned as well. Just checked steamdb and the estimated copies sold there isn't high indeed https://steamdb.info/app/1374930/graphs/
 
Last edited:

Cvilidreta

Novice
Joined
May 20, 2021
Messages
46
i’m checking steamdb once in a while as well, it’s a little bit better with the sales actions lately and i hope that trend continues.. don’t know what the cut for GOG and Steam is from the sales price, there probably need to be at least 50000 copies sold to reach the $1 million. Hopefully it gets there and beyond.. imo the Kickstarter goal of 100000 was just set too low so if it’s planned to go that route for a sequel i think it would be a good idea to aim high and refer to features from BG2:SoA (complex questing, more dungeon crawling, more epic battles etc.).. i wouldn’t start KS below a project goal of 500000 tbh, since Owlcat is now going turn-based with their next pathfinder game, continuing Black Geyser might be the only option for us fans of isometric rpgs with rtwp combat and i do think that the market for these games is still there. Anyway, thanks for your reply :salute:
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,757
Make the Codex Great Again!
Since it's on sale, I'll get it for $17. It's not going to break my bank and these guys seem to have their hearts in the right place even if they're still trying to find their footing in the industry.
 

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