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Interview Blackguards (Daedalic's Turn-based RPG) Interview at Gamereactor + Video Preview

Crooked Bee

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Tags: Blackguards; Daedalic Entertainment

Gamereactor offers a short video interview with Daedalic Entertainment's Kai Fiebig on their upcoming turn-based strategy RPG Blackguards:

We caught up with executive producer Kai Fiebig to discuss Daedalic Entertainment's first attempt at a strategy-RPG - Blackguards - set in the world of The Dark Eye.

"After we had made a lot of adventures and we have a lot of people in our offices, more than 120, all asking "can we do another game - something different?". And we said yes, it's a cool idea so let's start. After a while we came up with an RPG... because we can tell stories and RPGs is next to the adventure genre the best thing to tell stories."

"It's a dark game. It's a really dark game. It's about bad guys saving the world by coincidence... They don't really care about the world itself, they only care about their asses."

Daedalic hopes to release the game by the end of the year, but only if it lives up their own expectations.

"It's for Steam, PC, Mac, and we're trying to play around with some consoles and we're also playing around with iPad versions."



Thanks LESS T_T

UPDATE: And then there's also this video preview from PCGames.de that shows off some gameplay:



Thanks abnaxus
 

abnaxus

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120 employees? I didn't know Daedalic was that big.

"It's a dark game. It's a really dark game. It's about bad guys saving the world by coincidence... They don't really care about the world itself, they only care about their asses."
Hopefully they're taking some cues from Black Company.
 

Bulba

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sounds good, apart from them thinking of porting game to consoles and ipad.
 

Alex_Steel

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:lol: I like how the bald guy in the second video didn't know (or pretended) who Shepard is.

The game seems good and I'm looking forward for more info.
 

Fenris 2.0

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from the german interview:

Daedalic Guy: You can choose your Class, Gender, a Face and name your Character, but his history is set.
Interviewer: So your Character is like Shepard ?
Daedalic Guy: Who ?
Interviewer: The Main-Chracter from a very unkown Game.
 
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theSavant

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Who the fuck is Shepard? I don't know either, I only recall the name from Stargate Atlantis Series, but I don't think he's the one the interviewer meant.
 

himmy

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Who the fuck is Shepard? I don't know either, I only recall the name from Stargate Atlantis Series, but I don't think he's the one the interviewer meant.


Jesus. The interviewer is referring to the often overlooked Bible RPG when you can roll a character with variable gender or class, but with a set background as the Son (or Daughter - called FemShep) of God (or Tezcatlipoca if you're taking the Aztec Soul perk).
 

ceics

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I'm looking forward to this title. OK by my standards till now.

Btw, German rpg: does it have dwarves sex? :lol:
 

Metro

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I didn't know who the fuck Shepard was either until my friend convinced me to play Mass Effect. Quite conceivable there are people in the industry who have never played.
 

evdk

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I didn't know who the fuck Shepard was either until my friend convinced me to play Mass Effect. Quite conceivable there are people in the industry who have never played.
Would a true friend really do that?

I somewhat wonder about the gameplay here - you have static town screens, the land map and the battle screens. Do you just move from one set piece battle to the next, while periodically stopping to resupply? Is there any exploration or sidequests? Not that I would mind, but I'd like to know what to expect exactly.
 

Grunker

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I didn't know who the fuck Shepard was either until my friend convinced me to play Mass Effect. Quite conceivable there are people in the industry who have never played.
Would a true friend really do that?

I somewhat wonder about the gameplay here - you have static town screens, the land map and the battle screens. Do you just move from one set piece battle to the next, while periodically stopping to resupply? Is there any exploration or sidequests? Not that I would mind, but I'd like to know what to expect exactly.


As far as I understand it, that's basically it. Maybe the progress the story through dialogue windows between encounters and such. It's minimalist, sure, but Ilike small budget game's to have a narrow focus. Otherwise, we end up with a bunch of shallow systems.
 

Metro

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Vault Dweller has started a trend: theme-park ride RPGs -- keep your hands and feet inside the discreet vignettes at all times. Do not go down the side streets because... they don't exist!
 
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theSavant

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Ah this shepard he meant... o_O yeah... now I remember the protagonist from Mass Effect. Easy to forget though, but what can you do if they call their protagonist with a common or garden name, and the game itself is ignore- and forgettable.
 

FeelTheRads

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from the german interview:

Daedalic Guy: You can choose your Class, Gender, a Face and name your Character, but his history is set.
Interviewer: So your Character is like Shepard ?
Daedalic Guy: Who ?
Interviewer: The Main-Chracter from a very unkown Game.

First uses shepard like it's an example that stands out in RPGs and then is sarcastic that someone doesn't know what the fuck it is. Ah, game journalists. :retarded:
 

Semper

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somehow i get the feeling that this game will be very simplistic in nature... hopefully i'm wrong.
 

kaizoku

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Why only 3 classes?! O_O

Does each class has specific point based skills?
 

Fenris 2.0

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Warrior, Hunter and Mage. As I understand it, the main focus of the Game are the strategic battles (190 by hand created Battlemaps - the developers mention this a few times during the interview^^) and not Character-Building. At the Moment you can't even distribute Attribute-Points at Character-Creation, but that may eventually change.

Once again a Developer with a limited Budget who concentrates on one Aspect of the Game. Well, better then a game that tries everything and failes.

OTOH TDE is kind of classless System anyway - AFAIK you can basically choose between a magic and a mundane Character in PnP, and magic isn't as powerful as in D&D - and magically gifted and mundanes get the same Building-Points, but the magic gifted have to buy Spells from them and are a bit more "mulit-ability-dependent" then a mundane Character.
 

Maiandros

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i always enjoy seeing or hearing this particular Sartre quotation when framed within a context of socialisation, or in any an effort towards re-defining the self for the other (enter tags/sigs)

Then again, nausea is best served in repetition.
 

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somehow i get the feeling that this game will be very simplistic in nature... hopefully i'm wrong.
I have the same feeling. Might still be worth playing, if the story is good, but we will see about that.

I somewhat wonder about the gameplay here - you have static town screens, the land map and the battle screens. Do you just move from one set piece battle to the next, while periodically stopping to resupply?
Reminds of a very obscure game I've played a long time ago Icarus: Sanctuary of the Gods (or something like this). Man, that thing would make a great Let's Play, due to terribad writing. The gameplay was nothing to write home about either.
 

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