- Mar 18, 2012
I'm hearing so many people online saying stuff like 'yeah Elden Ring is alright, but Bloodborne is their TRUE masterpiece' and I can't help but think... why?
elden ring is as much of departure from dark souls as bloodborne was. the complaints i see from the codex are mainly to suggest that its a degenerate experience and derivative at best (which is probably not unfair but from have always borrowed shamelessly from themselves and others).
for normies the high fantasy themes seem to fit an ideal of an rpg or adventure game that they had always wanted to play. I think the overall presentation (and the berserk referanzs) are basically the best elements. its clear fromsoft are experimenting with pacing but in very much the opposite way from bloodborne (dense, arresting and rapid experience). The horse and the overworld give everything an expanded context and one that is outwardly more consumer friendly, but disquieting in how languid and player driven it can be.
in other words elden ring is a vibe
the real issue is that there is little driving gameplay innovation like there was in bloodborne or sekiro that matches the thematic execution. bloodborne had trick weapons and guns and quickstepping. sekiro had stealth and prosthetics and deathblows and jumping and mikiri counters and lightning reversal and martial arts skill trees and grappling hooks and swimming. elden ring has a horse and picking plants. and crafting. its like hippie souls.