Slums, Part One
Reload.
Well, let's head back to the city.
Did I mention we have found a short bow and some arrows in the same treasure bag in which we found the gems? Well, I had Bee cast Detect Magic on them to find out if they are magical. They are.
We can let a shopkeeper (A)ppraise our gems.
They will offer to buy the gems. The price is, to a certain degree, randomized. 500+10 wasn't very good; let's reload.
Oh. So this is the magical leather armor octavius was talking about. We keep it to ourselves, of course.
Shopkeepers can also (I)dentify our items for 200 golds each. AFAIK this is the only way to ID an item.
In hindsight, I probably shouldn't have wasted money on that. Should've just tested it on Kezerilla. Oh well.
I gave the armor to Kezerilla to improve her abysmal AC.
Also, this is the merchandise of some arms shop. Note the expensive plate armors.
I savescummed a bit (with such a gimped party I don't feel particularly guilty doing that). In the end, we sold the gems for a total of 1010 golds. I bought Elwro and Procrastianna two pieces of plate armor to increase their AC. Plate armor is the best type of armor available to us, lowering AC of the wearer to 3 (2 with a shield). It also hinders movement, though; an unarmored character can move 12 sqares every round. A character in plate armor can only move 6.
The magical shortbow goes to Grunker. In addition, I also bought two shortbows for Elwro and Magnus. Now we are finally looking like proper adventurers.
Vengeance time!
Ugh. They took out Magnus in the first round.
Grunker cast a Sleep centered on this orc leader, putting all monsters around him to sleep. I also discovered that Sleep DOES friendly fire, because Elwro fell asleep as well.
Bee put more orcs to sleep. Note that all creatures in the red area are asleep, and mundane orcs don't have a ranged attack. That means...
...We can use the awake orcs as practice targets, and they won't even be able to retaliate!
Procrastianna cast a CLW on Magnus because we need moar firepower. But Magnus refuses to get back up despite having positive HP. WHY IS THAT, MAGNUS? WHY ARE YOU NOT HELPING???
I made a major mistake here by killing this orc leader. This opens a gap in our sleeping-orc-barrier, and an awake orc immediately charged in to perform a coup de grace on Magnus, who was also asleep.
Uh-oh. The Sleep spell has wore off.
Game over.
That was just bad luck. Let's try again.
It goes even worse this time, the orcs killed 4 of our bros in the first round.
Codexian does not give up so easily. I changed our formation so Bee and Magnus aren't immediately vulnerable to enemy attacks.
Oh hey, Bee won the initiative. A good start.
Grunker comes next. Sleeping-orc-barrier construction complete, and none of our bros has gone down yet. Things are looking good.
We pick off the awake orcs one by one.
Procrastianna can't use
any ranged weapon, so she will just murder some sleeping orcs in melee.
I had Procrastianna cast CLW on herself because she was wounded in the first round and I don't wanna take any chances.
Slaughter.
Sleep finally wore off. Only 3 orcs left though.
Magnus killed one of them.
And the rest surrendered.
That's 60gp there.
Procrastianna cast Detect Magic on the loots to find out if there are any magical ones.
The broadswords goes to Elwro, Grunker and Kezerilla, respectively. (Yes, thieves can use broadswords.) The flail goes to Procrastianna. The enchanted chainmail goes to Magnus.
Our newfound loots have brought some much needed
to our party. Grunker in particular have a THAC0 of 17 with his broadsword +1. Also note that Magnus' AC has been lowered by 1 point. We went back to the civilized parts to sell other non-magical loots.
We ran into this dude in the slums. Let's try talking with him.
He gave us a quest. We accept, of course.
What kind of stupid name was Ohlo anyway?
So this is the Old Rope Guild, huh? Let's take a look at our automap...
Shit. This is one of those areas in which automap isn't available. I wasn't expecting to run into one of them this soon. We shall explore elsewhere for the time being.
Inside a 3x3 room we found a hemp market. We overheard some monsters talking.
Guards huh? Bring it on, we shall take ca--
HOLY MOTHER OF GOD.
Ten mundane goblins and ELEVEN goblin leaders. This cannot end well.
Maybe we can still save ourselves with a few casts of Sleep.
You didn't really expect that to work, did you?
Neither did I.
Reload.
We take another route this time.
THIRTY orcs and two orc leaders, and the leaders are out of Sleep's range. Reloaded right away.
Corridors like this leads to other blocks of Phlan. For now, though, I just want to clear the slums.
Ah, yes. THIS is a battle we can win.
After two casts of Sleep we were surrounded with sleeping kobolds.
Bee murders some hapless kobold.
Procrastianna casts CLW on herself.
The rest of battle was cakewalk.
There's a magical bracer among the loots. I wonder what it does?
Apparently it was an AC6 bracer, which sets your AC to 6. I gave it to Kezerilla, because a melee thief with 13 in DEX needs every single point of AC they can get. Hopefully, we will find another bracer for Bee before long.
An empty storage room? What is this?
Hmm... I couldn't find a way into the 1x1 room on the northwest corner of map. Maybe there's a secret door?
Yes. Yes there is.
We found another magical shortbow as well.
Look, a new kind of monster!
I wonder if they are strong.
Well, they are. But not overly so.
Their THAC0 seems fairly low, but they aren't too hard to kill.
They managed to take out Procrastianna. I'm not worried, though.
Grunker is AWESOME. Have high STR really helps.
The reward was unimpressive though.
Oh, wait. THIS is what they were actually guarding.
FUCK YEAR WE ARE RICH NOW!
Yet another magical shortbow, and a magical ring as well!
Incidentally, I changed Grunker's icon since he's using a sword now.
The ring turned out to be a Ring of Protection +1. It won't stack with armor enchantment bonus, so I gave it to Magnus. Then I bought Grunker a piece of plate armor. Finally, I had Elwro and Magnus swap armor since Elwro could use some extra mobility.
Also, some of our characters have enough experience for a level up now. TO THE SCHOOL!
Uhhh... Yes? Is this how you gain level in this game?
Apparently, by "evenly matched" he meant "you will fight your own doppelganger". Magnus' opponent is exactly the same as him - same HP, same THAC0, same equipments.
With some luck, Magnus defeated his opponent without losing a single HP. No level up, though: he just got a hundred experience points.
Oh. So here is where we train characters.
Damn, we aren't as rich as I thought it seems. We only have enough money to level one character. I decided that we will let Bee level up.
Bee will learn another level 1 spell. I was a bit torn between Charm Person and Enlarge, here. In the end I picked Charm Person.
Remember the jewels we got in that secret treasury? Selling them net us more than 10000 gold pieces. Now we can level up the other characters!
Incidentally, we can also hire mercenaries in the school. We didn't, though, because they would take away our experience points as well as our phat l00ts. Besides, "evoker"? Bah, blaster mages suck ass. Buffing/debuffing is the way to go, noobs.
Anyway, here's your latest character sheets:
Elwro hasn't changed much.
Procrastianna can now cast four level 1 spells a day.
Magnus has lowered his THAC0 by 1 point. He's also the most tanky character in our party at this point.
Grunker still doesn't have enough XP for a level up.
Kezerilla got a small HP boost.
Finally, Bee can now cast two level 1 spells before needing to rest. Yes, that means TWO Sleep spells per day. Her HP is still shit though.
Alright guys, I will end this update here. In the next update we shall clear out the slums. Stay tuned!