Perkel, thanks for feedback. Please see my previous post (once it gets approved -- I'm a newly regsitered member). I reacted to many points there (regarding the mobile support as well).
I don't know all members of their team, but many of them worked at big companies before (both gaming and other IT, mobile and non-mobile). So just because they are an indie team looking for crowdfunding doesn't mean they don't have experience. True, this is the first major game they will ship together -- but you have to start somewhere, don't you? AFAIK the team at Baldur's Gate / Fallout didn't ship much before these games, either.
read update to that post with link to that kickstarter
I get you. Since that older post of mine is still waiting approval, I'll copy the key points here:
Before I came to this forum, the devs asked me to send summarized points. This is what I plan to send them:
"Based on RPGCodex feedback:
- Present the unique features in a much more visible manner
- Get a better writer (for dialogues etc.)
- Consider dropping mobile support for now - it may frighten away potential fans at this point
- Don't show fan-made/draft concepts at all"
Regarding gameplay videos and ruleset/lore specifics, these will be definitely available by the time they launch a Kickstarter (I know this for sure).