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KickStarter Black Geyser: Couriers of Darkness - RTwP Shall Infest Us All

Discussion in 'General RPG Discussion' started by GreenMagicSpell, Apr 27, 2015.

  1. Jenkem お前はもう死んでいる Patron Vatnik

    Jenkem
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    Make the Codex Great Again!
    either you embrace the meme or the meme embraces you.
     
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  2. Reinhardt Arcane

    Reinhardt
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    [Strength check] BARBARIAN!
     
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  3. Krivol Magister

    Krivol
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    "it's not TRUUUUEEEEE ;((("
     
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  4. agris Arcane Patron

    agris
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    The key difference being, of course, that clearly some do notice it - enough to get their fedora all sweaty, even.

    edit: fuck it, it's a meme game anyway.
     
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  5. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
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    https://store.steampowered.com/news/app/1374930/view/2967297141009800045

     
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  6. Humbaba Arcane

    Humbaba
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    Is the game good yet?
     
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  7. Outlander Custom Tags Are For Fags. Patron

    Outlander
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    Wow, this Fedora guy sure hates the Black Geyser.
     
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  8. Fedora Master Arcane Patron Edgy

    Fedora Master
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    I went in knowing nothing about the game except what they said on their Steam page and merely posted my immediate initial observations.
    Blame the devs for launching a shoddy title.
     
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  9. Krivol Magister

    Krivol
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    The title is the best!
     
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  10. fantadomat Arcane Edgy Vatnik Wumao

    fantadomat
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    [DEXTERITY critical success] A lot of lootz lol. Nicks people's shit and fucks off...
     
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  11. Angelo85 Arcane Patron

    Angelo85
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    TL;DR: I'd go with the classic "Good for what it is/wants to be".

    So far my impression is that it's exactly what is says on the tin: a budget, Eurojank Baldurs Gate 1. The character attributes and combat mechanics were inspired by PoE though.

    Story thus far has been low key, personal level stuff. Companions don't have much interactivity yet (I read that is something that should come later during Early Access: personal quests, more dialogue etc.), essentially you pick them up with one line/exposition scene, can ask them 4 or 5 lines and that's it. I believe I had it occur only twice in 7 hours of game-time that a Companion chimed in at a conversation.
    A handful side quests, mostly one straight forward and short solution, but there was the occasional exception.

    Exploration has been mostly outdoor/rural areas with one semi-big main city (4 screens of varying sizes), sadly I haven't encountered something I would call a real dungeon yet (neither the indoor, nor the outdoor version like for instance the Gnoll Stronghold). Some locations "speak for themselves" by telling a story through the environment / witnessing events and you form your own conclusions, which I personally found quite neat.

    Combat wasn't challenging yet and mostly has been zerging down enemies. Variety of creatures/models is alright, but combat encounters mostly played out the same because there were no unique tactical compositions of enemy troops or circumstances (unless you count unreachable enemies you have to dispatch with spells/ranged attacks as tactical challenge).

    The unique Drying-and-Brewing-System I only tried out a couple of times before I already decided not to bother with it further and just sold the components instead because they take up a huge amount of inventory space and organizing them is a living nightmare.
    I found about I'd say 15 different recipes + the same, if not more different types of ingredients and all of them take an inventory space! You have no recipe book, each recipe is a single scroll you have to keep in your inventory and click through each time you wish to find something or look up how to create something. So essentially for practicality reasons you would have to create either an out-of-game Excel Sheet or look up a Wiki Online every time.
    Having a recipe book were you could transcribe found recipes in-game would have been a much needed convenience IMHO. Perhaps even with the ability to click on a recipe and it automatically adds the components to the Drying/Brewing screen.
    And for the ingredients an extra tab/bag to keep them organized. The way it is implemented right now I go out on a limb and predict not many players will bother with this system, which is a shame really since after all it's one of few truly unique features of this game.

    Itemization is - depending on how you look at it - either on the bland side, or what you would expect from a game like this: I found some items that give +stats, apply effects with X chance or cast spell/per day. No talking weapon or Sphere of Annihilation. At least yet, considering I'm only 7 hours in there might be some surprises to come in the item department.

    As far as bugs are concerned I had no show stoppers yet. Some quest lines seemed to be not implemented fully yet, which is obviously not a bug but rather due to being Early Access. Other stuff is minor like for instance this one: each character has two weapon sets they can switch through and my thief was equipped with A) a sword which applies a burning effect on hits and B) and ordinary bow. When I switched weapon sets during combat from sword to bow, the bow applied the burning effect as well. So the ordinary bow became effectively a bow of burning. Like I said, it's only minor stuff like this that stood out thus far.

    Visuals are alright for a budget title and IMHO there's even a decent amount of voice acting (which itself is pretty decent quality wise). Being a Unity game you never know what to expect performance wise. Unfortunately I had to tone down the graphic settings to keep my Computer from exploding. But optimization might come down the Early Access line. It was perfectly playable on lower graphic settings and my rig is already like 7 or 8 years old now.

    All in all I'm excited to play more of this game and it's a pretty fun experience so I would recommend it if you enjoy games like Baldur's Gate, Pathfinder or Pillars of Eternity. Going in you just have to be aware that this game didn't have the budget as the aforementioned titles and therefore you should limit your expectations somewhat. Or in other words: it's the same sport but not the same league.
     
    Last edited: Aug 31, 2021
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  12. Contagium Learned Patron

    Contagium
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    I took a chance and dropped $22 USD day one. I think the reward will outweigh the risk in the end.

    I also bought Grimoire for $36 on release day so wtf do I know.
     
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  13. Readher Learned

    Readher
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    There is a second fairly big city with multiple districts later on in the game. That's also where you'll encounter a dungeon. Some companions have personal quests implemented, I've already finished one for Bjalla and started next one with her.
     
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  14. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
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    https://store.steampowered.com/news/app/1374930/view/2967297141013418827

     
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  15. Humbaba Arcane

    Humbaba
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    Is the game good NOW?
     
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  16. lycanwarrior Learned

    lycanwarrior
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    Black Geys-er flamboyant just like their white counterparts.
     
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  17. rusty_shackleford Arcane

    rusty_shackleford
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  18. rojay Scholar

    rojay
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    You've summed up my experience as well, though I haven't really gotten into the drying/brewing stuff yet. If this was a final release, I'd pass, but there's potential for it to be a good game and based on what I've seen so far I see no reason to believe the developers won't fulfill that potential.
     
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  19. NJClaw OoOoOoOoOoh Patron

    NJClaw
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    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    Mods will fix it
     
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  20. vazha Prophet

    vazha
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    Not only is there no crushmaster, but you cant even name your character Crushmast Crushmasterson, because there is a limit on letters. I had to settle for TEH CRUSHMASTER instead. Looks neat in dialogues though - you dont see an errand boy dwarf named Crushmaster every day.
     
    Last edited: Sep 1, 2021
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  21. jungl Augur

    jungl
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    The crafting system is crap they should delete it or heavily revise it. Classes you pick you at character creation you don't even notice they there outside of what items and spells u can use. Game could use more stuff the player doesn't expect like battle encounters in towns and fields. Black geyser has the material to be a fun baldurs gate 1 clone but needs more work.
     
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  22. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
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  23. udm Arcane Patron

    udm
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    Glad I wasn't drinking anything when I read this post :lol::lol:
     
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  24. 0sacred Learned Patron

    0sacred
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    Been playing around with this for a few hours. I like it better than any other RtwP game so far, though I'm yearning a little for PoE's tactical battles.

    One of the game's high points is the writing IMO. Dialogue lines are interestingly written and delivered in a somewhat neutral tone where they're voiced. No over the top acting. I was pleasantly surprised that getting uppity with the king resulted in a (though unwinnable) fight.

    The game's systems are a bit convoluted, it's hard to say what the meat and potato between skills is. So far I'm not doing any crafting at all and getting along fine.

    I'm still not sure wether some of your companion's skills actually do anything (in particular crafting skill and the dialogue skills). Help me out here

    Combat is easy and forgettable so far, easily done with autoattacking. They still have a lot of balancing to do there.


    tl;dr 7/10 already and bound to get better, but well worth the price already

    :happytrollboy:
     
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  25. cyborgboy95 Prestigious Gentleman News Cyborg

    cyborgboy95
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    https://store.steampowered.com/news/app/1374930/view/2968423586102288186

     
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